Thu Jan 23 2025
Edited the store listing to display gamepad support.
Crashlands is an absolute triumph of game design, blending survival, crafting, and RPG elements into a package that feels perfectly at home on mobile. You play as Flux Dabes, a galactic delivery driver stranded on the alien planet Woanope. What follows is a massive, hilarious adventure filled with quirky characters, strange creatures, and a zillion things to craft.
Unlike many survival games, Crashlands removes the 'busywork'—there is no hunger meter and your inventory is infinite. This allows you to focus on the fun parts: exploring the vast world and engaging in the excellent, skill-based combat. The monsters have clearly telegraphed attack patterns, turning every battle into a tactical dance. The writing is genuine laugh-out-loud funny, and the sense of progression as you upgrade from wooden tools to high-tech energy weapons is incredibly satisfying. It’s a masterpiece that every mobile gamer should own.
Expansive crafting system (500+ items)
Infinite, self-sorting inventory
Skill-based, tactical combat
Cross-platform play and cloud saves
Hilarious story and characters
Every creature on Woanope has a red telegraph area showing where they will attack. Move out of the red zones, then strike during their cooldown. Learning these patterns is key to defeating bosses and tougher elite monsters.
Use the 'Quest Log' to track items you need for your next upgrade. The game will highlight the required resources on your map, making it easy to hunt for specific materials without aimless wandering.
No, Crashlands is a premium 'buy-to-play' title with no microtransactions, energy systems, or hidden costs.
Great app, needs two simple improvements. 1. Hot bar tap detection. I don’t know what it is but the tap detection in the hot bar is noticing worse than the rest of the screen, everything else works fine but the hot bar for some reason has very poor detection. 2. Please please please have the box robot companion thing stay away from you while you’re in combat, seriously this app is super fun and I can find almost nothing wrong with it but that stupid robot thing stays as close to you as possible and during combat you’re going to click on him when you meant to do something else and I’m not kidding here, it’s happens so often and has been the cause of so many of my deaths that it’s made me uninstall the game a few times, seriously I don’t know why you can even tap on him in the first place he does nothing and the fact that he gets as close as possible to you honestly just play the game you’ll understand how incredibly infuriating he is please please fix this make him stay away from you during combat or make it so you can’t tap him please do something.
I am currently on my third play through of the game and I love it so much! The jokes never get old I always find something new on every play through even though I’ve had this game since launch and it keeps getting better but just please don’t abandon the game. It has such potential but know that I’m done ranting I’ll actually give suggestions. Make it so that creatures can attack through walls even though it’s fun it’s to easy to whack things like glidopods through walls. Add a local multiplayer function and please not like the couch Co op sure it’s fun to play as juice box but it’s much more fun to play as flux and have the ability to be constantly getting stronger also add a utility slot so that you can put something like a harvest bomb in there and don’t have to switch it to a normal slot. Also please expand on pets in stead of just growing or evolving them make it so that you can make them gear. And that’s it thanks for making such amazing games and I hope that if you read this wich you probably didn’t you take some off the suggestions anyway that’s it.
So in the game you get loads of side quests and i usually like to do them all because they can be fun but my one problem is that sometimes idk what people are asking for or sometimes i have to close game mid mission then when i come back i leave the area and i don’t remember where the quest spot was and there isnt a big circle to tell me so i think it would be a good thing to add if u did a navigation system like you could click on a quest click navigate and under the mini map or in the top right it would show you the items that you need or the location the quest is. To be honest it would help me personally alot so i would appreciate if you guys could add something like that and if there is already something like that and i just didnt see it then in sorry for wasting ur time. This game overall is still really good though and i would recommend it
I love the game, I bought it on a recommendation from a friend and it was everything she said it would be. However, the pathing is a bit clumsy. If I am on one side of a pond and click on the other side, the pathing should recognize that I want to go around, not have me walk to the edge and stop. Also during fights I find that the “box” on the mob is far to small, you have to tap just right or you just end up running at them and more times than not end up right on top of an attack (this happens a lot with ranged items). If I click anywhere on the body it should attack, not assume I didn’t mean to attack and just wanted to run right in. Overall I would definitely recommend this game to anyone who enjoys games like don’t starve, If you have played don’t starve and have said I just wish I could play without having to worry about eating every 30 seconds or lose everything I worked for for the last 15 hours, this game is exactly what you want.
Best money I ever spent on a mobile game. So refreshing not to have endless grind vs paywalls. The game had a great pace, good story, and satisfying achievements. The gameplay mechanics were good too. I bought the steam game too. Money well spent. The cross save user registration needs some cleaning up. I know you’re implementing new system, and I was able to following the instructions to get cloud saves working, but this process should be cleaner. Some suggestions: Hot swap should do everything, not just gadgets and hot bar. Would love to hot swap weapon and armor. Load outs would be wonderful. The data reference should contain all discovered recipes and (most important) what workstations they are built on. Spent a lot of time recipe searching. I did enjoy the creature reference in game. That was good. Would *love* a bot or furniture that automatically harvested my potted plants when they ripened. (Edit: just found the Pot Slapper! Noice! Never mind) Would also love to have an aggressive feature to pets. It would be epic to have my pet automatically attack anything that takes a swipe at me. I think the creatures should have super weaknesses to some types of damage. That would encourage less of an endgame meta. Great game. Just finished it, but looking forward to tons of post finish gameplay. I have a lot of payback to dish out. :)
This is an excellent mobile RPG with crafting elements. Great sense of humor, unique setting/characters, cool items. Lots of personality. I probably put 30+ hours into it so I definitely got my money’s worth. However! There are some significant problems with the design and depending on your temperament you may find the game frustrating. Very unbalanced combat can lead to annoying one-hit deaths, even when you are super powerful. Pets deal most of the damage, not your character! Quest system is a confusing mess and some materials are so reluctant to spawn that you will spend hours wandering the map. I wanted to toss my phone across the room more than once but I kept coming back to this game. The core gameplay is super fun and there is a real sense of progress. Plus you can tell the developers had fun making it. Nevertheless Crashlands can be SRSLY annoying. Purchase without hesitation but just know YMMV.
Just mind boggling how good this game is. Not a fan of the recent trend of pay-to-win games that keep demanding your money in order to progress or be competitive. So, I took a chance and paid the one time fee for this game and it was the best $2 I've ever spent. I'd honestly pay more for it. I'm currently deployed overseas and have access to personal wifi so I was able to download this game and play it on my down time. I did every mission the game had to offer and did quite a bit of farming to build extra items to boost Flux, and it ended up being roughly 48 hours of play time by the time I killed the final boss. In my opinion, that amount of play time means money well spent, especially for a very much needed mental distraction from my day to day away from the comforts of home. Thank you BSS for making such an awesome product and gimme more!
This is one of the best games i have played on iOS. This is one of the very few games (on any platform) that I have played to the end, even other games that I consider very good. I still typically get bored once I get to powerful. I have replayed this game 4 times now over the last few years. The story is very entertaining and funny without being to wordy. The game play is extremely enjoyable, the crafting and fighting are balanced perfectly. I never felt like the search for material was boring or tedious. The changes in location, which changes the enemies and gear happen at just the right time to keep me engaged. I definitely consider this a AAA game. Very well made. The only other game that I have played only on IOS that I feel is comparable is Steamworld heist




![[Ep515] Crashlands 2 OUT NOW! | Game Dev Podcast | Coffee with Butterscotch - YouTube](https://img.youtube.com/vi/aHx7_qM6CyY/0.jpg)

![[Ep418] Crashlands 2 | Game Dev Podcast | Coffee with Butterscotch - YouTube](https://img.youtube.com/vi/LxtvdRZqraQ/0.jpg)

![[Ep468] Crashlands 2 Demo is Live! - YouTube](https://img.youtube.com/vi/XNXoMrPsWSA/0.jpg)

Crashlands 2 is a delightfully daft, eccentrically long game of battling and crafting.
Kotaku Tue Jul 29 2025
Coming from those at Butterscotch Shenanigans is Crashlands; one of those games that seems to almost defy categorisation, as it has aspects...
TheXboxHub Mon Mar 29 2021
Success comes at a price - Butterscotch Shenanigans. How the PC and premium mobile hit Crashlands kept its creators from actually making games for a year.
GamesIndustry.biz Sun Oct 29 2017
Crashlands is a crafting survival game about a galactic truck driver trying to deliver a shipment on time in order to keep his pension.
Nintendo World Report Sat Dec 29 2018
Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning open world crafting RPG Crashlands.
IGN Tue Aug 29 2023
When he found out he had cancer, Sam Coster was working on developing a mobile endless runner with his brother. Although devastating, the...
Polygon Sat Aug 29 2015
Look, Butterscotch Shenanigans makes some pretty nifty looking games. They're all crazy over-the-top, vibrant, and brilliantly scripted...
Android Police Mon Feb 29 2016
From the modern criminal underworld to fantasy realms and beyond, open world games let players freely explore their in-game universe.
High Ground Gaming Sun May 29 2022
Game Rant sits down with Butterscotch Shenanigans creative director Sam Coster to discuss Crashlands 2's massive improvements over the...
Game Rant Sat Mar 29 2025
Open-world survival crafting RPG Crashlands 2 will launch for PC via Steam, iOS, and Android on April 10 at 10:00 a.m. PT / 1:00 p.m. ET…
Gematsu Sat Mar 01 2025