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Shattered Pixel Dungeon

Roguelike Dungeon Crawler

Ratings

Age

13+

Category

Roleplaying

Languages

English

Shattered Pixel Dungeon is a traditional roguelike dungeon crawler. Featuring randomized levels, enemies, and items, every game is a unique experience. Choose from six heroes—Warrior, Mage, Rogue, Huntress, Duelist, and Cleric—each with their own talents and subclasses. With five distinct dungeon regions and over 10 years of development, it offers a deep, fair, and challenging RPG adventure.

Dinsun Expert Review

Our Expert Score

96/100

Shattered Pixel Dungeon is widely considered one of the best roguelikes on any platform, and for good reason. It takes the original Pixel Dungeon source code and expands it into a deep, balanced, and infinitely replayable RPG. Every run is a fresh challenge where you have to manage your resources—food, torches, and health potions—while navigating 26 floors of randomized terror. Death is permanent, but every failure teaches you something new about the game's intricate systems.

The six hero classes feel distinct, each offering a completely different way to approach the dungeon. The alchemy system, the enchanting of weapons, and the strategic use of seeds and scrolls provide a level of tactical depth that is rare in mobile gaming. It’s a 'premium' experience in every sense, with zero 'pay-to-win' mechanics and a developer who has spent over a decade refining the balance. It is difficult, yes, but winning your first run feels like a genuine achievement.

Dinsun reviewed on: Mon Feb 26 2024

Features

1

6 playable heroes with unique mechanics

2

Over 300 items and 100 room types

3

Completely randomized floor layouts

4

No pay-to-win mechanics or ads

5

Regular updates every 3 months

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

The game auto-saves your progress, but if your hero dies, that save is deleted—that's the nature of a roguelike!

Ratings & Reviews

Everything a Mobile Game Should Be
Sun Aug 22 2021 AdmiralBill

For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn. Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun. I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.

Changes for the better!
Thu Aug 01 2024 PezMan1

Has become an awesome game. New effects and increased bug fixes have helped immensely. Game play is much more reliable. Character classes are better now too. New items and artifacts have been implemented. You’ll die a lot though. Oh and they have not addressed why your Armor rating tanks and is near zero, when your HP is low. For some reason and the devs have only told me that there is no mechanic for this, when your HP is low, your AC is low or near zero. In other words, you could be sporting plate, male armor, tier 5 gear, that is +6, and if you’re on level three of the dungeon, you will be killed by an enemy there if you hit points are low. In case you’re not sure what that means, you could have the highest level armor in the game and a very high bonus to that armor on a level far inferior to that armor, but because your points are low, you will die lol regardless of that. So for some reason, hit points go down your AC goes down and that’s a problem because you get used to relying on the armor and the level of where you are playing on. it’s a tactics thing and theirs no explanation. How this would impact you, is there are many hazards in the game that will do damage regardless of your armor class or the type of armor you’re using but to engage in enemy that’s a second level skeleton with the highest level armor in the game and be killed by that skeleton just seems ludicrous. And there is no explanation for that apparently. Creates unfair advantage for the enemies of the game and you end up feeling like rules go out the door whenever your hip points go low. Otherwise a very fun game.

Excellent *True* Roguelike
Sun Sep 26 2021 Bubbacephus

These days, it seems like almost every single game in the App Store claims to be a roguelike. In truth, there are very few real roguelikes available. There are some that offer one or two roguelike features, but precious few deliver the full package. Even fewer do it well. This is one of the best so far. Turn based gameplay, procedurally generated levels, permadeath, a good variety of enemies, items with unknown properties that must be discovered, this game contains all of the hallmarks of a full-featured roguelike wrapped in an easy to use, intuitive touch interface. And it’s also fun. Pay no attention to the people complaining that it’s too hard. It’s a roguelike, they’re supposed to be hard. Play this game, and you will die. A lot. And then you will have to restart from the beginning. A lot. And every time, you will learn something that might help you make it a bit farther next time. Or maybe not. But eventually you will get all the way to the end. And probably die. If that doesn’t appeal to you, maybe roguelikes aren’t your thing. That’s ok, there are plenty of easier games for iOS. Maybe Cookie Clicker would be a better fit. Or maybe one of the hundreds of JRPGs, twin-stick shooters, action platformers, MOBAs, Diablo clones, card battlers, tower defenses, and match 3 games out there that all claim to be roguelikes may be what you’re looking for. That’s cool, no judgement here. But if you, like me, enjoy a true roguelike game, this one might be right up your alley. Don’t get me wrong, it’s not nearly as deep or complex as NetHack. Not even close. But it scratches the same itch while having controls much better suited to a mobile device, without sacrificing the core gameplay elements that define the genre. And did I mention it’s fun? Highly recommended.

Great but with one critique
Tue Sep 19 2023 Jammerbf

I love this game, it has a great premise and has amazing mechanics that make it the best mobile roguelite I’ve ever played. That being said my critique is on the length of each run. I think the runs go on for a bit too long and it’s not satisfying to have to come back to a game so many times to finish one. It also makes it feel really bad when you lose a run to a mistake, as it takes a very long time to get back to where you were. For a game that rewards patience and resource management, you get really punished for rushing to try to finish a game faster. With the consistent updates on the game, I think a long term goal of slowly making the game faster would be amazing and solve my sole complaint about the game. Thank you so much. Update! The dev decreased level lengths by a considerable amount and I would argue it is the perfect length now. Thank you so much, my love for this game has been reignited, and I'm back to runs again! Seriously I’ve never seen a game so focused on and loved by its dev before, constant updates and promise of new content make this game a must have. Please try it out!

Wonderful Game with Tons of Replayability
Wed Jul 03 2024 SirWilliam1986

This game is worth every penny. For only costing $5, you get some serious hours of gameplay. Five different heroes, each with different sub-classes and talents that let you play with a lot of combinations along with a massive library of dungeon layouts means each run is a surprise. Also, the developer is truly dedicated to following up on the game with more than just bug fixes. He regularly introduces new mechanics, items, class changes, etc. so the game seems to never get stale. Some people have mentioned they feel the game is tough and they aren’t wrong. If you’re familiar with rogue-like games, you should know you’re going to die a lot more often than you’ll actually complete the dungeon. It’s kind of integral to rogue-like games. In my opinion, it makes it all the more rewarding when you do actually complete a run! And probably my favorite thing about the game: NO ADS OR IN GAME PURCHASES! It’s five bucks and then you’re not bothered anymore or have to “pay to win” like so many games on the App Store.

It’s just not fun.
Wed Nov 22 2023 Mortlcoyl

Hey- props to the devs for making a game that is certainly challenging and lets you relive the ‘Nethack’ experience, with a bit more than ASCII characters. However this game is just frustrating. In most cases you’re dependent on what you randomly get. Didn’t get enough food? Die of starvation. This alone is ok, but if the randomizer doesn’t supply enough food, you’re done. I would’ve even thought that for everything those stupid seeds do one of them would feed you. Doesn’t that make sense? You grow something that you could eat? There are no potions that feed you either. I don’t think I’ve ever played an RPG that doesn’t give you full health when you level up. Is that so hard? I don’t know how many times I made it to level 15 or more and just got so ganged up on all of a sudden that I had to start over. And over. And over. Would it be so hard to make a version that you can continue with? And then maybe have a hard-core version for everyone else that likes to be tortured? For all the selections of RPG’s that are available now on mobile, the frustration that this one creates just isn’t worth it. I respect the fact that the game is made to be relentless, but starting over again, and again, and again is just not fun. Moving on.

Too hard. Too frustrating. There is no fun in repeating levels 1-2 a thousand times
Sun Sep 19 2021 The Stig, Some say…

I loved games like this as a teenager. Rogue, Angband, all the clones. And this is a faithful one. So props for that. But it’s just too hard. You die too easily. And I’m older now. I know it isn’t necessary to lose all progress. And it’s not rewarding to lose all progress either. Yeah it’s fine to have a learning curve. But there’s just no point in not being able to save at least occasionally if you are going to create a game with purposeful balance issues and a reliance on randomness. So five stars for making a good clone. One star for making a game that ticks you off and you put down after a few days and never pick up again. The price point doesn’t even frustrate me. I’m willing to pay. I want something rewarding of hard effort. Not something that just frustrates me. So let’s average it out at 3 stars. If you are a hardcore fan of something that will frustrate most people beyond belief then this game is definitely for you. I know there’s a few out there. Dwindling every minute. “Here lies me, killed by frustration. Or a rat. Again. Holding a bunch of unidentified cursed potions, scrolls and items. Again. RIP”.

Great game!
Sun Apr 23 2023 Crimwell

For those of you who even know what Nethack is, this is a pretty good modernization of that game. While, in my opinion, nothing will ever trump the original Nethack, this does come close to that feeling. Randomized potions, scrolls, wands, dungeon levels. Replayability is the best part of this game. What absolutely baffles me though, is the lack of an option to have a D-pad. In a game where every single move can matter, and one wrong move can lead to you taking a hit that will kill you. Navigating through narrow corridors can be painstaking when you accidentally tap somewhere you didn’t mean to go, and end up circling around somewhere. Or end up moving in a fight when you meant to attack, an take a hit without giving one, putting you behind in the fight. I will most definitely change this to a five star game, which it can be, if this gets changed. Having the option to enable a D-pad for single movement at a time, while holding the direction to keep going, I feel should be essential to a game like this

Some Youtube Videos found!

News found!

TouchArcade Game of the Week: ‘Shattered Pixel Dungeon’TouchArcade Game of the Week: ‘Shattered Pixel Dungeon’

Way back in 2015 a game called Pixel Dungeon was released on the App Store, a mobile port of the very popular roguelike dungeon crawler from...

TouchArcade Wed Sep 29 2021

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