Tue Mar 24 2026
- Fixed various achievements
- Fixed a bug with the 'add cards to the enemy deck' animation
- Deadeye Rounds now shows the correct extra damage
- Totems created with Ritual Weapon now start with a stack
- Improved the Finale highlight on cards
- Potion of Trickery is now an action
- Totem of Decay now correctly adds Ghouls to the enemy deck
Dawncaster is a masterclass in the mobile deckbuilding RPG genre. It takes the foundation laid by games like Slay the Spire and adds a rich, dark-fantasy narrative and a more traditional RPG progression. The classes feel distinct—a Paladin plays completely differently than a Seeker—and the variety of builds within each class is staggering.
What truly makes Dawncaster stand out is the premium feel. There are no annoying ads or energy systems; it's a one-time purchase (with optional expansions) that respects your time. The portrait-mode orientation makes it perfect for one-handed play. It’s challenging, atmospheric, and highly replayable. If you enjoy strategy games, this is easily one of the best investments you can make on the App Store.
Pure premium experience (No ads/F2P mechanics)
9+ distinct character classes
Over 300 cards to collect and upgrade
Deep, branching story encounters
Portrait-mode for easy one-handed play
Don't just take every powerful card you see. A small, lean deck with high synergy is often better than a large deck of powerful but unrelated cards. Focus on cards that trigger your class's specific mechanics, like 'Bleed' for Rogues.
Combat is turn-based. You use energy to play cards from your hand to attack, defend, or apply status effects. Between battles, you level up, choose new cards, and interact with story events that can change your character's fate.
Yes, Dawncaster is fully playable offline once downloaded.
Edit: back to 5 stars. There is a way to tell the crappy event apart from the rest. Thank you for that, devs. This game is great. There’s a surprise confrontation that has a creature remove cards from your deck permanently with no recourse. Everything else I have encountered to this point has been fantastic. I abhor this mechanic and am considering asking for a refund on this one encounter alone. I cannot express my loathing enough for this sort of thing. Admittedly I’ve only been playing for a short time, and I force quit once I realized what was happening. I can’t decide whether to continue or just give up on the game. I honestly don’t even know if there’s an opportunity to get those cards back if I decide to approach that encounter again. I’ll give it a bit more because literally everything else I’ve experienced so far has been incredible. Is this a core game mechanic that I can expect? If so, ok, this game might not be for me. My best recommendation is probably this: if you like games like slay the spire and wouldn’t mind if cards randomly get removed from your manicured deck during a run, this game is awesome. I’m just very upset at the moment and I haven’t gone back to the game yet. I knocked down the rating from a 5 to a 3 for this one encounter alone. If I play more and it turns out I misunderstood the encounter, this goes to a 5/5 without a doubt. If I get a suggestion to just play in story mode: 1/5. The fun part of these games is developing synergies. Having that taken away due to randomness is infuriating to the point of quitting.
I don’t write many reviews, but this game I felt is deserving of some love. If you enjoy games like Slay the Spire or other such games, then you already know what to expect. This game is fairly standard in regards to gameplay and features common to the genre. However, it’s presentation and style is much better. Honestly, one of the best deck builders I’ve played. Some things that do set it apart aside from the art, which is fantastic, is the weapon system. When you start a run, you pick a class, weapon, and starting card. What weapon you choose effects more than just your starting attack cards. Many cards say ‘make a basic attack’ as well as other effects. The hatchets for instance deal two attacks when played from the right or left most position in your hand (called flanking), so would any other card that includes a ‘basic attack’. This results in some truly unique builds, and the experience of playing the same class with different weapons feels quite different. I also like the way exploration isn’t just picking a path on a map, but is instead drawn from a deck, with any card that isn’t an ‘opportunity’ card being shuffled back into the deck when not chosen. This means you can fight EVERY monster, rest at EVERY camp etc. The effects and card interactions is also really well thought out and some of which (like flanking) I’ve never seen before and lets you make some interesting things. My most powerful deck ever consisted of exactly 5 cards….one hand. And with it, I killed the final boss in a single turn. I’ll probably never get lucky enough to remake it. But I’m going to have lots of fun seeing what else I can make!
There aren’t many games on the App Store that catered to what I’ve been missing since I was about 14. I’m a giant, Pokémon fan, who loves anime, and also plays DND, and this fits everything. However, I have a few minor suggestions on how to make this game a bit better what frustrates me most is every time I die I’m sent back the very beginning of the game, after create a whole new character, and start from level one all over again. You do have a revival system, and I like it, it does take a lot of grinding, a lot of work, and a lot of special circumstances to get to that point. However, my messages of sorts? When we die, and have made it past Brightondale, dictation, but this, no doubt, maybe we could be sent back to Brightondale with the health we had before the battle in which we died, and some kind of degration of our degradation of our wealth at that point as well. it’ll be really nice that would save progress button too, if only so, we can get our bus kicked, try again, as many times need be. It’s only suggestion, Buffalo blind player, yes, we are visually impaired, and the reason this app gets five stars is largely due to the fact that you have made this app accessible. I, and I imagine many other blind players, commend you. You’re doing a great job, keep it up, I haven’t tried any of the expansions, because I wanted to be able to complete the main story first, but I imagine they’re just as awesome. The night there should’ve been the medieval variety, as in the class I mainly play because the armor buffs are so good, thank you long sword! But I guess it translated to the time of day I’m usually playing this at, which is at night.
I’m loving this deck builder so much, I wouldn’t hesitate to purchase expansions or maybe a variant on the gameplay formula such as a Sci-Fi Fantasy or possibly a Cyberpunk theme, if the Developer considers it. From playing various other card games, this game mostly reminds me of Ascension, MTG, and Fate Hunters. What works for me here is that I can play at it at my own leisure, solo without any human competition. The game has high replay value as you get to level up and unlock various items among the 7 classes you can choose from. Dying on your first few runs is not a penalty but rather a means of learning what your facing up against when it comes to the enemies you’ll encounter and the various card types you can choose from or whether or not you should accept certain cards as you’re building your deck. NO IAP IN ORDER TO PROGRESS IN THE GAME. It’s a pure premium game that screams the quality most mobile gamers are searching for. The atmosphere, music, sound effects, and artwork stand out and are very well done. I highly recommend it if you’re a fan of deck building games. It didn’t take me long to pick up the game’s first expansion, after doing a few runs. Trust that you will lose track of time playing it. Pure fun!
I like so many things in this game and want to feel like I’m making progress, but little things keep cropping up that kill my runs. 1 time I took a card that wasn’t labeled as uncommon and it killed my ‘common only’ card requirement on a card. Didn’t figure out the problem until 2 combats later and then I was dead. Perhaps that’s my fault but that kind of info needs to be front and center if it impacts your deck (and this was a special card selection screen, not the standard post battle one so there were no fancy light effects), but that’s just one example. One time my healing card didn’t work. Another I got no energy at the start of a turn. Another the effects of my enchantment didn’t work for one turn. None of these are big, but at higher difficulties, not getting a bonus on the turn you’re expecting a bonus leads to game over. I also have no idea why there needs to be so many key words. I end up just building my decks around basic cards because too many cards have these rare key works, making them unworkable. And basic cards are so powerful in late game (with powerups) that it feels almost pointless to get other cards. I’m not great at this game but I keep having these bad experiences the further I get. Loved the game for the first week, but now just frustrated with it
You see several times through the reviews about same enemies and this and that, but this games repetition is seriously underplayed. It’s a long, shallow story that sees you in the same areas on every play through, with the same enemies on every play through ( not to mention it’s the same 3 or 4 enemies per area every time). The setting from beginning to end is dark. Dark colors, poisons, burning, bleeding. Your typical dark rpg stuff. Not a bad thing, but when it’s all it offers, over and over again, it gets old fast. I’ve made 3 or 4 decent runs that failed towards the end, and 3 full runs, and I’m already so bored. Your skills get old after a few runs, the enemies get old, all the events become quickly predictable, idk, I just feel like they put a lot of work into a few dialogues, some of the art work, and then just copied and pasted everything else. Worth playing if you come across it for free anytime, but the fact it’s a paid game and then sells add-ons to even make it replayable more than a few times, isn’t really something I have an interest in supporting and hopefully you wouldn’t either! Also, the pictures they show on the App Store, the naked mole rat warrior and the snow level, those aren’t in the free version. I’d have been happy to see that much color and level variety in the base game, but the art choice did not impact my review, that’s just personal opinion.
I am a player who is also completely blind. I love the accessibility features of this game that actually allow me to play it, and also enjoy it to its fullest because of how usable it is for me. I also thoroughly enjoy that it is a fully featured Deck building game of the sort I have not been able to play for years ever since going blind . I love the variety of classes available, and I also think the game is highly replayable because each class has different weapon and skill builds that play so wildly different from each other that there are many, many viable build you can create over and above the mere number of classes . There are hundreds of cards to play with in all of the free card expansions that the game delivers along with the base game. These card expansions are always free and each one will deliver, typically between one and 200 cards to play with which then allow many other builds that you can customize and create on your own as you play to the adventure or find a certain arc type or build that you like from various fans and players on discord or other sites alike. With the huge variety of cards, options that can be available if you choose to use them, and the belt 10 random nests of the treasures and monsters that you discover along the way, no two runs will be the same and by the end of it each run Could end wildly different as far as your character build goes, depending on the treasures and cards you choose along the way.
Super excited about Synthesis! Yes, there are other visually impaired roguelikes, in the card battler genre. But, none compare, except a few others, to Dawncaster! Pure strategy! Yes, ther is RNG, but that is a part of almost every RPG. Some find the steepness of the gameplay very difficult. It is meant to be deep, endearing and memorable. Each class, play through and encounter has the potential for majestic mess and failure! It’s never the same game. Yes. You can heal, like a god. That isn’t a problem. Will every run be a piece of cake? No. You will truly earn your rewards in this game! You are on a level playing field, with no micro transactions. You earn your upgrades, level ups and conquests! Ric Van Der Wal gives you great updates and expansions! And they are quite cheap! You also get tons of free cards! The amount of support is also fantastic! Overall, you don’t get a better card roguelike! If you are visually impaired, everything works with voiceover!
![[-40%] Dawncaster: Deckbuilding RPG (by Rick van der Wal) - (iOS Games) - YouTube](https://img.youtube.com/vi/3kolYtjFVOI/0.jpg)








