Sun Sep 11 2022
• Bug fixes and improvements
I’ve played ScourgeBringer on Steam and GamePass for a combined total of 100 hours since I had to restart when I moved game clients. Now typically, having to restart a game is an immediate dealbreaker for me. ScourgeBringer is different. The game ramps up significantly as you move through your first few hours of upgrades but even before your first visit to the upgrade tree, the gameplay play is fast frantic and absolutely enthralling. I will admit I am biased as I absolutely love the action roguelite genre, however, if you are a fan of action games in the slightest then do yourself a favor and buy a copy. This game is a bargain at its typically $15-$20 price point on PC or console, so for six bucks it’s an absolute steal. I would love it if this game finally got the recognition it deserves on the App Store. I have yet to try it with touch controls but it plays phenomenally and butter smooth with my Kishi controller. Easy 5/5. Will buy it a fourth time with no regrets if the opportunity arises.
ScourgeBringer is truly excellent, with quick as lightning gameplay and charming graphics. I have had quite a bit of fun piecing together the lore and gathering new skills. The only problems I have have to do with the judge blood and chiming tree. The first problem is instant gift. It gives me way way mor than 10 percent of the total spent blood, which is fun, but I got all the upgrades a little too easily for my liking. It might also be better if it doubled the amount of judge blood you had obtained in a run. The other problem is the branches. I have come to believe that in other versions branches three and above are locked behind certain judges, similar to the final branch. It is not so for me. All in all these aren’t big problems and you can certainly just choose not to take instant gift and to wait to unlock certain branches.
Probably one of the best rogue likes on iOS. Difficult but engaging, has one of the most satisfying combat system. That being said there is a bug that have ruined my runs on multiple occasions. When I click save and exit, the game will automatically reduce me to one hp, which is basically a suicide since hp is extremely rare in the game. Please fix this bug asap. I have literally got the the fifth judge once with full health but when I click save and exit it instead took all of my health. I didn’t survive the fight and it is extremely unfair. I am aware that if you save and exit during a room the game will take a point of hp from you but I always save after I have cleared the room, so this really shouldn’t be happening. Other than that, highly recommend the game.
Loved this game a lot I’ve played it tons on my Switch, combat feels amazingly fast and flashy my ONLY issue so far is the stick swipe to dash it can be a real hassle to get precise hits or dodges off. - Best way I think to off set this is to have an option in settings to add a dash button that replaces the interact button with it and when pressed will dash you which ever way your pointing the stick at the time sense you already auto attack anyways it’s not gonna be a lot of swap tapping anyways, an the interact button can be placed to the top right corner of the on screen buttons by the fire and slash keys. Besides this only issue which can easily break a good run or cause unintentional damage it’s a fantastic and well made game that’s been ported VERY well given the type of game this is the devs did great work making everything feel nicely compact and not to overwhelming with on screen controls. Keep of the great work!
Just wanna give a’! Shout out loud to the devs and the fine associates making the whole iOS games App Store completely user friendly , quick to respond , quick to issue refunds where re funds are due , incredible product , incredible service and without a doubt ! Clearly staffed by incredible people collaborating every day to bring US! The individual iPhone holder / user , pretty much , “everyone’s a King “ and thus , what a blessed world we live in , just knowing , thru , actions , and response times , from the devs to the iOS in-house associates , there is so much College level Try Hard , Godspeed , peace luv and need me some more me time with my mobiles games , cheers folks .
Great job on an awesome port to iOS. Controls are great for both touch screen and controller. Gameplay is smooth. Definitely a game when you die it’s because you did something wrong, not the controls. One thing to note though. When using touch controls , I would love to have an option to use a button (on right side) to dash instead of swiping on left side. Swiping on the left feels awkward and I find myself dashing the wrong direction or just dashing when I don’t want to. A button to dash would feel more natural, like when using a controller.
This game was over all a amazing game, graphics gameplay are great. Though once when you finish the game and do roots of chaos there’s not much left to do after that. I was just suggesting that the creators dd more stuff, Like new enemies, bosses, new hard stuff or even new zones it really doesn’t matter I just think that we need more stuff, especially at the end of the game where there’s not that much left to do.
Gorgeous animation, fluid combat, a joy to play with a ps or switch controller. I wish there was a more traditional roguelike mode where you find the skill tree nodes as items in the run instead of starting with them, the early stages kind of become a slog once you figure out some combos. The items are strong and fun to use, but dont expect the synergies of gungeon or isaac. The game crashed while fighting the 3rd floor boss, lots of particles on screen I guess (it was a really promising run too). By far the best roguelike on ios.
Platform: PS Vita Also on: Xbox One, Switch, PC, PS4 Publisher: Plug In Digital Developer: Dear Villagers Medium: Digital Players: 1. Online: No
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ScourgeBringer will launch for PS4 and PS Vita on April 22. The fast-paced rogue-platformer first launched for Xbox One, Switch, and PC, Mac, and Linux via...
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ScourgeBringer is yet another roguelike. It's fast paced combat is a lot of fun but doesn't do enough to keep me coming back.
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