Sat Feb 14 2026
[New] Added a story arc for Berserkers, featuring three distinct story paths and all-new skill trees.
This story follows the Ursine tribe, whose future hangs by a thread after they are brutalized by a force even more savage than their own.
Strength defines the Ursine berserker. Will he continue down the same path, or seek an entirely different way?
[New] Added a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse.
Each character has their own story, and their relationships with one another are intricate. You can uncover these connections through their dialogues.
[New] Added over a hundred random backstories and dialogues for procedurally generated characters.
Previously, only the most renowned heroes had recorded stories. Now, many of the less important characters have their own backgrounds and personalities.
They too help bring life and color to the vast sands.
[New] Added attack speed and reworked hundreds of skill effects. The basic attacks of heroes and troops are now affected by attack speed.
Previously, attack speed only affected the interval between your character's attacks.
We improved attack speed in a previous version, enabling it to affect heroes' basic attacks.
This time, we've taken it further: attack speed now affects most skills' fore- and backswing times as well as channeling durations.
We previously made it compatible with heroes; now, troops benefit from it too!
[Optimization] Greatly improved map loading times for much faster map switching. (Performance tests show roughly a tenfold improvement.)
[Optimization] Reworked the top UI information display to improve readability when obtaining large amounts of items.
[Optimization] Improved world map unit behavior logic, improving smoothness in late-game saves.
[Optimization] Improved the world map unit loading algorithm, reducing lag when large numbers of units appear.
[Optimization] Reworked the character pop-up dialogue UI, improving clarity and readability.
[Optimization] Restructured pathfinding and collision algorithms. This should fix issues where troops got stuck in walls and resolve other pathfinding problems.
[Optimization] Improved aura trigger checks for the user, which should reduce lag.
[Optimization] You can now rename randomized characters in the Intel menu.
[Optimization] Added a toggle for combat damage numbers in the settings, with options to customize which units' damage numbers are displayed.
[Optimization] Added a Screen Shake toggle, available under Settings.
[Optimization] The Berserker's Outburst (++++) can now be cancelled manually.
[Fix] Fixed a bug where missing character attribute fields could prevent battles from starting, and then ultimately the game crashing.
[Fix] Fixed an issue preventing the Tavern Girl from triggering quest prompts, which affected the Spiritmancer and Bounty Hunter main quests, among others.
[Fix] Fixed a bug where character entries could appear blank when joining a faction.
[Fix] Fixed a bug where some character action sets (e.g., hammer, harp, dual blades) lacked transition animations.
[Fix] Fixed an issue causing skill tree lines to render incorrectly when node order was inconsistent.
[Fix] Fixed an issue preventing auto-equipment updates for characters able to wield all weapon types.
I love this game. Had it on pc and I love that I can play it on the go. However I bought all the dlc’s and it seems like some of them still need translations into English. Other than that I’m having a great time.
Please remove the need for internet on this game. Why do I need to log in to play a single payer sandbox game. Completely ruins the purpose. I bought this game for a long flight and now I cannot even play it because I have to be connected to the internet. If I could get a refund I would. It says nowhere in your description that it has to be online. I will change this rating once this happens- this game looks great and I want to dive into it. Edit— For those who want to play this game offline- log in once and create an account— once you are logged in do not log out. You can then play in airplane mode without issue.
I’ve previously played this game on pc and love it. It is a huge same that this port is such garbage. The game gets stuck in a different language and deleting and installing it again does nothing. This is all in spite that after researching into it this has been complained about for over a year. Aside from that having to log in every time you open the app and the fact that it doesn’t even fit properly on the screen makes it unplayable.
Bought the game and then all the DLC. Played it a bit and found it enjoyable. Come the day of my flight, I found out that you cannot play without signing in online with an internet connection. Is it really necessary? Please make this game offline and I will happily increase my stars with a detailed review. Gate-keeping a single-player game is trashy. At least make it a single sign-on when a customer opens it the first time.
Was looking for a kenshi-like game on iOS for quite some time. This one is as close, as you can get now (feb 2023). It still has a few translation flaws but all game breaking bugs have been fixed with v.1.0.20, including the annoying random crashes. Kudos to devs for quick fixes!
Just commenting here to advise that the language issue lamented by many reviewers appears to be fixed. I haven’t run into any issues with language settings changing. The game is quite engaging.
I like the game I have only one huge issue the spirit witch quest has a bug where I can’t ask locals about Zarathustra so I’m stuck without ever being able to finish the game on spirit witch
Psychic armor skill no longer work on wizards after the latest updates and Chinese is no longer an option. Please fix it.
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