Wed Jun 17 2020
- Minor bug fixes.
The House of Da Vinci is a masterpiece for fans of the room-escape and puzzle genres. The atmosphere is thick with mystery, perfectly capturing the Renaissance aesthetic of Leonardo's workshop. Every mechanical puzzle feels tactile and logical; you can almost feel the wooden gears clicking into place as you manipulate them on your screen.
The story is genuinely intriguing, keeping you motivated to solve increasingly complex riddles to find out what happened to your master. It's often compared to 'The Room' series, and it absolutely stands on that same level of quality. The visual fidelity is stunning, and the sense of discovery when you unlock a hidden compartment or a secret room is unmatched.
Original mechanical puzzles based on Da Vinci's inventions
Intuitive touch control for 3D exploration
The 'Oculus Perpetua' lens to reveal hidden details
Stunning Renaissance-era graphics and atmosphere
Intriguing story about Leonardo’s disappearance
To progress through the workshop, you must carefully examine every invention. Use the 'Oculus Perpetua' lens to see hidden mechanisms and internal gears that aren't visible to the naked eye. Most puzzles require you to drag, rotate, and flip switches in a specific sequence.
The gameplay focuses on 3D room exploration. Players must find hidden compartments, solve intricate riddles, and manipulate authentic-feeling Renaissance machinery. The intuitive touch controls allow you to navigate the workshop and interact with objects as if they were right in front of you.
Yes, the game features a progressive hint system that can guide you through the more difficult mechanical riddles.
I enjoy the genre of first-person, single player, exploration and puzzle solving in a Steam-Punk world. This is much like the play of "The Room" [ 1, 2, & 3] or "Myst" and "Riven". I hate to use the "hint" function but at times it was helpful when I got in a rut. When not in a rut, the hints were frequently "yeah, yeah, that's obvious. . ." Like describing what I'm already looking at. So they weren't disappointing "spoilers". It is unclear how many "rooms" or "chapters" are still ahead. When a new room opened after finishing a chapter, I felt Wow. . .Great. . . I get to play more. But, inevitably, it must come to an end. It's not clear if there are alternative endings. But if it matters to you, my first play through took over 7 hours of play-time. A great bargain for about $5! [and you don't need to pay extra for the hints]. I don't mind the cost for a well designed game, and I'd rather have the cost up-front. Just on frustrating feature: In using the 'magic eyepiece' it is unclear to me if there is a pattern of when it works or doesn't work. Is it based on what you need to do, or is there a "real time" time out feature. I usually expect my tools to work consistently, The intermittent failure of the 'magic eyepiece' was frustrating; I would hope that in an update that the designers will either make this feature work consistently, or at least build in some explanation of the on-off nature of this tool in either the story-line text elements or in the hints. Overall this is exactly the kind of game I like, and I'll by games that promise to be like this without hesitation. ArtimusA.
If you, like me, have played all of the Rooms faithfully, then you have come to expect the puzzles to be on an ever-increasing grand scale. I don’t think this was expected to compare. It was only after reaching a rather abrupt ending that I realized that this more like a short story compared to the epic novels of the first three and Old Sins (all four recommended as much as can be recommended!). That being said, The House of DaVinci had some really frustrating limits. Limited range of movement was among the first. The original games have a 360° view most of the time versus this game where it was only 180° views for the most part. Restrictive perspectives was next. You could only look at some things in some ways (compared to the ability in the other games to completely turn over an item in your inventory). Lacking the ability to fully explore a space hindered my ability to find the trickier hidden compartments. Too many times, I couldn’t just look around the desk to find the loose rivet. Instead, I had to pull away from the desk, move to the next space over, look back to the desk, and ONLY THEN could I hone in on the tricky rivet. Lastly, the inability to move freely within a space greatly hindered my ability to manipulate levers and slides. On the plus side, the game is still beautifully designed and the puzzles were entertaining enough (though they still lacked the strong reasoning and cohesion we have come to expect). Still, a fun few hours for the price.
It’s pretty good, the graphics are great and the game is challenging. They basically copied “the room” game mechanics, along with the eye piece, puzzle style and hint system. Although it’s a quality game, playing it came with some frustration. In many instances the objects you can interact with are not responsive enough and will only move/slide if you do it precisely from the angle they intended it to move. Some of the puzzles made very little sense to me and were not fun to solve. Also, I found the hint system to be pretty bad. It would often give you clues for thing that you’re already a head of, like you’re trying to solve some puzzle and the hint would say “have you noticed this puzzle?”. Sometimes the hint would say “maybe I should use this item in my inventory but where?” Not helpful. Also the hints would try to forward you to a certain location with an obscure description of it. For example, it would say “there was a protrusion near the golden decoration that might be movable” and I’m googling protrusion and can’t find any golden decoration on the screen. Lastly, the eye piece only works if you look at the exact spot, meaning you can’t just scan the room with it. To sum up, if you haven’t played the room games, buy them! They are the original and much superior. If you have played them and looking for a similar game, this would do.
I enjoyed going through these chapters, challenging myself to step into the mind of da Vinci. However, many of the tasks were not exactly intuitive, nor seem to have any reason behind them, other than an arbitrary pattern that was vaguely hinted at. Which brings me to my next point regarding the hints...many were useless and not clear enough to aid in solving the task/puzzle. Some of the puzzles were also very repetitive. Solving one difficult puzzle is great, solving the same puzzle with different formation three times in a row is stupid. Additionally, the GLITCHES arent exactly glitches, but the way certain objects move was faulty. In arranging certain objects in physical formation, the objects moved in a continuous fashion, rather than discreetly taking shape once moved into place. So the patter was correct, but the object remained just a hair off line, and it is not very obvious through the perspective of the player, which caused frustrations and doubt about the solution. This happend in every chapter, so it was annoying to keep carefully placing objects in order just to make sure they are actually in correct formation. For example, opening up a latch, the latch should move in maybe 4 or 5 positions over a course of 180 degrees and once its almost at the end, it should register as open, not remain 1 degree off line and appear to be open, leaving the object stuck and unable to obtain. Little details like this made it less enjoyable. Though the ending didn't really make sense, the overall game play was quality. I would give it 5 stars if the hints were better thought out and if the progression was a bit more intuitive about how to go about the overall goal.
Finished all of the Room Series Games and looked for something somewhat as immersive as those. Additionally, I am fascinated with Leonardo Da Vinci and what devoted from his inventions/theories. I was not disappointed. The House of Da Vinci developers gave me decent challenges with the puzzles, I looked forward to the next Chapter to continue the journey through Da Vinci’s designs. The only slightly negative critique is the darkness of the environment. While I understand the game’s developers took me through the rubble of destroyed rooms, they could add the need to light an area with torches or candles, etc. This issue is not enough for me to downgrade the game’s rating; however, some may find this irritating when searching the rooms for the subtle nuances required for puzzle-solving. Finally, even though I solved the final puzzle in the last chapter, I thought ending was somewhat anti-climatic and left me wondering if this was truly an ending or a novel method from the developers to arc into future Da Vinci games. (I will not elaborate, since doing so would become a potential spoiler and possibly stop others from purchasing this game...not positive if others share this point of view. Hopefully, this ending arcs to additional games!)
The House of Da Vinci is a very well done game, with only minor control issues every now and then. I managed to get through it in about four hours and I was impressed about just how tight it felt. The problem comes in the lack of originality. Now, I've been a fan of The Room series from the beginning, and this game is the most blatant copy I've ever seen. The Oculi that you receive in the first chapter are clearly direct rip offs of the Eye piece from all three room games. The first of the two Oculi even allows you to see inside and manipulate machinery, which is almost exactly what the upgraded eyepiece in the room does along with letting you see things invisible to the naked eye, which is also something the first oculi does. Although the second Oculi is more original, and I did quite like the time travel theme, I wish it had been used more often. Several times throughout the game I have seen many objects that look almost identical to ones in The Room, especially in the Crypt when you get a particular key that bears a striking resemblance to the Craftsman's Key from the third room game. Now, this isn't to say I didn't enjoy this game, in fact, I quite like it. I would love to see a sequel, but I would advise a little bit more originality. Maybe ditch the first Oculi or make modifications. Overall, I do recommend this game.
First let me just say that this game should not be compared to The Room. The only similarities are that there are puzzles to solve, a storyline and lenses that reveal hidden aspects of certain puzzles. That is all. Maybe the graphics, but I digress. Any comparison to the game should be seen as complimentary seeing as they are on par with one another in terms of enjoyment. The House of Da Vinci is a beautiful game. Great music. Models of Da Vinci's original inventions imagined as puzzles. Lots of fun and mystery. The only issue I have with it is the complexity of each chapter. Things will be going smoothly one moment, then the next you're hit with a puzzle so complex that you start considering having to Google the answer. Then, there is a puzzle in the room that you thought you had completely figured out and therefore had discarded it from your mind, then, three or four puzzles later, you are required to return to it. This can become annoying because there's nothing at all obvious about it and you have to resort to using hints to tell you to go back and take a fifth or sixth look or literally tapping on every single object in the area. While these issues are fairly annoying, the game as a whole is quite fun. Highly recommended. 4 out 5.
I was quite disappointed. Having played all The Room games, this is just like it in a sense. Same concept, different story, which to me wasn't the disappointing part since I love The Room. The graphics are quite good and it has potential except that it's full of glitches. I can't get the oculus to work. I had to go on line several times to see if I was doing something wrong but after following some videos step by step, I still can't get the darn thing to work. I kept going back and restarting the chapter, but that seemed to make things worse. I'm playing on a iPhone 7+. Things seem a bit disjointed at times, and I found that in many occasions I couldn't achieve a certain action unless I waited for the hints which took forever and were very vague. At his point I feel like I wasted $4.99. To people thinking about downloading this game, I say if you haven't tried The Room, please get it all three of them! You will not be disappointed. Much more smooth than this one and more logical to play without using hints. The Room will be having a new game by the end of '17. I'm looking forward to that. And to Blue Brain I say keep working on the glitches. And be more original. It would be great if you could make something as great as The Room but not so identical to it. Thanks










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