Fri Dec 26 2025
• Minor bug fixes
Meridian 157: Chapter 2 is a masterclass in atmospheric point-and-click puzzle design. Picking up right where the previous chapter left off, you are David Zander, trapped deep underground on a forgotten island. The sense of isolation and creeping dread is palpable, thanks to the state-of-the-art rendering technology and a custom-written soundtrack that perfectly captures the 'spooky' tone of the island's mystery.
The puzzles themselves are the stars of the show. They strike that perfect balance of being challenging yet logical, and the new 'item combine' feature adds a layer of depth that previous entries lacked. If you do get stuck, the hint system is one of the best in the genre—it gives you a nudge in the right direction without spoiling the solution entirely. It’s a long, engaging installment that proves NovaSoft Interactive are current leaders in the modern escape-mystery genre. If you haven't played the Prologue yet, do that first, then prepare to lose yourself in Chapter 2.
Stunning high-quality 3D rendering
Immersive custom-written soundtrack
New item combination gameplay mechanic
Logical, tiered hint system
Most puzzles rely on environment clues. If you see a symbol on a poster, keep it in mind—it might be the key to a mechanical gear puzzle three rooms later. Use the in-game camera to store hints for later.
Chapter 2 allows you to combine items in your inventory. If an item doesn't seem to work on its own, try dragging another compatible object onto it to create a new tool needed for your escape.
It is highly recommended to play the Prologue and Chapter 1 to fully understand the story and mystery.
Excellent! Meridian 157 just keeps getting better from Prologue to Chapter 2. Finally! All of the puzzles makes sense, they are all logical if you are patient, and can be done with absolutely no walk-throughs on difficult level, with no hints. It’s well worth $1.99 because it took me two weeks to work through it. It obviously has been well tested with various users. I love the addition of the combination tools. I like this better than most escape room games because the story could be real, it’s relatable, not a sci-fi fantasy adventure. For example you are in a snowy woods and underground lab tunnels in Chapter 2. If you like Meridian 157, similar games also well-developed and logical are Rime created by IsumiArtizan, and all of the Glitch Games. I see endless possibilities for the developer, such as the setting for the story could be an old abandon carnival, a “haunted” house, a “ghost town“, an abandon ship, just to name a few. If I were to make any suggestions I would say it would be good to have the ability to pan the room, or click side to side. The graphics and details in each room are amazing, but the rooms seem kind of flat without being able to pan. I think that would give more possibilities for less obvious clues as well. Completing logic puzzles to get into rooms is challenging, but it’s a little too simple to find clues without the need to pan, they are basically right in front of you. On to chapter 3!
If you like The Room games, try this series out. It’s so good. The storyline is great, the puzzles are just challenging enough without being frustrating or needing to use the internet for help, and the hint system is super helpful (there was only one time I remember having trouble and trying to use the hints, but the only option available was to skip the puzzle altogether. That was a bummer, but there were plenty of other puzzles to make up for it!) I had a couple glitches here and there, but I downloaded it as soon as it came out and didn’t see the update (which fixes one of the glitches I remember) until after I finished. The only other issue I remember was the sound turning off if I’d locked my iPad and went away for a minute then came back to the game by unlocking my iPad instead of clicking on the app. It was fixed by hard closing the app and opening it to the main screen. Overall fantastic game. Can’t wait until chapter 3!
Nice episode number 2. Thank the stars for the great hint system when needed. Some of us NEED that feature. I got lost less in this version. That is my norm in real life travel too. I am always heading north when I should be going south. All of that counts when playing. Not everyone is logical or a person who can read a map. I was supposed to go to Yosemite and ended up in San Francisco. I DID take some time when back tracking for something here but I stopped to take a good look at all that went into both the layout but the art too. So, clever story, a ton of thought in the artwork and a great hint system. I was occupied, happy/frustrated and am keeping fingers crossed we can spend some “outdoor” time next episode. I do hope we don’t have to wait too long. If you are keeping stats...I am an “ancient one”. Thank you. PSST you need to get episode one...even if you didn’t do that yet...go back...
I did the Prologue, Chapter 1 and Chapter 2 over the last few several days. Each chapter gets better and better, puzzles are excellent and not too difficult. If you get stuck then assistance is given after a period of time. Anxiously waiting for Chapter 3 and I hope many more after that. Time spent per Chapter is really good and unless you have a lot of time on your hands you won’t finish it in once evening. Graphics are very good and I would say the tunnels were my favorite so far. Only suggestion would be to have a bit more of a plot or story line versus moving along solving puzzles. I rate this a 9 out of 10 or an A, it could be a 10 or A+ with the addition of some story line to increase intrigue or to make the game more immersive. Overall, it’s awesome. Get all three that are available and play them in order, you’ll enjoy it immensely if you are into puzzle solving games.
Congratulations Nova Soft Interactive, another fun chapter to the “Meridian 157” saga! Chris, Julian and team did a great job continuing where Chapter 1 left off. IMHO most of the puzzles were around the same level of difficulty as the previous chapter, with the exception of one in particular that just had me stumped. The hint did not give away the solution (unless I were to begin asking it to solve a step at a time). It did, however made a vague correlation to something I had seen earlier, giving me a bit of a nudge in the right direction. I still needed time to wrap my head around the relation of one to the other, taking me about 15 minutes to fully grasp what was needed to solve the problem (YMMV). I think it might have taken less time, or I may not have required the hint if I wasn’t constantly having to stop game play for days, or even a whole week because of work or spousal requests. :-) But such is the balance of life! I am very much looking forward to the next installment which, as I understand it, will be the conclusion of the “Meridian 157” saga. COMMENTARY While I’ve been pleasantly lost, entertained, and puzzled in this exploratory domain of “Meridian 157”, I do hope that people can grasp the absolute irony that this imaginary world has offered a brief escape from our current reality. A reality that currently plays out in the form of a global geo-political, civil, economic, and viral meltdown of historic proportions that - and here’s the ironic part - in the past many game designers would have used as the basis for their alternate domains. A place and time for us to escape to for a brief respite from reality. Helping us to imagine how much better we may have had it in the boring, non-eventful real world... ...that is, until the onset of the year 2020!!!
Good design, really suspenseful. The puzzles are not quite as clever as they were in the other two. It feels like we’re going deeper and deeper into this mysterious cave, but as the backstory of the island gets more and more developed, I start to get the suspicion that the creators are sort of making up the mystery as they go. That’s not necessarily a bad thing, but it’s a funny though that the people making this know just as much about the dark guy and the diary as we do. All that being said, THERE IS SOMETHING THAT REALLY IRKS ME OFF AND HONESTLY IM GOING TO PUT 1 STAR IF NO ONE HELPS ME. Beyond the blue bunker door after the gas filled stairs there is a box in the dark room with weird symbols on it. I just don’t know what to do. Even when I go to easy mode and turn on hints it keeps telling me that’s what I need to solve and it gives me the solution but even THAT doesn’t make sense either this is a glitch or a weird puzzle
I’ve really enjoyed all the games in this series. Each is fully stand alone but I recommend starting with the Prologue — especially since it’s free, so you can try it before you buy it — and then working your way through the chapters. The chapters are very consistent in quality, play, and feel. Mood and atmosphere are really cool, with good visuals and sound. Very well done for such a small team. Great value for low cost. Highly recommended. Most of the puzzles were on the easy side, though some of the clues were hard to interpret. I usually found I was overthinking it, but there were a couple where I thought, “Huh?” even after I’d solved it.
I found these games while looking for something like Myst or Riven and have not been disappointed! The plot is interesting and spooky without being scary, the puzzles vary in difficulty and type (some are spatial, others are logical, etc), the graphics are great, and I personally love that it’s slideshow style (makes it so much easier to confirm what’s important). Extra perks include a camera feature that make it so you don’t have to use a notebook to record clues, and an optional hint function that will help you move forward in the game when stuck without giving too much away. I’d love to replay this on my PC! Highly recommend!









Chapter 1 and 2 have been officially released! Get it now on the App Store! Meridian 157: Prologue is a point and click puzzle game focused...
AppAdvice Wed Jan 29 2025