Thu Jan 11 2024
Issue with save files fixed
Boxville is a stunning point-and-click adventure that feels like a labor of love. The hand-drawn art style is evocative of 'Machinarium,' but with its own unique, slightly softer cardboard-world aesthetic. The game tells its story entirely through visual cues and speech bubbles filled with drawings, making it a universal experience that transcends language barriers. It’s a quiet, contemplative game that rewards observation and logical thinking.
The puzzles are cleverly integrated into the environment. You aren't just solving abstracts; you're helping the inhabitants of Boxville with their daily problems, which makes the world feel alive and reactive. The sound design is equally impressive, with a gentle, atmospheric soundtrack that complements the visual style perfectly. It’s a short experience—typical for the genre—but every minute is polished and memorable. A must-play for fans of indie adventure games.
Exquisite hand-drawn graphics and animation
Intuitive, language-independent storytelling
Clever and logical environmental puzzles
Atmospheric and award-winning sound design
If you are stuck on a puzzle, look at the background drawings. Characters often 'think' in sketches that show exactly which item they need or where a missing piece is.
Interact with everything! Many puzzles require you to move items across different screens to find the right combination of tools.
A typical playthrough takes between 3 to 5 hours depending on how quickly you solve the puzzles.
I only wish this game could’ve gone on longer. It’s my favorite game in a couple years, and I can’t wait to see what this developer does next. This game is really reminiscent of the Amanita Design games, if you like that style. The art is fantastic and puzzles are great. I was determined not to cheat and look at a walk-through, and I didn’t. I made it all the way through. Some of the puzzles are very challenging. But they are all logical, and you will not be aggravated with any of them when you discover the solutions, unlike some games. I hope to see more!
This game has so much going for it! It’s beautiful, charming, adorable, delightful, has endearing characters, an engaging story, and more! But there’s a tedium factor that grows as I play… for one thing there’s no ‘run’ mode to get the blue can from one place to another, and often you have to go from scene to scene to complete an action, and it’s sloooow going. Also the inventory button disappears when certain things are happening and you have to wait for it to come back to try an idea. More slow going. There’s a lot of trial and error, and this plus the slowness makes for so much waiting and tedium. Plus there are either none or very vague instructions on many of the mini games and it was impossible for me to know what was expected without a walkthrough (thank goodness for the people who post online walkthroughs!). For instance, on the ‘tower’ game - I thought the instructions were to reproduce with the red pieces the diagrams on the little poster that was shown. But no, it was something entirely different. In the fuse box game I was completely stumped on what was required and the game doesn’t help you by letting you know when something is correct, and I didn’t understand the solution even after seeing it in the walkthrough. Etc, etc, etc. It’s not fun being stuck over and over and having everything take so long. Without the walkthrough I’d be just about at my breaking point and on the verge of deleting. The walkthrough makes it possible for me to continue. Oh, and there are no hints. So three stars because the game deserves recognition for what it does offer, but it’s just not a five star game. Such a good start but needs real improvement so that gameplay is more pleasurable.
The game started off cute enough aside from the backgrounds (albeit beautiful) being huge and detailed and every item being the size of an actual needle hole. Before I could solve even the first task, I somehow practically soft locked myself by getting to and pushing down the fridge immediately after I started. I had no idea this was the case as I walked back and forth between the fish guy, couch guy and broom guy and garden lady. This blocked the water for the plants and was just so confused. Some of the puzzles were hard but intuitive, others easy and some just straight up making me play another game like sudoku, minus 4 pieces that I spent tons of time looking for, connect four, circuit wire puzzle, gear puzzle and the awful shop guy puzzle you where you had to get 10 right or you start over but you can't see what the heck the tiny symbols are. Just felt like a cheap way to extend an already short game. My biggest complaint though is the clunky movement. The backgrounds seem so vast yet you're so limited where you can walk, if the characters will even walk where you tell it without talking to someone or going up an elevator. Perhaps it's best played on an iPad if you don't mind playing a bunch of existing mini puzzles.
Oh my goodness. This game is an absolute masterpiece! It’s beautiful, relaxing, and the character your playing is a sweet character and amazing friend, the game’s graphics are just perfect, and amazing! I love this game, the art is just so perfect, and the gameplay is so good!! The puzzles are challenging and fun, and relaxing. Seeing my little soda can character smile just warms my heart, and his neighbours are kind and helpful!! Overall, this is an amazing game, and I really recommend buying. I feel really sorry for the dog though and I miss it already 😔 💖 ~ ItzjustOceanthecatlover🍋🟩🌅
The graphics for inventory items are so small I can’t see them under my finger as I drag them onto the scene to use. It’s very hard to see when the item activates this way. It would be much easier to see if I could use a stylus (like my Apple Pencil) instead of my finger. I’m on an iPad 11 Pro. That said, I love the artwork, the story, the soundtrack, and the puzzles so far. Edit: I found an old rubber tip stylus and solved my fat finger problem. This game is delightful. I hope you are safe, and I hope you make more
I love being a little can on a mission, and for the most part enjoy the lack of words. But after stepping away and losing progress on a couple of puzzles because the autosave wasn’t keeping up, I wanted to save the game manually. I followed symbols for what looked like saving, but instead accidentally deleted my progress up to that point. Save people the frustration and provide rudimentary labels in the settings please! I was far enough in that I don’t want to start over.
As others have said, it is reminiscent of Machinarium, one of my favorite games. The art is beautiful, the characters are charming, the puzzles are just right, and the story is compelling. This is a calming, non-violent, low stress game that encourages you to notice the world and the characters rather than rush from puzzle to puzzle. It’d be a great family game to play with young kids. The music is also spot on. I liked helping the other characters and defeating the bullies, and the surprise part of the ending is delightful.
I purchased this game not too long ago as I am one who very much enjoys puzzle games. Especially ones like these where it’s visually pleasing. It very much reminds me of Machinarium. The main inconvenience I am experiencing however is whenever I touch the screen, regardless on where, the home bar appears. Then eventually fades away. This occurs constantly and won’t stop no matter what I do. With it appearing and disappearing all the time is constantly off putting that it ruins the experience for me.










We have just picked up new achievements for Boxville. There are 18 achievements worth a total of 1000 Gamerscore, none of which are secret.
TrueAchievements Sun Feb 02 2025
Developed and published by Triomatica Games, Boxville puts you in the shoes of a soda can living in the top part of a city constructed of...
Adventure Gamers Thu Jan 02 2025
Triomatica Games intends to bring Boxville to Switch, the developer has revealed. It's due out on June 1, 2023. Boxville is an adventure...
Nintendo Everything Mon Dec 02 2024
As part of this year's Game Developers Conference (and as is tradition), a dozen of up-and-coming ID@Xbox titles have demos available for...
XboxEra Wed Oct 02 2024
The incredibly cute Boxville game from the Ukrainian-Slovak studio Triomatica Games has been released on Steam.
Mezha.Media Thu May 02 2024
Boxville is a city of boxes populated with old cans. They live quiet and happy lives with their everyday routines and habits.
Adventure Gamers Fri Jun 02 2023
Demo available for Machinarium-styled hand-painted adventure coming to Windows, Mac and Linux next September.
Adventure Gamers Fri Jun 02 2023