Sat Oct 17 2020
Bug fixes! Junk Collector achievement now rewards after completion.
Thank you all for playing!
Squire for Hire is a brilliant little inventory management puzzle. It’s based on a tile-laying card game where you play as a squire trying to pack as much loot as possible into your hero's bag. The catch is that items have different shapes and you have to overlap tiles strategically to fit the most valuable items.
The digital version is snappy and perfect for quick 5-minute sessions. It turns the 'boring' part of RPGs—encumbrance and inventory Tetris—into a genuinely challenging and rewarding puzzle. The pixel art is crisp, and the scoring system keeps you coming back to try and find the most efficient layout for each quest.
Unique tile-overlapping mechanic
Quick, strategic sessions
Multiple Squires to unlock
Global leaderboards
Don't be afraid to cover up low-value items. You can overlap tiles as long as at least one square of the previous tile remains visible. Use this to hide the 'junk' items that reduce your score.
Each playthrough consists of a series of item drops. You must decide where to place them to meet specific scoring requirements for that run.
It is primarily a single-player high-score chaser, focusing on beating your own best score and competing on leaderboards.
I discovered this game through this app- and now I’m buying a physical version to play with my wife! excellent game, cool theme. App is really good (sound effects/music could be fleshed out a bit). I absolutely will buy more expansions if they are offered- props to the devs for making Mystic Runes free. A couple thoughts: a stats section would be a great addition, track win/loss record, average scores, etc. Also, this game would WIN with some sort of “legacy” feature to it- kind of like One Deck Dungeon, where stats are increased with subsequent games, with more challenging variables. Just an idea :)
I found this when searching for solo card games for a fair premium price with no ads or unfair IAP. This game fits the bill in that regard, and it’s very much appreciated. I had never heard of this game before, so I read the rules several times as well as online reviews. After playing once, I started to figure out how it works. I scored 10 on my first game, which is losing, but it didn’t feel bad for a first run, and it was an enjoyable, non-stressful experience. I can see this having a lot of replayability with all the options offered. The art is great and everything works well, it’s pretty intuitive. It’s also very engaging. Nice to have a quick-play game that somehow also feels deep, without being overwhelming. My only suggestions are: (1) battery optimization (though it isn’t horrible); (2) a more interactive and detailed tutorial. Still, at this fair price this is really well done. I’d rather support a developer like this than big greedy studios that don’t care about the players. Thanks for a great game!
Not being familiar with the game this is based on, personally I feel that it needs a tutorial...