Sat Nov 21 2015
This app has been updated by Apple to display the Apple Watch app icon.
-New feature: You can swap the compass to the left-hand side of the screen (Settings > Compass Position)
-Added controller support for Phone mode
-Added controller navigation in Phone mode
-Improved default controller bindings
-Reduced memory usage
-Updated app icon
-Fixed: Achievements 'Sapius Wasn't Wise Enough', 'Another Dimension of Savagery', and 'Savagery is the New Wisdom' now trigger properly
-Fixed: When you beat Surma on Savage Mode, you get the Easy and Normal stars as well
-Fixed: Wisps no longer stick on the screen after they've died
-Fixed: Using Feeeeeeed! with Freezing Fang no longer causes an error
-Fixed: Feeeeeeed! no longer works on bosses
-Fixed: Cupid's Bow works properly
-Fixed: Bizarro monsters don't incorrectly reward XP
-Fixed: Magic Missle doesn't incorrectly trigger weapon effects multiple times
-Fixed: Key to the Heart of Gods only works on the first shrine encountered
-Fixed: No more gradual slowdown over long play sessions
-Fixed: Friendly monsters no longer wake hostile monsters
-Wizard hats fit better
Sproggiwood is a delightful tactical rogue-like that pairs a whimsical, Catan-esque art style with surprisingly brutal strategy. You play as a humble farmer who is lured by a forest spirit, Sproggi, to build a civilization in the wild. The turn-based combat is tight and relies heavily on positioning; one wrong step can lead to being surrounded by mischievous goats or frozen by a winter spirit.
The game stands out for its class system. Switching between the Farmer, Warrior, Archer, and others completely changes how you approach the dungeon. I loved the persistent town-building element—upgrading Sproggiwood gives you better starting gear, making the 'rogue-lite' loop feel meaningful. It’s charming, funny, and has a depth of soul that many mobile RPGs lack.
Procedural dungeon generation
6 playable character classes
Persistent village upgrades
Story inspired by Finnish folklore
In Sproggiwood, enemies only move when you move. Use this to your advantage. Wait for enemies to step into your range rather than rushing them, especially when playing as the Archer or Wizard.
Unlock new classes by progressing through the story. The Warrior is great for beginners due to high health, but the Thief's ability to turn invisible and backstab is essential for clearing the late-game frozen dungeons.
When you die in a dungeon, you return to your village. You lose your in-dungeon levels but keep your gold and unlocked gear.
I can not believe how good this game is. I only got it 5 days or so ago (I dunno, the days have all started to blend together since I bought this...) - but it's quickly turned into one of my favorite iOS games ever. As for roguelikes, it's probably my second favorite (right behind Cardinal Quest 2... which I've dumped at least 100 hours into, and took the place of 868-Hack, which is another... just outstanding roguelike - if you pick 3 to get into... those are the 3 I'd recommend). Especially after playing on the Savage difficulty - it's like a completely revamped version of the game. But it's also very cool that you can change difficulties on the fly (yeah, mid-level!!), as there's only 1 save slot. The developer has also stated that the controls will be able to be flipped in the update that's being beta tested on iOS right now (along with a couple other tweaks and fixes) - and has been pretty active on Touch Arcade. I'm really looking forward to see what comes next out of Freehold Games studio. If it's even half as good as Sproggi, it should wind up being a pretty great game. **Update** Thank you thank you thank you!!!! MFi support ROCKS!!! =oD
This is a great rogue-like. There are permanent perks and weapons you can buy that last between levels and buffs and events of strategic advantage that can only be found in shrines at each level. The levels are procedurally generated, so in theory you could play indefinitely. To me, it was the right mix of replayability with progress toward an endgame. There is a little bump in difficulty around level 4 and again at the final level, level 10, but overall it was very accessible on normal difficulty. The six different classes are unique enough that I went through the whole game with each. Sometimes the levels were just a bit longer than I find ideal for a mobile game, but that is a more personal issue. But it is not a battery drainer!
This is by far the best game I have purchased on my iPad in a long while. For that alone it deserves 5 stars! It is crazy fun! I have had a hard time putting it down and I honestly have never said that about a game before! I'm playing it with high bass headphones and even the sound I find to be amazing! The only problem I have run into is a double click issue. When I click to leave settings it often double clicks and puts me right back into settings. I have the same issue after selecting a class. Instead of letting me select my equipment, I am immediately jumped into the game. Annoying but not game breaking by any means. I wish there was a little more to the city part of the game. For instance when purchasing your first civic boost I was disappointed to see it doesn't unlock a unique building. That, along with visually upgrading the building upon upgrading the boost, would have been awesome! As it stands there's really no reason to ever do anything with your city... That I have thus far figured out anyhow. To wrap things up... If you are remotely interested in this game, I say, buy it! You probably won't regret it.
This game is awesome! I love the graphics and animations - somewhat rare among rogue-likes. This game is certainly strategic though; I enjoyed discovering new mobs and the strategies best for defeating them. Thanks for the update, it has fixed some lagginess I was noticing after long sessions of play. One point of critique: I don't quite understand the town screen. I seems purely aesthetic, and perhaps a missed opportunity for some mini-game/meta-game strategy element. At least restricting players from building structures they haven't unlocked (class specific buildings) would feel more like a reward for progressing in the game.
That aside, wonderful game. Tough starting out but playing with bought power-ups in easier dungeons becomes enjoyable. Big grind factor, take it as you will. Characters only level in each dungeon and reset at each new one, so gear becomes key. You have to buy items in town once to permanently unlock - I made a mistake thinking they were unlocked in town gratis - so don't jump back into new dungeons without buying what you can!
The first 60% of this game is a beautifully stylistic roguelite RPG with an interesting set of classes and abilities, a strange but intriguing storyline, and a punishing but fair level of difficulty which requires you to make your moves very precisely. I loved it. Then the bizarro portals came. The last 40% of the game is an RNGfest where strategic planning goes out the window and you just have to pray to RNGesus that multiple portals don’t end up getting placed close together and drown you in an endless flood of bizarro enemies. You’re forced to restart levels over and over again until the procedural-generation finally doesn’t screw you, and then for a brief, wonderful moment you’re back to playing the game you loved. Then you move to the next floor and it’s another coin flip. I’d love to know how this quirky story ends, but it’s not worth wading through the RNG chaos of the last couple levels. The really baffling thing is that the first half of the game has spider nests, but the devs (intelligently) put restrictions on them to prevent them from completely flooding a floor with spiders. Then they threw out all those restrictions for the bizarro portals.
This game is awesome. Terrific music, graphics, and gameplay highlight this outstanding rougue-like. Three levels of difficulty let anyone play and have fun. The power-ups make every dungeon a new and different experience. Once you discover a power up in a dungeon it then can be purchased in your local shop. Each dungeon can be beaten using various heroes which opens up a huge amount of gameplay variety. Absolutely phenomenal.
I liked rpg games with a tad of "base building" out of it. The main reason I bought it. Let's be honest. The base system in this game was literally 0 functionality. There's like a shop for upgrade. And the other stuff is just for decoration. That's all. Nothing else. I find that misleading. So only 3 stars for me. Other features are on point don't get me wrong I like the game. But when your promo video shows a base building element, I expect something more than that.
All in all, Sproggiwood offers a solid and enjoyable roguelike experience that works well with keyboard controls. Sproggiwood � Freehold Games,...
Android Police Mon Sep 08 2025
Sproggiwood is a wildly successful PC roguelike game that was released for iOS and Android yesterday from publisher Freehold Games. Sproggiwood...
GeekDad Mon May 29 2017
... Sproggiwood Developer: Freehold Games, LLC. Price: 4.99. 3.7. Download. Nubs' Adventure. Nubs' Adventure is a standard but stylish platformer...
Android Police Mon May 29 2017
『Sproggiwood』という洋ゲーで、ジャンルはローグライク。敵と罠が満載の ... � 2013-2015 Freehold Games, LLC. このアプリをApp Storeでダウンロード...
ファミ通App Mon May 29 2017