Mon May 08 2023
- Fixed issue where Granthorn smith would not start the important crafting project if Syvana
- Fixed missing dialogs at other smith's shops across the Underdeep inquiring about the best smiths in the known world if Syvana
- Fixed issue with Quagmire not pushing its death curse, improved its range and power of level 9 and 10
- Fixed issue with Occult Calling allowing you to throw spears 1 range farther than advertised
- Fixed issue with Preternatural Speed not showing that it uses Sorcery for its duration boost
- Fixed issue where Lifeforce Regeneration showed that its healing was based on Lore when it is actually Conjuring
- Fixed Level 10 Hex Web, trading +8 SP cost for only requiring 2 AP (instead of 3)
- Fixed issue with Hex Web description running off screen on smaller resolutions
- Fixed missing SFX for Witch Talents
- Fixed issue with Oskahold Reeve talking about a mace when a spear is given
- Fixed possible bug with Syvana Relic choices being repeated
I have been playing the games since the early days and still find myself coming back whenever there is a plot update. The characters are well written and the plot engaging. The different strategic scenarios and the tactics are varied and keep me thinking. We did have to wait a year for the climax but now that it is out I am back. Waited to write my review until the final plot release. Would have rated it 5 stars but the latest updated crashes the game just as it loads the final sanctum. I have been waiting 5 years for this and now I will have to wait for a patch.
Indie developers? Awesome. Party-centered turn-based RPG combat? Great. Gear, monsters, classes, skills, and saving throws? Count me in. Unfortunately, the game lacks polish and has some clunky flaws. I didn’t get very far into the game (only an hour or two), but it seems to draw VERY heavily from the Avernum series for PC. First, there is no cloud save (that I’m aware of). I bought the game on my phone but it was a bit small so I tried downloading it to my iPad and there’s no way to transfer the save file. Boo that. It also doesn’t screen rotate, so when I’m trying to play while my phone is charging, I’m forced to play with the cord wrapped awkwardly around the phone. Menus are clunky (using potions on specific party members could really be improved), and the inventory/status views are bad. It feels like a very early version of a PC game instead of building on what works well for other games. New characters cost $2 each when we’re already paying a premium for the game itself. I love that indie developers are venturing into this space, but this version isn’t worth the money to me.
This game is amazing. For $5, it’s extraordinary... we would’ve paid $50 for games like this a while back. It’s long, the dialogue is well-written (this alone makes this game unique in the App Store universe) and it’s a great strategy game. I play way too many games on my iPad... and this was the first big pleasant surprise I’ve had in quite a while. The App Store seems to be stagnant these days. As for the dude who rated it low because enemies level with you... wow, what a d-bag. Every RPG is designed around enemies getting harder as you level up. I just had to say it. Creators, you guys rock! I’ll keep an eye on the company!
Good story telling and excellent gameplay. My only issue with Trese brothers games is their idea of what “easy” is. I play this game on easy and I’ve already died almost 50 times, and there doesn’t seem to be anything I can do about the part I’m on now. Same thing with Star Traders; Frontiers. I can win against most enemies but Xeno will beat you no problem on easy unless your away team is geared up with the best stuff and high level. I’m going to keep trying because this game is so good, but it’s challenging. Thank you for making an awesome game.
This game is so great but I hate doing story games. Wish there was a rogue dungeon option like pixel dungeon where you just go level to level and it gets harder and you have to keep everyone alive through randomized scenes and procedurally generated landscape.
All enemies level with you, meaning there’s no sense of growth or progress. I enjoyed the game until I realized this but quit playing almost immediately afterward as every battle felt pointless. I honestly don’t understand this gameplay choice but at the least they could have made an option to turn it off. Instead it defeats the entire point of rpgs for me. If this issue doesn’t bother you then you may enjoy the game, it’s got fairly decent combat and the dialogue is well written for an app of this budget. It’s partly why I think the enemy leveling bothers me as much as it does; otherwise it would have been a very good tactical rpg.
I've barely gotten started, but it didn't take long to see this is an incredibly well-crafted game. Controls are excellent, plot is great, writing/characterization is great. If you are into RPGs and can only afford the space for one, this is it. Well done.
Literally just a scam- you pay for the game only to find out if you want to use different characters, you have to pay for those too, each separately. Sorry but if I buy a game, you don’t lock their characters under ANOTHER paywall or 6. Insane. This shouldn’t be allowed on the App Store. Disgustingly predatory. I’d give zero stars if I could
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