Mon May 30 2022
-Updated to iOS 15 and SDK.
-Several "under the hood" optimisations like faster image load code and memory tweaks.
=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
Quest of Dungeons is a pure, unadulterated dose of 16-bit roguelike goodness. It takes the 'turn-based dungeon crawler' formula and strips away the modern fluff to focus on high-stakes exploration and looting. The difficulty is exactly where it should be for a roguelite—challenging enough that you'll die often, but fair enough that you always know why you failed.
The four distinct classes (Warrior, Wizard, Assassin, Shaman) offer very different playstyles. Playing as the Wizard feels like a tactical puzzle of mana management, while the Assassin is all about high-risk, high-reward positioning. The procedurally generated floors ensure that no two runs are the same, and the 'Mansion' environments are full of secrets. It’s a fantastic pick for anyone who misses the era of SNES-style adventures but wants the 'just-one-more-run' loop of a modern roguelike.
Procedurally generated dungeons
Four unique character classes
Permadeath mechanics
Cross-platform leaderboards
If you are playing as the Wizard, never use your last bit of mana on a weak enemy. Always keep enough for a 'Blink' or 'Frost' spell in case you get cornered by a champion-tier monster.
Gold is rare. Don't buy equipment in the first two floors; instead, save your gold for the floor 4 shop where you can find 'Relic' tier items that provide permanent stat boosts.
Yes, the game features Easy, Normal, Hard, and the brutal 'Hell' difficulty mode.
If they would simply change it so you can press an attack button instead of constantly having to tap enemies it would easily be 5 stars. I hate tap to move but there is swipe to compromise. Unfortunately unless you play Switch you can’t press any button to attack which makes it so annoying to play.
After owning this game and continually having it on my phone and pad for 6 years. Other games (and phones actually ) have come and gone but this game has stood the test of time. Why buy it? 1. it’s as funny as it is entertaining 2. It’s only 2$ and asks for no more… which is kinda insane 3. You can play it anywhere with no delay and put it down without sweating it 4. It’s sprite animated (like ol’ legend of Zelda) which I’m a sucker for 5. No hidden cost, your not tracked, setup to buy more, and there’s NO ADS! In a tech world that’s built to constantly ‘take’ its so nice to go to a game without a corporate agenda 6. You don’t need to be online 7. It actually pretty challenging with different levels, characters, and multiple games with ever changing levels (FOR 2$!) But you know what makes this game really REALLY great? After 7years of playing it, this month my 6yr came up to me and asked to put it on HIS iPad and I can put it on his iPad without any worry. That makes this game really uniquely amazing and I wish you made more. This isn’t a review as much as it’s a heart felt ‘thank you’ from me and mine.
It’s a fun, fast paced dungeon crawler on the cheap, what more could you ask for? I would say that the controls/ layout is a bit sloppier than they are on the switch, but this version came first and it’s like $3-5 cheaper here than on the eshop so why would you buy it over this version?
This is a very fun game! I like the inventory management. And the map is good to have too. I've had it for awhile and just recently started playing again so I purchased the new dungeon. Worth looking at for anyone who likes these kind of games.
This game reminds me a lot of Fatal Labyrinth on the Sega Genesis. I love the simplicity of this rogue-like.
A soulless, worse version of Pixel Dungeon. But still it gets two stars because there's a low bar for dungeon crawlers on the iPhone, and if you like such games, this checks the boxes and has competent programming and at least meh graphics. I only wish it had some heart; as it stands, it feels like it was made by someone outside the roguelike community without an artistic vision who saw an opportunity to monetize the genre.
Spent thirty minutes tapping my way through a few levels only to find the only thing that can kill me is the skull sign I accidentally tapped at the beginning. Even bosses mindlessly walk over traps and kill themselves.
...that Permadeath feature wasn't included at all. It's really frustrating to start everything from scratch every time your character dies, and after third time you just decide to stop right then and there. Let's get real: old school games have their unique appeal, and Quest for Dungeons represent it brilliantly - but what's the reason in keeping such utterly frustrating rudiment in the app developed in 2014 when it doesn't even used for game monetization? Surely, once upon a time our ancestors enjoyed such games in full - but historically they washed their clothes in rivers; at some moment they became too tired of that and created a washmashine. Dear developer, in this case you don't even need to create something so innovative - just please exclude this so called feature, introduce a Save-Continue basis and let your customers enjoy otherwise brilliant game. Thank you in advance!








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