Thu Nov 25 2021
-Fix some bugs.
Moncage is a masterpiece of visual storytelling and perspective-based puzzle design. The entire game takes place within a mysterious cube, with each face showing a different scene. The magic happens when you align objects across different faces to trigger an interaction. It feels like playing inside a living, breathing diorama. The 'Eureka!' moments here are among the most satisfying I've ever experienced in a puzzle game.
Beyond the puzzles, there is a hauntingly beautiful narrative told entirely through environmental cues and collectible photos. It’s a story about family, war, and cycle, and it hits surprisingly hard despite having no dialogue. The polish on display is incredible—from the smooth transitions to the subtle sound design. If you appreciate games as an art form, Moncage is a mandatory experience.
Innovative perspective puzzles
Stunning minimalist art style
Wordless environmental storytelling
Challenging hidden photo hunt
Multi-award winning design
Look for similarities in shape and color across the different faces of the cube. A circular window in a factory might align perfectly with the wheel of a bike in a park when viewed at the right angle.
Search for photos hidden within the scenes. These are not just collectibles; they provide the context needed to understand the emotional story unfolding within the cube.
A typical playthrough takes about 2-3 hours, but finding all the hidden photos adds significant replay value.
I have been enjoying it but I got to the point where you turn the bottle to move on and I can’t get passed it. According to the hints when you turn the bottle the label is supposed to turn to and then you can complete the section. I can turn the bottle but in the second position the label disappears, making it impossible to complete. Is this a glitch? Besides that, love the game. Edit: I ended up deleting and re-downloading the game and it fixed the bug
When you have an interface that insists on doing certain actions in a specific order, AND also insists on you tapping to complete an action to turn something on while having you trying to maintain the merging of two separate images, this not only goes beyond ridiculous, this gets downright frustrating and makes ordinary patient people want to break their iPads in half and course the developers of the game. I love the concept. However, the devs need to keep in mind that if two actions require you to tap at the same time, once to merge and then once to complete a separate action, like turning on a light, then the program recognizes that as a double-tap and backs you out. This game was never meant for tablets and should have never been set up for tablets unless you could have come up with additional instructions for merging or having the scene merging lock itself in some way. Next time, thoroughly test your games before releasing them out into the world. It would save a lot of time and frustration. The concept is awesome and would've worked had you workshopped it a little more, but nothing frustrates me more than a game that is incomplete and frustrates the user because the devs didn't take the time to figure out how to handle merging scenes.
Update: I had to take a star back. I had tried the radio puzzle 19 times and couldn’t get it to link. Finally I viewed the video-i hate to resort to a walkthrough-only to find out I was doing it exactly right. Yes, I’m on a new IPad. A lot like Vignettes but less finicky. Also each puzzle does not rely solely on the correct position to merge two items — other aspects come in to solve puzzles. So if nothing happens when you’ve managed to create a beautifully merged item, it does not mean you’ve got the wrong solution — just not the entire solution. Also try the solution at least twice. Its a matter of touching the switch (or whatever) juuuuuuussst right. My source of frustration.
I’d recommend playing this to anyone for its unique and fun puzzle design, but there have been some weird decisions that have irked me. Decisions like having the solution to exclusively one puzzle (iirc) involve matching on the same side of the cube, like going with weird logic like matching one door frame causes a door to open versus its own door frame. The hint system is pretty good, which alleviates these issues a bit so again, still highly recommended. Make sure you go for the true ending.
It is really difficult, you might have to rely on the hints a lot, but if you played too much puzzle game like me, I would say this is THAT game you are looking for. Story is touching but it is definitely too blurry to know the detail, not a big deal to me. It is so difficult that developer literally have to use hints to push the game forward, but the logic becomes clear after two or three chapters and it starts to get interesting. Graphic, music and animation are nice. 5 star game⭐️⭐️⭐️⭐️⭐️
Amazing game… beautiful and CHALLENGING. Everyone has different minds and ways they perceive the world… I can’t speak for bugs since I didn’t have any issues on my 2021 iPad Pro… but to read some of the comments condemning the game cause they couldn’t figure a puzzle out is hilarious and prompted me to review this game. There’s hundreds of threads on Reddit and websites people can easily turn to… giving a one star for lack of patience or cognitive functioning is hilarious
This game has worked nothing but perfect, and I am confounded by the bad press it seems to be getting. If this game is challenging, use the hints. If you don’t like that it’s too hard, you shouldn’t have downloaded a puzzle game. Thank you for making Moncage, it has served me well and I have now done it several times and gotten every achievement. For some reason playing Before Your Eyes reminded me of this game, so here I am again. Anyway.
This game is phenomenal. I love these perspective-based puzzles and this definitely scratched that itch for me The art is beautiful and the sound design is incredible. Each cube having its own sound really immerses you in the experience. They always make good use of the premise. The only cons for me would be that some of the puzzles are a bit too obtuse. I would never have figured them out without hints. Fortunately they provide a generous hint system (along with a video if you get TOO stuck) The other con is that the story doesn’t feel like it sticks the landing. I was engaged the entire time, but the ending left me wondering what the ultimate point was. Those points are really minor though, overall I think this game is wonderful







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