Sun Oct 10 2021
Fix for new iPad mini screen resolution and aspect ratio
Cat Quest is a 'paws-itively' brilliant action-RPG that everyone should play. It takes the classic tropes of games like Skyrim or Zelda and condenses them into a vibrant, open-world map of Felingard. The combat is real-time and relies heavily on positioning; you have to dodge enemy area-of-effect attacks while weaving in your own spells and slashes.
The game is filled to the brim with cat-related puns, but beneath the cute exterior is a very competent RPG. The loot system is rewarding, the side quests are short and snappy, and the main story—about saving your sister from the evil Drakoth—is genuinely engaging. It’s a perfect mobile RPG because it respects your time; you can make real progress in just five minutes, but the world is so charming you’ll likely end up playing for hours.
Massive open-world map to explore
Over 60+ quests and 50+ dungeons
Real-time, tactical combat system
Huge variety of gear and magic
Charming art style and pun-filled story
Every enemy attack has a red 'danger zone' that fills up before the strike. Never stay inside that zone! Getting a 'Flamepurr' spell early is also vital for dealing with groups of enemies.
Move your cat freely around the map. Tap enemies to attack and use your magic circles to cast powerful elemental spells like ice or lightning.
Yes, once you finish the main story, you can restart with special 'mew-difiers' that change the game's difficulty.
Just beat the game and completed all post game activities. Beat all dungeons got all secret endgame equipment and completed all side quests. This game took me about 11 hours to do all of this and every minute was fun and engaging not tedious. It has great artwork, goofy dialogue, a decent story, plenty of secrets, and amazing tactile feedback(when you attack in combat, it feels good and enemies explode in gold and exp orbs. Very rewarding). If I had to offer criticism, the gear progression wasn't great. Gear is split into regular and rare and when you go into a dungeon every brown chest gives you a piece of regular and gold chests give you rare. You can either get a new piece you haven't collected (and there are 66 with unique artwork and stats) or a piece you have. If you get a piece you have then it will automatically level up the piece so you don't have duplicates in your inventory, each piece just gradually levels up towards the 99 cap. The problem with this is that the amount the pieces level up when you get a duplicate seems random and the pieces you receive feels random so that by endgame, after opening every chest in the game, most of my inventory only had pieces at 60 or lower. There is a blacksmith who sells brown chests for 50 gold and rare chests for 5000 but you use gold to level up your magic spells as well and 5000 gold is a lot to grind for even in endgame. So that could be better balanced in the dog sequel ;) otherwise don't hesitate to buy this and have a blast!
Such a clever and well polished game. I think the developers had as much fun coming up with all the cat puns as they did the exciting and engaging story. The side quests were all spunky and enjoyable, the world was very well laid out with increasing difficulty as you headed north, causing you to pause and enjoy getting stronger in each location before rushing headlong into the next area. I loved the diversity of equipment and powers and really found a simple pleasure in the attack/retreat pattern of fighting enemies. I loved all the secrets and mysteries hidden throughout the land and once (no spoilers here) a certain ability was unlocked, I couldn’t wait to search the whole world to its fullest. Great job guys, I enjoyed the game very much! P.S. I’m so sad to see you added Cat Quest 2 to the Apple Arcade roster which means I will never get to enjoy it due to my refusal to sign up for a membership to play games occasionally on my phone. I don’t believe in subscriptions and I think it’s a terrible idea. I would love to pay a flat price and enjoy your sequel, but as it stands I guess number one will have to live forever in my memory as the pleasant and only Cat Quest to me. Update: They’ve removed cat quest 2 from Apple Arcade! Now I can buy it alone and play to my hearts content! Thanks Gentlebros!
This is easily the best RPG on mobile I have ever played. The aesthetics and animation of this game are some of the best to be seen on mobile, comparable to console graphics! But the gameplay is no drag either. The combat system is basically a 2D birds-eye view version of dark souls combat, where even just spamming attack on enemies way weaker than you will often result in a game over. You can see exactly when an enemy is going to attack thanks to the red circle underneath it. Another addition is that, throughout the entire game, you never need to grind. Unlike other RPGs where even beating all the side quests won’t give you enough XP, (looking at you knights of pen and paper), you can beat the entire game by only completing some side quests. The story is also pretty great too. The rest of this will be a major spoiler on the entire story of the game, so if you want to see the story for yourself, stop reading this review and actually play this great game. This game actually has a little bit a dark story to it. In one series of side quests, an entire town of villagers get transformed (off-screen) into monsters which you have to kill, and I said KILL. In other games, they would just say they got knocked out and later got turned back to normal, but nope. They all die. Another part of the story is the main villain, Drakoth, who has an awesome backstory that is revealed at the end of the game. In the end it is revealed that he was doing this to try to bring back his greatest Old One (an ancient species of humans) from the zero dimension. It is also revealed that the opening cinematic that plays at the start of the game was just an illusion, and your character has no sister! Overall, this game is 100% a must-play. If you are even remotely interested in fantasy games or RPGs, it would be a huge disservice to yourself to not pick this gem of a game up.
The game cant really stand on its own ... its not engaging enough to hold your full attention - its more of a mindless game you would play while watching a movie or on a long car ride. Customization is key for a good RPG game and this game offers very little. You get stronger gear from chests & quests, basically you'll get 3 sets - tank, mage or DPS. There is no kind of enhancement or crafting system. Skills are boring too - you pay gold to increase their damage aaaand that's it. I'd say this game would be good for ages 13 and under ... older and you probably wont be too impressed. Due to its simplicity, i believe a 5 year old could easily beat this game. I would say i got my 5 bucks worth as far as the amount of time ive sunk into the game. The 3-star rating is because it's not a great match for me personally, but I would recommend it for casual players and a younger audience. It is a well polished game, my experience has been bug-free and never had even a single crash. There is a foundation here for a 5-star game - as it is, it is generic, lacking in features and any kind of originality to make it a memorable experience. Hoping the developers will give this game a bit more love.
Cat Quest is very fun and addicting - just a couple changes I would like. When you go into the area to see your weapons, armor and spells you tap on the icon in the bottom left. Then to exit you click on an icon in the upper left. I would love for the exit icon to —always— be in the same place as the icon to get into anything. I would like more control of how far I zoom out. And I would like to be able to tap somewhere and have kitty cat start walking to that place with the zoom zooming back in on where the cat is. Also on zooming. I would love to be able to tap with two fingers anytime I’m zoomed out and have it zoom back in for me instead of tapping on an icon. You can add it as part of the training at one of the monuments. Either tap on the icon or double-tab anywhere to unzoom. Or even double-tap to zoom out and then double-tap to zoom back in. Oh, and I would love to be able to put my own X somewhere. I could then tap on that X later with a note about that place. Like that place where you walk through the water to the chest that is off screen? Not everyone will remember where that is after you finally find the key. I’ve spent a few hours playing the game and been all over and haven’t found the key yet. I would also like to be able tap on the stats for each item so that it can tell me exactly what it refers to. Like 6/6 = six of what and six of what?
What can I say? This game is awesome, on top of awesome! I have literally played through this game ten COMPLETE times. Each time I'm struck by the attention to detail, the wonderful music, and the excellent controls. The story is nicely played out. The quests are very plentiful. The weapon and clothing options are of a nice variety. I've read some quibbles about no dodge/roll function and the circle for spells being too small, but I disagree. A dodge/roll function would make the game too easy. As for the circle for spells being too small, I find it more than adequate. Gentlebros have really poured a TON of work and love into this game, and I couldn't be happier with the outcome. This is IOS gaming at it's best! I TRULY hope they have plans for a sequel. I for one would have no problem forking over another $4.99 for a sequel. Thank you Gentlebros for a job WELL DONE! Looking forward to future Cat Quest endeavors with much anticipation!
The story is a boring Chosen One story with no particular nuance to engage. The game even points out that the villain is utterly generic. It’s really unnecessary too; the story needs to be nothing more than the player character exploring this huge, exciting world and solving problems. The combat is very fun. A push-and-pull system akin to Doom (2016). The one problem is the magic controls. You have to tap and flick a circle around your character to pull up the spell menu. This means your finger is going to block your view, leaving you fighting blind. Plus your character is moving almost constantly, making it difficult to consistently pull up the magic menu. As a result, magic is slow and clunky to use, even though I think it works well with the game’s movement combat. I like the format of powering up though exploring the world to take on a boss with no clear level barrier. It’s a progression structure that works great with the expansive world map. I wish there was a fast travel though. The map is huge and traveling south is extremely slow compared to traveling any other direction because of the skewed perspective. Unfortunately, the game’s quest system is designed to exclude any critical thinking beyond following a point on the map. The player is never forced to engage with the world, to memorize where towns are located; to engage with the NPCs; to solve the mysteries present in the game’s many side quests; and more.
I played cat quest 2 first and then I found this. I EXPECTED IT TO TAKE LONGER TO COMPLETE!!! I understand this is the first game, and that you’re possibly creating a third game, so ok, but really? You should DEFINITELY add an expansion pack. It would be awesome. Also, everyone says this and I agree, THE ICE DRAGON Is almost as strong as Drakoth. Super annoying. Also, at the start of the game EVERYTHING can one-shot you. Level 6 and 7? Level 5 Alpha Ruins gets ya every time. When you beat the game it’s impossible to level up! BUT, the level 60 quest with the Santa cats-AARGH!!!!! I am literally on level 90 something! AND I completed the level 99 dragon quest! On level 60-something! Fix please! But otherwise 👍thumbs up! Ps. Could you make it have another kingdom? A secret kingdom! Underwater, or in a jungle, or hidden with an illusion, or on a cloud, or, or... I don’t know, but I know it’s gonna be great. And it better be! (Also, could you perhaps REVIVE Drakoth? Maybe he could be a playable character! That would rule! Bye!









What We Played – The Adventures of Elliot, Control Resonant & Cat Quest 3 TheSixthAxis
TheSixthAxis Fri Jun 19 2026
Today's iOS app deals and freebies: Cat Quest 1 and 2, Don't Starve, SpongeBob, Human Fall Flat, more 9to5Toys
9to5Toys Thu Jun 11 2026
Nintendo Switch eShop latest sales: lowest prices ever for Bluey: The Videogame, Cat Quest 3, Jack Move, more Nintendo Everything
Nintendo Everything Sun May 24 2026
The best local co-op games to play right now Polygon.com
Polygon.com Fri Apr 24 2026
Epic Games Store continues to give away games: 'Cat Quest' is free for today MARCA
MARCA Tue Apr 21 2026
Today’s best iOS app deals and freebies: Cat Quest 1 and 2, Lanternium, Roundguard, more 9to5Toys
9to5Toys Mon Mar 09 2026
Role-playing Actions Cat Quest II and Cat Quest III Released on Google Play iXBT.games
iXBT.games Sun Mar 08 2026
Cat Quest II – World of Catventurers and Dogventurers! Indie Hive
Indie Hive Sat Jan 31 2026
Cat Quest Review – The World of Catventurers! Indie Hive
Indie Hive Sat Jan 24 2026
Cat Quest II Review - Nintendo Switch Cubed3
Cubed3 Wed Dec 24 2025