Sat Aug 17 2019
The ability "Blade Rush" will now move the player correctly.
Items dropped by enemies can no longer bounce to unreachable locations.
Battleheart Legacy is quite possibly one of the best RPGs ever made for mobile. It departs from the squad-based combat of the first game to focus on a single, highly customizable hero. The class system is brilliant; you can learn skills from any trainer you meet, allowing you to build a 'Paladin-Thief' or a 'Necromancer-Bard' if you so choose. This freedom of character building is rare even in PC RPGs, and it makes every playthrough feel fresh.
The touch-based combat is intuitive—you simply tap an enemy to attack and tap your skills to activate them. The world is full of secrets, branching dialogue choices, and multiple endings. Your actions actually matter; you can be a noble hero or a complete jerk, and the NPCs will react accordingly. The graphics have a charming, chunky 3D style that has aged remarkably well. If you want a deep, premium RPG experience without any in-app purchase nonsense, Legacy is the gold standard. It’s a masterpiece of mobile gaming design.
150+ Unique Skills
Branching Storylines
Intuitive Touch Combat
No In-App Purchases
Don't feel locked into one class. Visiting the Wizard and the Rogue early on allows you to combine teleportation with high-damage backstabs for an incredible combo.
Be careful what you say to NPCs. Insulting a powerful mage might lead to a boss fight you aren't ready for, while being kind might net you a unique item.
Yes, you can visit a specific NPC in the capital city to reset your skill points for a small fee.
This is my first review on the App Store. This game is already my favorite iOS game (except of course for kotor). The combat and movement dynamics are fluid, intuitive, and super satisfying, and the class system is dynamic and customizable, with skill/spell acquisition dependent on the stats that come with levels, and on finding/paying the trainers. For each trainer, the skill tree is totally linear, but at an hour into the game, I've already learned different types of spells from 3 different trainers, 2 of which I had to find by quest or accident. The zones are just simple enough that I don't overly miss the lack of area maps, but there are enough zones (travelled to on a world map with random encounters, some of which tie into the over all plot/begin new subplots) that the game doesn't come off as overly linear or simplistic. Other than the slight disoriented feeling that comes from lacking area maps, I only wish that the game had zoom and pan functionality, but none of these drawbacks are significant enough to diminish my enjoyment of the game. If you liked kotor (which you should play right now if you haven't) and the original fable (I loved the first one but the sequels to that game sucked), you will love this game if you give it 10 minutes.
This was a well thought out game, and many people love it. It obviously took a LARGE amount of work, but didn’t seem to receive the publicity it should have. I suspect this is why attention to the game dwindled (not enough potential revenue to justify further development)? In any case, the current times provide a remarkable opportunity. With Battle Heart Legacy already established as a high-quality game, the key is publicity. A large update (coupled with the current pandemic and therefore larger consumer base) may be enough for this game to gain the attention it deserves. In my humble opinion, allowing multiplayer (hosted on the user’s device—not something more risky investment-wise like remote servers) would most definitely generate excitement among players. From my limited game development experience, I realize this would be a huge and frustrating (haha) project. But I truly think multiplayer—the ability to connect with friends over long distances in these harrowing times—would push this game into the spotlight. Battle Heart Legacy is a hidden gem, an inch away from discovery.
I don’t normally rate apps but felt this one deserved it. The game is well balanced, challenging, creative, and the class system gives an impressive amount of freedom for customization. The storyline is simple and funny and good enough. The mechanics are well developed but different: this game doesn’t feels like it copies anything. I particularly liked the fact that it dispenses with a crafting system, which I find tiresome in modern rpgs. My only complaint is that the depth and variability of the story and available quests is quite limited and limits replayability significantly, even when you switch classes. I won the game once and really enjoyed the whole experience. Now I am in the middle of replaying a second time with an entirely different class but still find myself getting bored. That is not, in my view, a sufficient reason to give less than five stars. But if the developers are listening, try playing the avernum games. Mix that broad and wide experience with this approach and you’d have something really unmatched. (I realized I just revealed my advanced age...)
Na, I just wanted to be one of those reviewers that tricked you with the title. This game is literally perfect in every way. The graphics are REALLY good and the gameplay is even better. My favorite part about this game is the class system, there are your basic ones you start out with, the Knight, the wizard, the ranger, and so on but then, as you play the game more, you unlock awesome classes like the necromancer and the monk. I personally love the necromancer but I still played other classes too. Currently, I got bored of the game a few year ago but I just re discovered the game and I’m now wondering why they haven’t made a second game. This game does have some downsides like lack of side quests and out of the few side quests in the game, they’re not even that interesting. It doesn’t bother me that much because everything else in the game makes up for it. Please make a second game, I love this game but I wish there was more to it once you have done everything. Screw all the other 100 games placed better than this game, this game is the best game on the App Store.
I own 50+ games for my iPad, and this is the best in its category. It’s a unbelievably fun action RPG. The action is great, it’s complex enough for die hard RPG fans, but it’s not so complex that if you put the game down for a few weeks you’ll have to start over. The humor is spot on, and the animations are great. I’ve been playing as a mage, but am just as excited to play the game again as a different class. Plus NO in game advertising or sales that I’ve seen. Want a game you can spend en a tire weekend in front of, or pick up when you have 5 or 10 minutes that always fun, this is it. The follow in for the developers and not a criticism of the game. In a new release, I would offer mini maps for individual missions/battles, some more enemy info, and the ability to undo purchases ( I’ve double clicked by accident more than once) This is one of the most fun games I’ve ever played.
Graphics 9 Controls 7 Gameplay 10 Sound 8 Replay value 10 Upgrades 10 Game has the feel of Fable with tons of upgrades from many different classes. Great RPG phone game and would be the ultimate for me if the controls were just a bit different. The controls are touch at the enemy and the guy fights for you. I wish it was a Dpad and button to fight. The abilities are easy to click and use when you need them but the only problem I have is clicking on an enemy gets lost. Like you click to kill an archer with my barbarian and he will just stand there. He won't go over to the archer to swing at him. You have to click right in front of the enemy for your guy to walk over there and then click the enemy again to hit him. It would be so much nicer just to click the enemy. Plus when it gets intense you start pushing your abilities faster and if you miss the bottom at all you just tapped the screen now for your guy to move down. I've done this so much it's irritating. I want to use my first ability on bottom left of screen and I'll miss the square and end up tapping the screen next to the ability and there goes my guy running down the screen in the middle of battle. Controls are annoying but the rest of the game easily makes up for the short fall of that. Great for the money since there is no in app purchases too.
This game has more replay ability than some sixty dollar titles out there. Years later I can hop back on and make a new build and take different paths to make a very fun and entertaining experience for a second time. The dialogue can be witty and well done, and the gameplay is fluid and smooth. Its art style isn’t as charming as the original Battleheart, yet it still manages to be a vibrant interpretation that’s altered slightly from the four-partied original. The beginning and ending are very well done and are enticing and interesting, but the middle game (12-25) tends to be very lackluster. Every good RPG has a good grind, but sometimes it can feel too grind-y. I’m personally very excited for Battleheart 2 and hope they make the game feel amazing through the entire experience! Thanks MikaMobile for your fabulous IOS game that will be one of my all time favorites.
This game is a great RPG with amazing gameplay. I downloaded this app because I needed games to play and I had the first one and liked it. This game blew my expectations out of the water and easily became my favorite game. I now have over 300+ hours and completed the game multiple times with most classes and is still fun to play. Now that being said this game takes a while to get good but climbing the ladder to victory was an enjoyable experience. I only found one bug in my years playing it. You can teleport in some rocks with the wizard’s active teleport or the ninja’s passive teleport, but is very easy to avoid as long as you don’t tap on the rocks.(which is very easy not to do) This game is incredibly smooth with reliable data saves. If you are looking at getting an RPG on your phone I very much advise that you get this game. Well worth the money.








Turning the clocks back to early 2011 brings us to the original release of Mika Mobile's Battleheart .
TouchArcade Wed Dec 02 2015
Mika Mobile has crafted an engaging action/RPG for iOS, even if a few features hold it back from greatness.
Game Informer Sat Jan 02 2016
Developer Mika Mobile has a long and complicated history with Android. It very publicly dropped support for the platform back in 2012 before...
Android Police Tue Jan 02 2018
Mika Mobile. I have a certain fondness and emotional connection to these guys. Back in 2011, I had just started my career as a mobile game...
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When Mika Mobile first announced Battleheart Legacy way back in November of 2013, it was hard to put into words just how darn excited we...
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Developer Mika Mobile dropped a big ol' bombshell on the world back in September of 2016 when they announced Battleheart 2, a long-desired...
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... ** Fan of Battleheart? Check out the followup, Battleheart Legacy, available now! ** ------------------ Battleheart - enter a world of epic fantasy...
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We've reported on the possibility that Mika Mobile would be bringing Battleheart Legacy to Android at some point and the company did just...
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