Thu Jul 26 2018
Fixed an issue which could cause a save file to crash on the pre-battle menu if a dialog sequence had been improperly resolved.
Battleheart 2 is a masterclass in how to evolve a mobile classic. It retains the brilliant 'line-drawing' control scheme of the original but expands the scope in every meaningful way. The character roster is diverse and beautifully balanced, allowing for endless experimentation with party compositions. Whether you want a tank-heavy defensive line or a high-risk glass cannon magic squad, the game gives you the tools to succeed. The move to a more detailed, 2D-painted art style is stunning, making every battle a visual treat.
What truly sets the sequel apart is the addition of co-op multiplayer. Taking on massive bosses with friends adds a layer of coordination and chaos that the first game lacked. The gear and talent systems are deep enough to satisfy RPG veterans, yet the interface remains clean and accessible for casual players. It's a rare sequel that keeps the soul of the original while polishing every single edge to a mirror finish.
Intuitive real-time touch controls
12 unique hero classes to master
4-player online co-op multiplayer
Dozens of unique skills and hundreds of items
Breathtaking 2D hand-painted graphics
Managing your squishy mages and healers is vital. Use the line-drawing mechanic to constantly move your vulnerable characters away from approaching enemies while your tank holds the aggro. Always keep your healer within range of the frontline but far enough away from area-of-effect attacks.
As you level up, pay attention to how hero talents interact. For example, some heroes can apply a 'Chilled' status that allows other heroes to deal double damage with specific abilities. Building your team around these combos is the key to defeating high-level bosses.
Battleheart 2 is a premium game with no 'pay-to-win' mechanics or energy timers. Everything is earned through gameplay.
The game is fun. It’s similar to the first, but something it loses is the first game’s charm. I can respect changing the style, but I preferred the more cartoonish look of the first game. It’s basically like the developer made Legacy and then was like, “if I make a true sequel it now needs to match Legacy”. The linear progression of the first is still here, but upgrading your party can seem like a drag with the addition of crystals. Instead of using gold, I’m forced to play battles to grind crystals too. There was certainly grinding in the first, but Idk this grinding isn’t as fun. Even grinding a past dungeon in Legacy was more enjoyable for me. In the same way Zombieville has always had a similar vibe (including 3D), I hope the next installment of Battleheart has the art of the first and humor of Legacy. I do appreciate this developer and have followed them on twitter and played all their games except Lost Frontier. Also I miss OMG Ninja that guy was awesome. As far as I know the developer works alone as well, and I’m totally ok with them putting their efforts to update Zombieville 3D if they have the time to do so. I think Battleheart still holds the place in my heart.
Mika mobile consistently puts out spectacular mobile titles. Many games try to work around mobile controls instead of embracing them, and the Battleheart series is a great example of the latter. This game plays like a dream, and sets the bar for how I expect mobile games to handle. I played a ton of the first Battleheart back in the day and immediately bought the sequel when it came out. Of course everyone will compare it to the first game and so I must as well. The diversity of characters and how you can build and upgrade each one is great, but I was a little disappointed at the relatively low level cap and grindy nature of this game. I think the linear nature of the first game lead to more tuned encounters instead of picking encounters based on rewards. Buying some of the upgrades requires you to run missions over and over again, and quickly lead to me turning down the difficulty at end game to clear encounters faster. The first playthrough felt great though and I will likely make another playthrough with different characters at some point. I easily put 14 hours into my first playthrough and there is definitely room for replayability.
The art style for this game is way beyond the previous game’s art style knocking it out of the park. The gameplay is phenomenal and the outstanding upgrade system truly brings this game to light. I do hope to see a few more characters in the future like a long distance Ranger or an evil Shaman healer or even introduce a new class that is like straight up tank/brute. I will probably be binging on this game for the next couple years. Great Job Mika Mobile! UPDATE: I am just going to take a guess since it has been a while, the devs are working on another class for this game. I am begging that you add another dark themed character. It could be a werewolf which would be new and cool. An evil gnome or a good one. Something stand out-ish. A dark healing fairy, an orc ranger. Something that will make the game stand out more to customers like a character who obviously isn’t your regular playable human character. I know you guys have never done this before but why not try it out. I think you will make it excellent!!! Just please add something soon because the App Store games are feeling dry and this game is the only thing that’s keeping me going right now.
This game takes the things that made the first game great to the next level. And you do not need to be someone who played the first battleheart to love battleheart 2. A beginner can pick up gameplay quickly and slowly challenge you as you play through the game. Rewards feel earned. Characters and environments are more detailed and visually appealing. More character classes to choose from and the new system for buying and upgrading weapons and powers has been expanded upon significantly. The game is very good size (less than half a gig)for the amount of gameplay it offers. Deleting the first game from my phone after having it for years nearly gave me separation anxiety since it was so good and that was after 100+ hours of gameplay. Saving your profile to the cloud is an excellent advance. The only suggestion I have would be to add an in app purchase option for adding more bosses, and character costumes. It would be advantageous to offer an in app purchase option for more levels, characters, and bosses for those fans that can't get enough, and can't wait another few years for more!
Incredible game. Played the original for many many hours and this one is no different. Excellent game in my honest, 30 years of gaming, not as a casual, opinion. Mika mobile deserve way more credit as this game is way better than some so-called “Triple A” games. The bad reviews are likely from children, which, yeah, I guess this isn’t Fortnite. Please keep updating and caring for this game and others like it. I’ve been a fan for 10 years and I don’t expect that to change. That said, everything from the original has been improved. When I say original I don’t mean Battleheart: Legacy. That is another incredible game but has a different formula than this one. I mean Battleheart. Graphics look great in this game and run smoothly on an iPhone 12 Pro Max. Controls feel more fluid and responsive than the first entry and the additions are all welcome. If you like a challenge I recommend upping the difficulty from the beginning. For me, it was better, MUCH better. Hopefully there will be a Battleheart 3 or more content someday. One can hope.
I’m giving this game a 1 star because 0 isn’t an option. I *hate* when games have random loot crates that are hard to get and cost a lot of in-game resources (and real life time) only to reward you with an item that is of NO USE to your characters! Bad bad bad, forever and always, bad design! I spend all that time, buy the treasure chest, and open it to see I got a weapon none of my characters use. I know a lot of big companies do this gimmick, but it’s just that, a GIMMICK. This type of gameplay has really got to stop. Terrible gaming experience and dare I say it teeters on the threshold of being unethical. It’s trash. Think about it. I know you guys are trying to entice your gamers to try another character and that’s why you dropped me a weapon I couldn’t use otherwise, but just no. People are too smart for this kind of ruse nowadays. I’m 100% serious, complete bad decision to put this in your game. Very distasteful. Anyway, enjoy my $4 I instantly shut down and deleted the game as soon as this happened. What a waste of time. 👎
I played the first battleheart when I was a bit younger and I still did up until now. The game nails presentation and is the first sequel that I have seen that both builds on and is an almost identical reincarnation of the last game. The sound effects, the character designs, the abilities, heck even the menu for your save datas look and feel exactly like the last game. The enemies and the music are also identical which is not only charming but also not something you see in a lot of sequels and it really reminded me that I was playing the sequel to battleheart. The gameplay remains fantastic and is somehow better than the first game’s. The art style looks amazing and I think it really recaptures the whole feel of the game, and when I finished the first level and heard the remix of the level finishing sound... I actually had a chill in my spine. This is a great game, but not only that, it is a great sequel.
The characters are well designed and have their own unique set of strengths and weaknesses that are appealing. When I played the original game I stuck to four characters, for the first time I’m interested in playing the game with all of them and seeing how different compositions compete in the arena. Shop system and legendary item acquisition can at times be frustrating but this mirrors similar mechanics in the original game and I think this is an upgrade. Stats and talents were changed giving characters many different viable play styles. The game is fun and you can spend endless hours trying different team compositions, equipment and talents. Overall, I haven’t been this impressed with an app since Battleheart or Legacy. Battleheart 2 is well developed and well worth your money. Looking forward to updates, hopefully we’re able to add one more character for each role.










The long-awaited sequel to 2011's strategy RPG Battleheart is almost here. Mika Mobile says Battleheart Legacy has been sent to Apple for approval,...
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