Mon Jul 13 2026
Invade your friends' message threads with the all-new Tiny Armies iMessage Sticker Pack featuring brave knights and animated tiles!
Fixed an issue with the Apple Watch version's pause menu to allow players to restart or quit a level.
The Tiny Armies app icon is reforged with Liquid Glass.
Spring cleaning! Overhauled the app under the hood for future updates.
Tiny Armies is a minimalist's dream when it comes to strategy games. It strips away the complex base building of traditional RTS games and focuses entirely on movement and tactical positioning. You control a small square of soldiers and swipe to move them around a grid-based map, trying to surround and outmaneuver the enemy.
The game is incredibly fast-paced, with matches often lasting less than a minute. It’s perfect for 'one-handed' play on the bus or in a waiting room. Despite the simple visuals, there’s a surprising amount of strategy involved in using obstacles and power-ups to your advantage. It proves that you don't need complex graphics to create a highly addictive and competitive experience.
Fast-paced matches perfect for mobile
Minimalist and clean visual design
Online and local multiplayer modes
Multiple terrain types affecting movement
Use forests to hide your army's size. An enemy might think they are attacking a small group, only for you to reveal a much larger force once they are within range.
Movement is turn-based on a grid. Players swipe to move their entire group. When two groups meet, the larger group absorbs the smaller one, minus the casualties taken.
Yes! Tiny Armies supports both online matchmaking and local multiplayer on the same device.
So this game is a really fun strategy game and I love it. The only changes I would make would be a level creator. So I can make my own levels and play thoughs levels with NPC’s and my friends! Another thing is that your game is not online so I can’t play ageist real Peaple that don’t have to be right next to me. That’s it for my suggestions and for the people who are reading this review I think this is a really fun game for phone and Apple Watch! I totally suggest you get it!
As a concept for mobile puzzle/strategy gaming, this is easily a 10/10. It literally could replace Chess or Risk as the next totally original yet traditional turn-based strategy game. But it actually delivers far short of its potential for a couple reasons: -The obstacles are randomly placed, which is inherently fine, but the nature of them puts the first turn at a disadvantage; for instance, having to choose between drowning in water or putting yourself in a position to be taken. -Water, mountains and portals are predictable. Campsites are not - they behave completely unpredictably by nature, so sliding toward a camp is a 33% chance of going straight, right or left, which devalues any strategy and makes it more of a cross your fingers and see what happens. -The AI is really dumb. I mean, it will oftentimes slide back and forth indefinitely between safe moves, forcing you to drown or sacrifice yourself. Or it will move into a positing of being taken. In fog of war, it never moves into water accidentally, meaning it knows where they are. The AI really kills the fun. At the end of the day, this is a nice iPhone and Watch game that I’ll probably keep for those moments I have 20 seconds or so to kill. But it could be so much more. It could be a real critical thinker strategy puzzler that requires real foresight and planning multiple moves in advance. Ultimately it’s just a randomized slider that is about 50/50 who will have obstacles best aligned to allow them to win.
Simple and addicting. This game captures the spirit of both turn based strategy games and board games into a minimalistic masterpiece. I play this game at least three times a day. Whether I’m cooking some breakfast or riding in an elevator, when the games are so short I can always make a little time. Endlessly replayable and extremely satisfying 10 frustrating forest upsets out of 10. Oh yeah I almost forgot, the local versus is an amazing way to kill time with a friend or partner. Flinging your little mono color comrades back and forth is a great way to make a stale moment waiting for a movie to start into a fun little game of thrones. 10 fellowships of the fling out of 10.
I found this game randomly and I love it! It’s just the right balance of casual strategy and luck. The design is gorgeous, sophisticated, and the UI super easy. I pick it up and play it often because of how quick you can get in and out, and progress is always saved. Thank you also for monetizing fairly with no ads, no IAP, no data collection. The file size is small and the app uses no battery. You did everything right here. Thank you developer!
I really enjoy this game, so I was interested in playing multiplayer. I bought it for a few of my friends, but one of them has the newest iPhone and wasn’t able to get past the initial “Swipe Up” screen. Then, the iMessage version doesn’t allow certain directions of swipes. It seems to be registering as attempts to dismiss the iMessage App window. If these things were fixed, I was hoping to set up tournaments with my friends. I’d be very grateful, and I’d make sure my friends’ friends all bought copies and told their friends. Thanks for making a clever, unique, and well-crafted game!
You should do something where you can customize the map your self you know This game is fun and the only problem but at the same time isn’t one is when your kinda forced to do the same move over and over when the AI or when me and my friends play That’s why I want to be able to customize the playing field myself thanks for listening
The concept for the game is alright and it is true that it’s easy to pick up and play but there’s a few flaws that I think outweigh the positives. The gameplay involves swiping to move your pieces in an attempt to “capture” enemy pieces. As others have mentioned the levels are random each time. Even when you restart a level you get a new random level so there isn’t really an opportunity to learn how to “beat” a particular puzzle. It’s a big stretch to call this a “puzzle” game because of that. The AI is also laughable sometimes - clearly making bad moves that allow you to win when there would be better options. Also for some reason when you get to the second “stage” or whatever you call it they introduce a “fog of war” mechanic where you literally can’t see any part of the board and you’re forced to just make random moves and hope that it works out. I’m not sure how that can be classified as strategy.
This game could truly shine, but needs a few tweaks to get there. Right now there is really very little strategy. The water obstacles usually devastate whichever army attacks first, and the AI often recognizes this and simply moves back and forth indefinitely until you decide to take the risk and then just destroys you (this is especially true in the fog of war levels). Or the reverse is true and you take out half the enemy’s army on your first charge and then mop up. Deva I love your basic concept, now make some tweaks so there is actual strategy as opposed to just luck.
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