title image

SteamWorld Quest

Hand of Gilgamech

Ratings

Age

9+

Category

Adventure

Languages

English

SteamWorld Quest is the role-playing card game you’ve been waiting for! Lead a team of ragtag heroes through a gorgeous hand-drawn world and intense battles using nothing but your wits and a deck of cards. Craft your own deck from over 100 unique punch-cards to take on any threat. Featuring a rich story, deep character progression, and the signature SteamWorld humor, it's a journey into a world of dragons, knights, and mechs.

Dinsun Expert Review

Our Expert Score

91/100

SteamWorld Quest is a total delight for both RPG fans and deck-building enthusiasts. The transition from the platforming and mining of previous SteamWorld games to a turn-based card battler is handled with incredible finesse. The 'steam-fantasy' world is as charming as ever, with a cast of heroic robots that are instantly likable.

The combat system is deep but accessible. The way you build 'Steam Pressure' by playing basic cards to afford more powerful abilities creates a rhythmic, strategic flow to every encounter. The ability to swap your deck at any save point encourages constant experimentation. It is a polished, high-quality RPG that feels substantial and rewarding, proving that the SteamWorld universe can adapt to any genre and thrive.

Dinsun reviewed on: Thu Feb 26 2026

Features

1

Strategic deck-building with 100+ unique cards

2

Stunning hand-drawn 2D artwork

3

Deep RPG character progression and equipment

4

Classic SteamWorld charm and storytelling

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

No, SteamWorld Quest is a standalone story and can be enjoyed without any prior knowledge of the series.

Ratings & Reviews

Great, but one suggestion
Fri Jan 01 2021 Just me57

I don’t typically buy games this expensive in the App Store but I’m glad I did. It was well worth the cost and am loving all of it. Playing on hardest difficulty and am loving the challenge and light grinding/ changes in strategy that it takes. One suggestion that I think would make the deck editing much better is the ability to save custom decks for each character. For example, I could have a deck saved for Copernica dealing fire damage and another with her dealing frost damage. It can be real frustrating having to manually edit each of them when facing different enemies and I tend to just try and power through some enemies with a less than ideal deck than really optimizing it. If this ability was added game would be perfect.

Top tier
Wed Feb 02 2022 rj yj

Without sugar coating with further superlatives, just one phrase will suffice to wrap up my thoughts on this game —“Top tier”. Now the story might be too cliche and I understand there is hardly any exploration since the game is more chapter wise divided into several acts, but where the game shines and separates its self from other competitors is in the battle mechanics. The battle mechanics is fun, addictive and unique. The turn based system where cards are drawn or shuffled to execute commands is an entirely new concept. The plot and the characters are important; however, I value battle mechanics and pacing more. I also found the character interactions in the form of dialogue sarcastic and humorous. If there is one thing I would recommend to change is the two finger tap to skip. There should be a skip button to skip the entire scene altogether and move directly into the fight. Short game, not much post game content other than colosseum and rising difficulty. All in all, it’s a must play.

Wonderful game
Sun Dec 20 2020 bruug11

Charming, with fresh art direction. Standard card rpg mechanics, with fun combo twists. Solid game. Ran into a bug: went to play a repair vile while in combat, then decided not to. It was difficult to go back to the main battle screen from the items screen. Somehow the repair vile card got “stuck” zoomed-in in the middle of the battlefield, obstructing my view. There was nothing I could do about it, had to finish the battle with it stuck there. After battle was over, the card went away. Probably an uncommon bug, but it was an annoying experience nonetheless. Update - a couple areas of concern: a) I have noticed times when a full hand of cards covers up an enemy, which isn’t game breaking, but it is an annoyance when I’m trying to track enemy hp, etc. b) UPDATE: This should be your first priority fix. When a character dies, their cards are still drawn/redrawn, and they are useless. The only reason why they’re there, that I can see, is *if* you happen to have a revive kit. But if you don’t, the dead character’s cards do nothing but take up space - this punishes the player twice!!!! Not only is the player down a character, they also have to deal with a hand of cards that gets exponentially more difficult to use with each additional dead character. **If they’re useless, then don’t allow them to be drawn/redrawn.** Losing a character and their contributions to the strategy is hard enough. That should be the one and only consequence for a character dying.

Cool gameplay, didn’t like the characters.
Fri Sep 09 2022 pimp of pixels

The game has an interesting and daily deep card-driven battle system which merges pretty well with RPG style equipment and level raising. That’s the most important thing, and the game did that element pretty well. But the character art and story were grating for me. That game art is generally pretty solid, but the decisions in terms of the player characters and story… I did not like it at all. They just looked… stupid. Permanently burned-in dumb facial expressions. And, the “tap two fingers to skip” is basically useless. I needed “hold down with two fingers to skip everything”.

Nice
Tue Jan 19 2021 theone858

Story, art, gameplay, and music are all top-notch. I like turn-based strat so this fits the bill. Not terribly challenging on the first pass, but that’s primarily based on how you play I suppose. The art is consistent with I&FGs other games in the After Effects style, and fits the story-telling well to create a charming and well-conceived experience. The card-based gameplay imho is better than similar games due to the redraw system, giving you randomized combat without getting severely punished turn-after-turn due to poor random draws (you still need to know how to build a deck, the game isn’t going to play itself for you). You can tell someone listens to their play testers and cares about the play experience.

Beautiful; an amazing, top-notch game
Sun Dec 13 2020 Captain_Anarchy

Let’s first be clear, this is a console game ported perfectly to mobile. The game itself is absolutely gorgeous. The Art and art style, the music, the atmosphere, the story and characters, and the technical side that glues it all together are second to none. So excited to have this in my pocket! It’s such a great game I can’t praise it enough. And to clarify further, this game is supposed to be a game all of its own. It’s not supposed to be like any other SteamWorld game etc. it’s a new take, and a GREAT one at that. THANK YOU FOR SUCH A GREAT GAME DEVS, amazing job! CANT RECOMMEND ENOUGH :)

5 star game but...
Mon Dec 28 2020 Shearie

...it would be great if it had better trackpad support. I often have to tap twice for a single tap on the screen action to register and going back with the 2 finger tap on the screen can’t be done with the trackpad. Would also be nice if there were keyboard support as well.

Amazing mobile game
Mon Dec 28 2020 TylerHawn

A little bit like Darkest Dungeon and a lot like Slay the Spire with a Steamworld vibe to it. Honestly it’s much better than the Slay the Spire port. This is much more worth the money. They story is nice and the gameplay/graphics are great. This is as top tier as a mobile game can get, simple as that. 5/5

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