Tue Aug 04 2026
Enables Game Center leaderboards
Fixes localization
Poinpy is pure mobile gaming joy. Serving as a spiritual successor to Downwell, it flips that game's downward-shooting mechanics completely on their head, tasking players with flinging themselves upwards while collecting fruit recipes under constant pressure.
What makes Poinpy special is its incredible sense of momentum and game feel. Flinging your character around the screen feels wonderfully elastic. Hitting pots, stomping enemies, and stringing together crazy fruit combinations creates a flow state that is practically impossible to put down. The colorful, cartoonish visuals and joyous sound effects are an absolute delight.
Without microtransactions or timers getting in the way, Poinpy stands as one of the finest action arcade games available on mobile platforms.
Created by renowned indie developer Ojiro Fumoto (Downwell)
Juicy, responsive slingshot controls designed for mobile touchscreens
Bright, expressive hand-drawn visual style with catchy music
Deep customization via unlockable passive ability cards
Zero ads or microtransactions (included with Netflix membership)
Look closely at the beast's recipe prompt at the bottom of the screen. Prioritize bouncing into specific colored fruits in sequence to gain maximum gauge refills and score multipliers.
Swipe downward while airborne to execute a heavy slam. This resets your jump counter upon hitting enemies or pots, letting you stay high above the bottom screen margin.
Drag and launch your tiny character upward with snappy slingshot controls, combining multiple mid-air jumps before needing to refresh your stamina.
Collect seeds during runs to unlock permanent equipment cards, offering bonuses like extra jumps, magnetic fruit attraction, and slow-motion drops.
Yes, Poinpy is distributed exclusively via Netflix Games and requires an active subscription to play.
POINPY is not a particularly long game, and I managed to complete everything it had to offer in roughly a week. But I still come back to it, because it’s just fun to play anyway! The music is great, the art style is cute, and perhaps most importantly in the modern era of mobile games, there TRULY ARE no ads or microtransactions. The “in-app purchases” disclaimer only exists because there is an optional button to tip the developers. It never nags you about it in any capacity, nor does it lock any content behind it. It really is just a completely free game with no strings attached. Extremely rare sight in the modern mobile gaming landscape, and the game earns 5 stars for that alone. But, as I said before, it’s also just so much fun to play! I love trying out different equipment combos to try to make the biggest extra-fruit-streak I possibly can. Cannot recommend this game enough!!
Poinpy is one of those rare mobile games that is an actual game. …Okay so obviously I’m being a bit facetious—frankly I’m not much of a mobile gamer. Smartphones just aren’t suited for the types of games I enjoy playing, and mobile games (especially “free”-to-play ones) are often plagued with frustrating design choices that disrespect the player, with the goal of getting the player to fork over cash to ease that frustration. So it is incredibly refreshing to play something on my phone, for free, that actually respects the player. And it’s a well designed game, on top of that. While Poinpy is far from the first game of its kind, it delivers an incredibly solid and well-polished experience comparable to other small indie arcade games you can find on PC and console, with an insanely addictive gameplay loop. And the controls work well on a phone too. In my opinion, the creator’s prior game, Downwell, suffered from the use of touchscreen buttons (which are never quite as responsive as the real, tactile buttons on a controller); Poinpy’s tap and slide controls, by contrast, are simple and intuitive, yet allow for a similarly compelling experience. I skipped this game back when it was on Netflix (because, like… why is Netflix hosting games anyways? lol) but was intrigued seeing it release on the App Store 100% free with zero drawbacks (only with the option to leave a tip). Kinda crazy, whoever came up with that. But it might actually be a secretly genius financial decision because I actually did end up voluntarily leaving a tip, and I probably wouldn’t have spent any money on this game if it were instead filled with ads or behind a one-time paywall. The game is truly free, though, so if you’re dead set on not spending any money (and make no mistake, there is no incentive for tipping, the devs don’t guilt-trip you, it’s entirely at your discretion) there’s zero risk in downloading and trying it yourself.
From the creator of Downwell, that’s really all that needs to be said. POINPY harkens back to the early days of the App Store where simple arcade games with easy to learn touch controls were king. Much like Downwell movement is fun and fluid. It’s a momentum based system which keeps your control feeling deliberate and the action constantly exciting. The game has a colorful presentation, it reminds me of Nintendo with its barrage of simple yet charming characters. POINPY is free with no ads or strings attached. That’s so rare in today’s market that some may assume it’s too good to be true, but it isn’t. POINPY is just like that.
POINPY is genuinely such a fun game, I’m a little sad that I’ve beaten it, even if it took me more than a few days. It’s also kinda addicting, the gameplay feels smooth and easy to understand, as well as challenging, especially the final challenge. My questions (that I think the devs can respond to bcuz I’m pretty sure there’s a feature for them to do so) is: what is the bedtime set? The second question is not really a question but I don’t think that the leaderboards are working.
I own the devs previous work across multiple platforms, and really enjoyed this when it dropped on Netflix games. I wouldn’t have minded paying for it, as I’d basically beaten it on Netflix before it was removed. I don’t remember exactly but I think the puzzle levels are new… or I neglected to unlock them before. Either way new to me and a nice surprise! TLDR: Great game, glad I’m able to play it again; I tipped $2.
Anytime I've been bored and waiting for something I immediately flock to open this game. The depth and the movement feels so amazing for how simple it is! I reached the end and was very satisfied but wanted to keep playing. However, I'm very disappointed that in order to play endlessly you must sacrifice your jump orbs and gadgets to do so. I wish I was able to play endlessly with all the gadgets and jump orbs I earned. Otherwise. This game is super fun and I made sure to donate after I beat it!!
I can’t tip the developers for some reason. It says “tipping is unavailable right now.” Is this a bug? Perfect for quick sessions, but PIONPY is hard to put down after just one game. It's so intuitive and yet deeply strategic. For fans of physics games and billiards, I think you'll like it a lot! Charming art and music that didn't feel repetitive. Love it so much! Thank you Ojiro and the rest of the developers.
Flick thumb and creature go zoom, flick thumb in various ways and creature does acrobatics (this is an aspect of the game that feels spectacularly tactile) The mastery— and eventual big reveal— remind me of the way Kirby’s Dream Land handles its game mastery: Light and succulent, before letting you loose with the controls In addition to this, the Puzzle Levels showcase the ins and outs of Poinpy’s prowess, while also being treat-sized There’s also cute art for the equippable gachapon Abilities I like how it shows the description of one FIRST before you pop open its capsule to reveal its title name (the ones featuring foxes are really cute) Ending credit sequence is top-notch, too— the art on display is charming once you manage to frantically nab loads of fruit


















