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Control Ultimate Edition

Edge-Of-Your-Seat Adventure

Ratings

Age

18+

Category

Games

Languages

English

Control Ultimate Edition brings Remedy Entertainment’s award-winning supernatural masterpiece to iOS. As Jesse Faden, the new Director of the Federal Bureau of Control, you must enter the 'Oldest House'—a secretive, shifting skyscraper invaded by a corruptive presence known as the Hiss. Combining telekinetic powers with the Service Weapon, a modular firearm, players must unravel deep mysteries and reclaim the Bureau. This edition includes the base game and all expansions, fully optimized for high-end Apple hardware.

Dinsun Expert Review

Our Expert Score

96/100

Seeing Control running on an iPhone is nothing short of a technical miracle. This isn't a watered-down mobile port; it's the full, atmospheric, physics-heavy experience that made it a Game of the Year contender on consoles. The brutalist architecture of the Oldest House looks stunning on the OLED screens, and the particle effects when you launch a desk across a room are as satisfying as ever.

The gameplay loop of 'Control' is brilliant. The way Jesse’s powers evolve makes you feel increasingly like a god, yet the eerie atmosphere and challenging bosses keep you on your toes. The storytelling is 'Remedy' at its best—weird, unsettling, and completely engrossing. While touch controls are functional, I highly recommend playing with a Backbone or Xbox controller to truly appreciate the precision needed for the later combat encounters. It’s a showcase title for what modern mobile gaming can achieve.

Dinsun reviewed on: Tue Apr 21 2026

Features

1

Supernatural telekinetic abilities and transforming weapons

2

Deep world-building and lore from Remedy Entertainment

3

Includes 'The Foundation' and 'AWE' expansion packs

4

Full controller support and A17 Pro/M-series chip optimization

Featured In

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

Yes, it requires an iPhone 15 Pro, iPhone 16 series, or newer, equipped with the A17 Pro chip or later.

Ratings & Reviews

Great game, with three limiting nitpicks
Sat Apr 25 2026 Netikas19078888

I love control, played through it on the PC. It runs well on iPhone 17, great on iPad Pro 11" 2025 and looks amazing, but has three specific drawbacks that do not permit to leave 5 star rating. Firstly, there is no way to use a keyboard and mouse to play the game. I have Magic Keyboard, I can use an external mouse, but the game is touch/controller only. I don't think it's that hard to implement, since the Mac version of the game obviously has this feature. Secondly, there are no cloud saves, thus, I cannot play the same game on my Mac, iPhone and iPad in different situations (at home, in metro, during longer commutes). Last nitpick -- the particles, which remain after killing the enemies, are much less prominent than in PC version. If you make an option in the graphics menu to fix this, the impact from fights will be much better.

Massive traversal stutters with ray-tracing on, and misleading “HDR”
Mon Apr 07 2025 KTD9796

I’m playing on M4 Pro 20 core GPU chip which runs the game perfectly fine at 984p upscaled to 1900p by MetalFX without ray-tracing, however with ray-tracing on the game has massive stutters almost every 10 seconds and especially during combat the game freezes for almost a whole second making the whole sequence unplayable, turning on V-sync to lock the frame rate at 30 doesn’t help since the game still has massive frame time spikes and dips feels like I’m playing an online game with phone data internet or something. The “HDR” is very misleading, it’s basically just remapped SDR, the game barely reach 500nits in the highlights, all it does moving the black level down so the game looks more “contrasty” but by doing that it increase banding and gradation issues in shadow details. The sensitivity curve on controller is just as bad as the PC and consoles versions, granular aiming near the dead zone is impossible since it’s really twitchy and yet the acceleration curve is really sluggish and increasing “sensitivity” settings only adjust time-based acceleration speed, not the core speed of the camera. The game is relatively fast-paced and required responsive control and yet the game doesn’t have it which should one of the fundamental things to consider for a game. The game does have aim assist functions but that should be considered as accessibility feature, not an excuse for a poorly designed controller sensitivity curve

Glitchy static with audio and frame rate make it hard to enjoy this game.
Tue May 05 2026 T.Serafica

EDIT: Upping this from 2 stars to 3.5 stars. The update contained instructions that requires the player to make adjustments in the Settings app. Upon doing so and rebooting the AVP, the game stopped crashing, but the audio glitchiness and game speed oddities still remain. I’m playing on an Apple Vision Pro M5 for context. I boot up the game and the intro is moving at 2X speed with music that plays with heavy crackle-pop static, and dialogue that completes 75% of a sentence before moving to the next line, or skips it if the line is too short (this is the case for all later cinematics). Intro ends and the game is running at an uncomfortable 2X-3X speed. Turning up the graphic settings makes the performance speed a pleasant 1X speed, but now the game is prone to crash at auto save processes that happen when picking up collectibles or talking to NPCs. I stop playing for the day and return the next to see an update. I update and restart the AVP. Audio glitches still present and more painfully ear piercing with each further cinematic. Performance/movement speed is still too hypercaffinated unless graphics settings are increased. But at least the auto save crash that is prone to happen when the graphic settings are high are much less frequent… which is still TOO D__N frequent!

Lighting disappears
Sat Mar 29 2025 Marc Roman Bravo

I can't find a true support contact, so... Suddenly most of the light went dark after dying during the "Launch to complete the Astral Plane challenge." I thought it was part of the game to make it more challenging. The lighting returned to normal when I got to the mailroom suddenly even though the message "Launch to complete the Astral Plane challenge" persisted making me think I should still be in the challenge. I claimed a control spot and then found a room full of enemies I could launch things at. I died quickly, as happens. When I respawned at the control point the lighting was again mostly gone. I can barely navigate the environment. Going back to the fight room it's impossible to fight now because I can't see more than a few outlines in the environment. I thought it might clear up by dying again, but the light remains mostly off. Of course, I quit and restated a few times, even waiting a couple hours to come back, but the lack of lighting persists. I even tried fiddling with many display settings, including default of course, but nothing works. What do I do to keep playing? I know the game is not supposed to look like this or you’d see it in videos etc. I have an iMac M4, 10 core, 32GB RAM.

Great port!
Fri Apr 24 2026 amped365

It’s a great port and I’m truly hoping more AAA games make it to the iPad. I’m enjoying my playthrough so far but I really wish there were some basic features. I wish I could adjust the brightness within the game. On an iPad Pro with the Tandem OLED, the game looks incredible, but the dark parts can be really really difficult to see. Also, I really wish I could change the button UI to an Xbox controller since thats what I’m playing with. If we were shooting for the moon, I wish I could customize the button bindings as well. Otherwise, this really is a great game and I’m looking forward to making another playthrough. Minor things though. I’m just thankful this port exists. Also, the price for this game is a steal.

The Storage Bug.
Thu Apr 30 2026 derek.ap

The storage bug is not a joke, the entire game is downloaded as “system data” and cannot be removed by uninstalling the app. I could factory wipe my phone and lose all my game progress (and all other data!) but thats a ridiculous thing to do. This better be fixed by an update, because if all the people who downloaded this game pre-patch need to wipe their devices because of an oversight I and I imagine many others would be furious. Original Review: I’m leaving a review because this kind of effort needs to be praised to the highest degree. Playing a AAA game on my iPhone with ray-traced reflections, occlusion, and (some) shadows is mind blowing. As a graphics nerd there’s a big goofy smile on my face seeing this mobile SOC being pushed to its limits. If more developers made ports of this quality I could easily see my iPhone, iPad, and Mac as the only gaming devices in my life. Thank you, team, for putting together such a great port of an amazing game!

Buggy Mac version, Don’t Buy Yet
Wed Mar 25 2026 Avnrk

This is a fantastic game and I finished it with the PS5 version. I was excited to get the Mac version and try it on my new M5 MacBook Air but there is a bug and it seems to have been unfixed for months. In one part you have to complete an Astral Plane challenge and you are not able to. If you fail to complete it the first time, it just drops you back into the normal reality and there is no way to enter the Astral Plane again to complete it. I am guessing they do not have any programmers available to fix this bug in the Mac version and so it is unpatched for months. Very annoying. Now I have to just set it aside and wait a year to see if they eventually fix it. I guess I am glad I finished the PS5 version, and also I got a huge discount buying this game on Mac otherwise I would definitely have complained and gotten a refund.

A great game ruined by poor controller layout
Wed Jun 24 2026 Iridiumflare

This would be an amazing game. It has that old school Half-Life and Max Payne feel to it. Unfortunately all the enjoyment of playing the game hindered by the absurdly poor controller layout. It is absolutely appalling that the developers don't allow user controller layout customization other than adjusting the sensitivity. The touchscreen control buttons are way too small, way too low, and way too close. It might be perfect if you are an 11 yo or have the finger girth of someone who hasn't gripped anything heavier than an energy drink in their life. However, for those of us with more common adult finger sizes, it makes the game clunky and not only difficult to play, but also frustrating to play. When the width of a thumb covers three buttons, then obviously there is going to be issues with reliable responses, intuitive feedback, and muscle memory. I have played a lot of games and this game has the worst controller scheme I have ever used. I would say that there is maybe a 60% success rate when in an action sequence I only press the button that I intended to press. This makes certain missions requiring timing and precision almost unplayable at the worst and unenjoyable at the least. One mission in particular is the field training mission which unlocks an object of power. Given that you only have 60 seconds to complete the course, it is extremely difficult to navigate the course without inadvertently pressing more than just the button I wanted to press at some point during the run, which runs up the clock for any corrective action. Now I wouldn't say I have excessively large hands, but the native controller layout scheme is clearly designed around someone with extremely small hand dimensions. It might be a great game if you use a hand controller or if the developers made some modifications or, better yet, allowed individualized customizable controller layouts, but as it is, I am taking a break from this game, as it is too frustrating to attempt to play to one's full potential due to the failures of the control scheme.

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