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Control Ultimate Edition

Edge-Of-Your-Seat Adventure

Ratings

Age

18+

Category

Action

Languages

English

Control Ultimate Edition brings Remedy Entertainment’s award-winning supernatural masterpiece to iOS. As Jesse Faden, the new Director of the Federal Bureau of Control, you must enter the 'Oldest House'—a secretive, shifting skyscraper invaded by a corruptive presence known as the Hiss. Combining telekinetic powers with the Service Weapon, a modular firearm, players must unravel deep mysteries and reclaim the Bureau. This edition includes the base game and all expansions, fully optimized for high-end Apple hardware.

Dinsun Expert Review

Our Expert Score

96/100

Seeing Control running on an iPhone is nothing short of a technical miracle. This isn't a watered-down mobile port; it's the full, atmospheric, physics-heavy experience that made it a Game of the Year contender on consoles. The brutalist architecture of the Oldest House looks stunning on the OLED screens, and the particle effects when you launch a desk across a room are as satisfying as ever.

The gameplay loop of 'Control' is brilliant. The way Jesse’s powers evolve makes you feel increasingly like a god, yet the eerie atmosphere and challenging bosses keep you on your toes. The storytelling is 'Remedy' at its best—weird, unsettling, and completely engrossing. While touch controls are functional, I highly recommend playing with a Backbone or Xbox controller to truly appreciate the precision needed for the later combat encounters. It’s a showcase title for what modern mobile gaming can achieve.

Dinsun reviewed on: Tue Apr 21 2026

Features

1

Supernatural telekinetic abilities and transforming weapons

2

Deep world-building and lore from Remedy Entertainment

3

Includes 'The Foundation' and 'AWE' expansion packs

4

Full controller support and A17 Pro/M-series chip optimization

Featured In

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

Yes, it requires an iPhone 15 Pro, iPhone 16 series, or newer, equipped with the A17 Pro chip or later.

Ratings & Reviews

Great game, with three limiting nitpicks
Sat Apr 25 2026 Netikas19078888

I love control, played through it on the PC. It runs well on iPhone 17, great on iPad Pro 11" 2025 and looks amazing, but has three specific drawbacks that do not permit to leave 5 star rating. Firstly, there is no way to use a keyboard and mouse to play the game. I have Magic Keyboard, I can use an external mouse, but the game is touch/controller only. I don't think it's that hard to implement, since the Mac version of the game obviously has this feature. Secondly, there are no cloud saves, thus, I cannot play the same game on my Mac, iPhone and iPad in different situations (at home, in metro, during longer commutes). Last nitpick -- the particles, which remain after killing the enemies, are much less prominent than in PC version. If you make an option in the graphics menu to fix this, the impact from fights will be much better.

Massive traversal stutters with ray-tracing on, and misleading “HDR”
Mon Apr 07 2025 KTD9796

I’m playing on M4 Pro 20 core GPU chip which runs the game perfectly fine at 984p upscaled to 1900p by MetalFX without ray-tracing, however with ray-tracing on the game has massive stutters almost every 10 seconds and especially during combat the game freezes for almost a whole second making the whole sequence unplayable, turning on V-sync to lock the frame rate at 30 doesn’t help since the game still has massive frame time spikes and dips feels like I’m playing an online game with phone data internet or something. The “HDR” is very misleading, it’s basically just remapped SDR, the game barely reach 500nits in the highlights, all it does moving the black level down so the game looks more “contrasty” but by doing that it increase banding and gradation issues in shadow details. The sensitivity curve on controller is just as bad as the PC and consoles versions, granular aiming near the dead zone is impossible since it’s really twitchy and yet the acceleration curve is really sluggish and increasing “sensitivity” settings only adjust time-based acceleration speed, not the core speed of the camera. The game is relatively fast-paced and required responsive control and yet the game doesn’t have it which should one of the fundamental things to consider for a game. The game does have aim assist functions but that should be considered as accessibility feature, not an excuse for a poorly designed controller sensitivity curve

Lighting disappears
Sat Mar 29 2025 Marc Roman Bravo

I can't find a true support contact, so... Suddenly most of the light went dark after dying during the "Launch to complete the Astral Plane challenge." I thought it was part of the game to make it more challenging. The lighting returned to normal when I got to the mailroom suddenly even though the message "Launch to complete the Astral Plane challenge" persisted making me think I should still be in the challenge. I claimed a control spot and then found a room full of enemies I could launch things at. I died quickly, as happens. When I respawned at the control point the lighting was again mostly gone. I can barely navigate the environment. Going back to the fight room it's impossible to fight now because I can't see more than a few outlines in the environment. I thought it might clear up by dying again, but the light remains mostly off. Of course, I quit and restated a few times, even waiting a couple hours to come back, but the lack of lighting persists. I even tried fiddling with many display settings, including default of course, but nothing works. What do I do to keep playing? I know the game is not supposed to look like this or you’d see it in videos etc. I have an iMac M4, 10 core, 32GB RAM.

Great, but only ONE NEW playthrough...
Thu May 15 2025 PatrickSoCal41

Loved the game and it works pretty well on my M2 MacBook Air (16GB-1TB), but once you've completed the game you cant play again as if it's a new run. The problem is Gamecenter keeps all your stats and does not retset them on a 2nd playthrough. So when you start a new game all the loot boxes are already open and characters you're supposed to meet like Marshall or the Janitor are not located where they're suppose to be or do not respond like the did in the intial playthrough. It's great as a play once game but the replay ability is bad on Mac. I wish Remedy and Mac could sort this out as replay ability would have been brilliant. So DO NOT click "New Game" unless you've throughly played the game and done every single side quest or level.

The Storage Bug.
Thu Apr 30 2026 dderek.

The storage bug is not a joke, the entire game is downloaded as “system data” and cannot be removed by uninstalling the app. I could factory wipe my phone and lose all my game progress (and all other data!) but thats a ridiculous thing to do. This better be fixed by an update, because if all the people who downloaded this game pre-patch need to wipe their devices because of an oversight I and I imagine many others would be furious. Original Review: I’m leaving a review because this kind of effort needs to be praised to the highest degree. Playing a AAA game on my iPhone with ray-traced reflections, occlusion, and (some) shadows is mind blowing. As a graphics nerd there’s a big goofy smile on my face seeing this mobile SOC being pushed to its limits. If more developers made ports of this quality I could easily see my iPhone, iPad, and Mac as the only gaming devices in my life. Thank you, team, for putting together such a great port of an amazing game!

Buggy Mac version, Don’t Buy Yet
Wed Mar 25 2026 Avnrk

This is a fantastic game and I finished it with the PS5 version. I was excited to get the Mac version and try it on my new M5 MacBook Air but there is a bug and it seems to have been unfixed for months. In one part you have to complete an Astral Plane challenge and you are not able to. If you fail to complete it the first time, it just drops you back into the normal reality and there is no way to enter the Astral Plane again to complete it. I am guessing they do not have any programmers available to fix this bug in the Mac version and so it is unpatched for months. Very annoying. Now I have to just set it aside and wait a year to see if they eventually fix it. I guess I am glad I finished the PS5 version, and also I got a huge discount buying this game on Mac otherwise I would definitely have complained and gotten a refund.

Great port!
Fri Apr 24 2026 amped365

It’s a great port and I’m truly hoping more AAA games make it to the iPad. I’m enjoying my playthrough so far but I really wish there were some basic features. I wish I could adjust the brightness within the game. On an iPad Pro with the Tandem OLED, the game looks incredible, but the dark parts can be really really difficult to see. Also, I really wish I could change the button UI to an Xbox controller since thats what I’m playing with. If we were shooting for the moon, I wish I could customize the button bindings as well. Otherwise, this really is a great game and I’m looking forward to making another playthrough. Minor things though. I’m just thankful this port exists. Also, the price for this game is a steal.

Insane port of an amazing game
Wed Apr 22 2026 Kip Enyan

I’ve already finished Control twice elsewhere, but at $5 it’s worth the curiosity. I was expecting it to be underwhelming but doing ~1440p60 on a mobile device for a game of this fidelity is quite an achievement. That’s achieved through upscaling and interpolation that aren’t without artifacting, but the overall presentation is probably still better than the original console releases. There are limited customization options for the touch controls, but the defaults were clearly put together with a lot of care. It’s obviously still not the first choice for how to experience this game, but if it’s what’s available to you, it’s more than [serviceable/adequate/exquisite]