Sun Oct 10 2021
A few bug fixes
Ordia is proof that one-finger controls can lead to deep, action-packed gameplay. You play as a small life form leaping through a hazardous primordial world, and the 'fling' mechanic feels incredibly precise. It’s a perfect example of a mobile game that understands its platform; you don't need a controller to feel like you have total mastery over your character.
The visual design is striking—vibrant colors contrasted against dangerous, shadowy environments. Every level feels handcrafted, balancing moments of high-tension escapes with rewarding 'sticky' landings. With 30 levels and extra hard modes, there’s a surprising amount of depth for a game with no ads or IAPs. It’s an elegant, satisfying platformer that deserved every bit of its Apple Design Award.
Simple one-finger controls
30 levels across 3 vibrant worlds
Apple Design Award 2019 Winner
No ads or in-app purchases
Bonus levels and achievements
Take your time to aim your fling. The 'sticky' surfaces are your safe zones. In challenge modes, you'll need to chain jumps without touching the ground, so practicing your mid-air arcs is essential.
Players pull back on the screen to aim and launch their character toward nodes. Timing and trajectory are key to avoiding enemies and hazards while navigating to the end of each level.
No, Ordia is a premium game with no advertisements or in-app purchases.
I’ve been searching everywhere, this was awesome! So, I’ve been searching around a bit because I had small memories of looking at this game before. Turns out, it was this game, Ordia, and at first it seems it should not have been four dollars. But looking back on the sound design, music, graphics, gameplay, and little stuff like ords, hard mode, timers, bonus levels, and lots of polish, this game is worth MORE than 4 dollars. Oh, and it has 6+ features wich is what I want for every game I buy. Marketing is phenomenal, too. Before I found it, the reason why I wanted to look was because of the memorable graphics and music. I couldn’t remember the gameplay (I’m not saying it’s not memorable). Overall, after finishing the game, it was a blast! Just everything about it and the sheer amount of aliveness it contained will be held in my heart forever. One problem tho. I wish you could at least add 2 more worlds, or like a dlc, sequel, or second chapter, or maybe a few free content packs. I’ll make an update when I 100% (do hard mode, finish all bonuses, etc.) it and give even more feedback, k? Until next time, seeya! Loved it!
The game can be fun, I like the game, but when you come across a particularly challenging obstacle, the game will set back to navigate the same obstacles over and over again simply to reach the obstacle that you are having a problem with. Soon, the game is no longer a fun challenge, but rather an annoyingly frustrating experience that you just want to be over with. The developers should have put in save points just before the particularly challenging obstacles and learn that their is a huge difference between challenges that keep a player interested and set up where the player just experiences constant frustration that leads to disappointment and apathy. Additionally, the physics of the game (how you expect your character react when interacting with the environment) seem to change without any indication that the environment or an object within the environment has become different or that it is in fact a different type of object even though it is acting very differently than you learned to expect from previous encounters. For example, their are often sudden currents in the liquid environment the character swims through without any indication that there is a current or why a current would be present in that particular situation except to make things more difficult for the player. In other words, there is no logic to the game world, only convenience. It’s like that because it is; deal with it.
This is hands down one of the best games on mobile. I really love the alien looking style of the game but it really shines in the physics platforming department. The physics (particularly the acceleration) in this game feel real. Every jump is exhilarating. The game would do better to have a metal soundtrack based on how it feels to play 🤣. And you can tell the developer wanted to show off the extreme gameplay which is majorly emphasized by chaser enemy’s that... well chase you. The level design is kinda meh at the beginning but it gets significantly more creative in the late bits of world one onward. I really like the time trial and hard modes, they fit perfectly with the rest of the game and don’t at all feel crammed in. I give this game a 9/10 (but tbh the game is still growing on me, it’s really a blast) The only thing I would recommend to be added is a custom level editor. This is the type of thing people want to make their own stages with. And it’s also the type of thing people don’t want to put down. If you ever release a custom editor I think it will become a classic.
Ordia is one of the best finger-flicking time killers out there. The idea of a primordial blob struggling to survive in the hazardous and predator-filled grounds on a vibrant planet is something I’ve been searching for a decade. The concept is amazing with new predatory creatures crossing your path constantly. New challenges along the dense jungle of a colorful and appealing planet add amazing gameplay and many exciting hours, waiting for a new hazard to step along the way. The scenery is absolute perfection, with plant species and other life forms that can interest any person that comes into contact with this masterpiece. On top of that, there is thrilling music that adds the cherry on top. It might look like a simple game, but it will impress you with only a little over a buck. Hands down, one of the best games out there, keep up the good work.
This game is so good and is totally worth $4. It has 30 levels, which eventually get pretty difficult, so I still haven’t completed them. One of my favorite things is that they added achievements for each level and a hard mode, so after I complete them all, I’ll go back to 100% it! One complaint though: the sound. When the blob is stretched back, the sound it makes hurts my stomach. I know that sounds weird, but it’s just something about that particular sound. It’s great sound design, and this is probably just me. Love it anyways! ❤️🤗
This is going to be trivial and nit picking. Fun game. Cool design. Well thought out. Virtually a 5 star game. But.... please show a running persistent counter of the tokens collected. Why is it hidden behind a few taps? Sure, it pops out for a moment in level when you collect, but it’s usually while you’re running for your life. Not exactly a time to take your focus away from the task at hand. And then when you finish a level, what possible reason is there to not show the tokens collected for that level? As it is now, you have tap back to the level you just completed to see whether or not you got all the tokens. Like I said, a minor annoyance that could easily be remedied.
The game is very well made with an awesome incredible and fun art style. I definitely recommend this game to anybody because of how clean the graphics feel and how smooth the gameplay is. The only problem with the game is that the levels can feel just a little bit repetitive and has a lack of content. I think the perfect fix to this would be a level editor. I would absolutely LOVE a level editor and think that it would give the game the last tiny bit of content it needs. This would truly make the game perfect!
This game is super fun, and it has a pretty good amount of content! I’m just past the halfway mark now with the game, and I find myself wishing I’d be able to keep playing after I’ve beaten it 100%. The work of adding an infinite mode may not be in the budget for this app, but I just wanted to suggest it—the visual style, gameplay, and existing art assets would be really ideally suited for it. It would increase the amount of content exponentially for players who love the game and want to keep playing after beating all the levels. Overall I really love the game! Thanks so much for making it. (:








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