Thu May 28 2026
1. Fixed a bug with the Challenge Gate;
2. After collecting 5 ancient tablets, a new interaction is unlocked, allowing players to read the stories of the ancient tablets and unlock the 'Keen On Lore' achievement.
Minishoot' Adventures is one of the most refreshing indie titles I've played in years. Combining a Zelda-style world with the combat mechanics of a shoot-'em-up sounds like a strange mix on paper, but in practice, it is absolute bliss. The controls are incredibly tight, which is vital for a game that frequently fills the screen with neon projectiles.
What really surprised me was the sense of discovery. The world is packed with 'Aha!' moments where an ability you just unlocked suddenly makes three different parts of the map accessible. It has that addictive 'just one more secret' quality that defines the best Metroidvanias. The visual style is crisp and charming, making it easy to read the screen even during the most chaotic boss fights. It’s a pure, joyous expression of gameplay-first design.
Handcrafted open world with no loading screens
Intense bullet-hell combat and unique boss encounters
Ability-based progression typical of the Metroidvania genre
Clean, colorful art style with smooth 60 FPS performance
If you hit a wall or a barrier you can't cross, mark it on your map and look for a nearby dungeon. Abilities like the 'Dash' or 'Boost' are usually guarded by bosses and are essential for reaching the next biome.
Collect crystals from fallen enemies to upgrade your fire rate and speed. In 'Bullet Hell' sections, focus more on your ship's position than the enemies; keeping your eye on the gaps between bullets is the key to survival.
No, it features a large, interconnected open world where you can choose your own path and find secrets.
I really am enjoying the game, great progression and exploration..a winner in my book. Butttt this game is crashing non stop, have had it exit me out of the game 4 times now in the last 45 minutes. Please fix this issue, a bummer to pay for a game and have it failing consistently…really takes you out of the experience when it resets you at pivotal parts of the story.
Super unique mash-up of old-school Zelda metroidvania and arcade-style bullet hell! It sounds odd at first but trust me, it really works! They created a really dense and interesting world, with loads of unique dungeons, secrets, interesting enemies, and surprising upgrades that allow the gameplay to meaningfully evolve. The touch controls are serviceable, but thankfully there is well-implemented controller support that makes the experience WAY better, especially on the harder difficulty. My one tiny little gripe is that that on-screen controls don’t disappear when you connect a controller, and there aren’t any opacity settings for the icons. Not a big enough issue to affect the review, but if you guys read this that would be a great QoL detail to add!
Update: getting towards the end of the game and the buttons are getting really hard to see beyond. When the screen is full of enemies, it’s really hard to see beyond all the buttons for the various powers. Original: This game is great, but when I have a Bluetooth controller connected, menus still often require touch controls and the touch controls remain on screen even while I’m using my controller which is more than a little annoying. In all honesty, this game is as close to five stars as you can get but if you’re playing with a controller, it really puts a damper on the experience.
This I found on switch and it was a great game. It reminded me of Zelda for Super Nintendo link to past. Then I seen it coming to mobile and preordered it. It has to be one of the best games I have played this year. So if you want a really fun game to play on mobile then you should definitely try this and the price is very reasonable. I would have paid $10 for this on mobile. Thanks for making this on mobile to developers and maybe yall can make a sequel or even another game like it in future.
I’d heard great things about it on Switch 2, but finally pulled the trigger once it came to iOS. So far I’m having a blast, touch controls work well enough so far (but I may use a controller once the difficulty picks up more). My one complaint is I wish it supported higher than 60fps. As someone who’s been gaming on iOS for over a decade, higher graphics options that current phones can’t support is always something I want. Makes the games more future proof.
At it’s best moments, this game was fine. But, there were lots of little things that killed my experience as a death by a thousand cuts. A few examples: - Some secrets are mandatory; I spent a couple hours trying to advance only to find out that a button I needed for progression was hidden under a rock - No healing. If you die, there’s no penalty, you just return to base. But returning to base doesn’t heal you, to get back to full health you usually just have to suicide - Bosses have about 7 stages. Each stage is pretty short, but it can get tedious to learn
Very fun and well made game. Two main things that need some work. The controls for boosting feels like it doesn’t register by finger half the time. Other thing and very infuriating is a bug I am experiencing in the 3rd dungeon in which it appears that my key somehow despawned and now o have no way to access the rest of the dungeon and can’t get another one. Completely game breaking and stop my entire run from progressing…
The concept is great. Pixel art exploration adventure but as a twin stick shooter. This has been begging for a mobile or portable version since it first came out. Some of the puzzles are finicky where you have to bump into a cave entrance that you cannot see until you just bump into what looks like a wall. I was stuck for a while because of that. Otherwise very fun.