Sat Mar 21 2026
QoL and bug fixing
If you enjoyed the 'poker-roguelike' vibes of Balatro but wanted something you could play more passively, 'This Ain’t Even Poker, Ya Joker' is the game for you. It takes that satisfying feeling of building a perfect deck and translates it into an incremental clicker format that is almost impossible to put down.
The progression feels perfectly paced—every time you feel like you're hitting a wall, you unlock a new mechanic like Expeditions or a new Deck that boosts your numbers into the stratosphere. The art is weird and characterful, and the 'Jester' theme provides a great sense of rivalry. It's the kind of game that 'ruins' your productivity in the best way possible.
Incremental 'number-go-up' gameplay with a card twist
Break the rules by playing more than 5 cards per hand
Deep ascension system and permanent upgrades
Quirky characters and a dark carnival theme
Unlock expeditions as early as possible. Sending minions to 'Destroy' unwanted cards from your deck is the best way to ensure you always pull high-value hands.
When your progress slows down, trade your progress for Poker Chips with Mary. Use these to buy permanent upgrades that will let you breeze through early stages.
A basic knowledge of poker hands helps, but the game teaches you everything you need to know about its unique rule-breaking mechanics.
There is a lot going on in this game, and a bit of a learning curve. But it once you figure it out it’s a really fun way to pass the time.
I beat the game in about 6 hours total play time. I’m kinda disappointed there’s not much left to do besides rack up higher numbers. Honestly though I had a blast beating it. It was a fun play-through, but I think the boss should get harder each time or something so there is still something to work towards. I’m hoping the game gets updates in the future but I won’t be checking on it. The game could really use some more end game content. Worth the investment? Sure why not… kept me busy during a rather boring workday
Very fun idle clicker. This is the epitome of the “numbers go up” genre. It’s nothing like Balatro, which I love, but this is just a totally different game and core mechanic. Like many idle games, the game expands quite a bit after a while so don’t get too bummed when you think you’ve hit a wall. Things will change and grow. Why only three stars? I love playing this game - for the 15 minutes I can get in before my iPad turns to smoldering hot metal and my battery is already dead. No joke - this is one of the most poorly optimized games I’ve ever played.
The game is pretty fun to play but is short and also has multiple issues with the UI (particularly an issue for players on iPhone). In particular: the menus/buttons are very small which leads to consistently clicking out of them accidentally (a scale slider would be fantastic here). Also, the demolish card function is very difficult to identify separately from the create card function and this leads to constantly deleting cards you want by accident thinking that you are creating them.
I really enjoyed this game. It’s fun and genuinely unique, but it feels quite short — I finished everything in just 1-2 days. That left it feeling a bit underwhelming overall. I really hope the developers release updates in the future with more content and activities. The game could also use better optimization, as my device gets extremely hot during longer play sessions.
After completing the game and obtaining all achievements after 10 hrs. I would say i was entertained. Enjoyed the bells and whistles that accompanied the large numbers. For $5.99, not a bad game. Needs end game activities after battling the jester.
The game is good and fun but I finished everything in 2 day there is not a lot of gameplay