Thu Dec 15 2022
Small bug fixes and improvements.
Free to play is obviously harder than the campaign if you pay but that’s how it is with games by this developer, the best of the best characters or towers and stuff are available for money. It is a bit infuriating at times but i understand it for the most part. Though my main complaint is that they took the same approach as they did in their tower defense game with the dark wizard as the main character and put some of the units behind pay walls. There should be, in my opinion, a level or two where you have free access to the pay wall heroes/units, so that you can play with the unit but have it not count toward any objective, kind of like a sandbox area. For instance, i want to use the dragon but i don’t know if i wanna buy it or not due to their play style, so I would try them in sandbox. Something like that would greatly benefit the developers if they continue with this type of approach, where the stronger towers/units and heroes are behind paywalls, but the free characters still have the ability to complete the campaign. Still a good game though
The Kingdom Rush series, while being creative and fun, is also good because of how simple and straightforward it is. They will forever be some of my favorite games. But Iron Marines (original and Invasion) takes the creative minds at Ironhide and expands it to new heights. The open-world format is a brilliant addition to the high quality strategy games Ironhide is known for, and the fact that you can swap certain units out for other units of their type to adapt your strategy on the fly makes it even MORE enjoyable, and less punishing. There are so many combinations at your disposal, with far more main campaign levels seen in any of the KR games, awesome world and character design, and engaging multi-dimensional gameplay with more layers than in the KR games. It’s no surprise why fans were so eager to get a sequel to the original Iron Marines.
It’s a solid game mostly and definitely fun. Unfortunately the difficulty Ramos up very fast and soon you realize your base game purchase isn’t going to be enough. Yeah they say “the game is designed to be completed without making purchases” but come on… Nobody believes that. Not with the extreme amount of IAPs that play on gamers frustrations. There are things you must pay for now that you didn’t in the first Iron Marines, and there is a tremendous amount of repetition needed to earn credits to buy power ups or supports. I get that they should earn for their hard work making this game, but there is far too much reliance on IAPs. I’d rather have paid $10 for a game with less reliance on IAPs and more content like hero’s who can actually perform well enough to make a difference in battle. Instead you must rely heavily on underpowered supports bought with credits earned from “special missions” played over and over and over. Just balance it out better guys, please?
I played kingdom rush back when it was one of the highest rated flash games on Kongregate. I’m excited the devs are still doing what they do, and making quality games. I never pay for games on the app store, but I’m happy to give them my money on account of all the hours of fun they gave me for free. This game is a cool rts with a spin of being able to choose three units from any one unit produced. I haven’t finished the campaign, but the “special missions” are one off missions that will spawn on “levels” you’ve completed. It’s not too challenging, but enough to not be ez-pz. It has all the detail on the levels and units that I’ve grown to love, easter eggs, and self-aware humor that give a charm you never really find in games anymore. Its a game for gamers, made by gamers. I’d give it 30 stars if I could, supermario style.
I revised my score from 3 to 5 stars; I received a decent pre-order bonus (not on day of release but eventually) which was some credits and helpful drops you can deploy; I was hoping they would throw in a hero for free. No worries though as I am enjoying this one a lot. Ironhide delivers again on the gameplay. Minor criticism is the lack of some refinement compared to previous games in terms of text editing; it feels a little rushed. I’m hoping that comes through in a future patch. Maybe also have a nice sale on a pack of heroes? I am glad to see “Red Dragon” (the “Blue Dragon” counterpart from the original iron marines); if I get both Red and Blue Dragon do I get a “Double Dragon” achievement? XD
My beginning complaints would be the dropgun. Kind of a shame that we don’t get it as a basic ability anymore. Feels like a straight nerf to gameplay. Which is extremely bad for a sequel. You should never take away something without replacing it. And you guys just added it to the item store which imma be honest, most people don’t use that crap. It’s a cash grab mechanic made to get you used to bonuses heavily reliant on repetition to obtain. And this game is worth $2 let’s be real. This is not an upgrade above the original. And it’s more expensive…….if you gave us multiple good heroes and units right from the start instead of trying to make $50 from a phone game that will get you 20 hours of gameplay max……do you lot realize with live service games $60 can get you 1000 hours of gameplay. This was the most blatant abuse of a fan base in recent years. I’m ashamed.
I’d like to say I’m enjoying it right now, and like the new units are all unique. But the problem is why didn’t the old ones stay? I enjoyed the first game and beat it on veteran, and loved almost every single unit the game could offer. But in this one, idk the units don’t feel the same, like all the units no longer have that depth, when the upgrade mechanic FOR each individual unit is just gone. The enemies I enjoyed fighting and that were difficult to fight aren’t here, other than the Raad. Like the fell and ascendar are just gone. I get you can play as them, but you have to pay money for the periphods or whatever you call them. All in all at the end of this rant, is basically this game is good but alot of the things I liked about the first one ESPECIALLY the old Federation units are gone.
I loved the first iron marines. Paid for one hero, played it through to the end. This one immediately threw me for a loop with the map navigation screen. Its not super intuitive, it’s divided between planets in different systems that have campaigns or side quests, and replaying for additional challenges or xp is relegated to a ribbon navigation at the top. I still don’t entirely get it, and so I dropped the game for a few years while Kingdom Rush games kept me busy. Also - the units and heroes, bought as bundles, are still kind of pricey compared to their other offerings. I highly reccommend buying one or two heroes, maybe spring for the units bundle, as I find the Ironhide games are usually a bit more fun with all the units/towers and a few extra heroes unlocked.
In all honesty, I had not heard of the franchise before I was to review the Iron Marines Invasion on PC.
Sportskeeda Fri Feb 07 2025
App Store Description. Discover and conquer countless worlds across deep space. Unravel a story full of challenges and threats that will lead...
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