Mon Sep 04 2023
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
This game is really great but there are a few concerns with it, the first major concern being that you cant start the next wave until all the enemies are defeated on the current wave. it would be really nice for when you have a solid defence already built to be able to spawn in multiple waves at a time as it gets boring waiting for all the enemies on a current wave to die. a few other problems are that you lose your building plans when you die so you have to lay them out again, and this also happens when switch to build something else already laid out. My final issue is that you cant switch to fighting without cancelling all building plans. other than that however this game has greatly improved with the updates and I am very happy with how the game has turned out. The level design is different enough between every level to warrant playing them and the unlock tree is a great addition that rewards collecting rescources. all in all great concept for a game that really works. Im looking forward to see if there are any new updates.
The game has good graphics, but is poorly play balanced. The dev wanted to challenge a few, but at a cost of frustrating the many. My time is more valuable to waste it on something that isn’t fun. Players will spend hours micro managing their resource collection and defense system, which will be destroyed by an overly powered guardian that can attack from the limits of your attack and quickly destroy your defenses. After countless hours and many attempts, you will eventually struggle and defeat the guardian and capture the sector. You would feel a sense of accomplishment, but it will be short lived. While playing the next sector, you will receive a message that the hard win you spent hours to obtain was lost without your attention, despite adding formidable defenses (impact reactors, cryo fueled meltdowns) after your win. No fun! Sectors with few resources (easy sectors) are attacked after you leave the sector and require resources from other sectors to even try to regain. The enemy difficulty needs to be lowered, and/or a mid-play save option. Attacks on sectors without your attention should be put on hold until you enter the sector…losing without fighting is not fun. 5 cryo fuel meltdowns hitting an air guardian still fails. At the same time, 5 tractor beams won' pull the same air guardian to your row of cryo enhanced thorium tornados. If these defenses don’t work, why try?
One that really seems like it shouldn’t be available on mobile, a genuine full PC title. Here, you’re getting one for $0.99. Pros; - Great, ramping gameplay. You can go to new areas and unlock new things at your own pace, and it isn’t difficult to do so. The unlocks make the game progressively more complex, and as you advance to new features and master old ones, you’ll feel like you’re really accomplishing something. - Satisfying construction. Using the pause function to assemble a huge base, and then watching it all get realized is... bliss. - Aesthetic. The pixel art has a great feel to it, and watching the smoke come out of your mines as the conveyors carry around metal is wonderful. - NOT A PHONE KILLER Most mobile games these days, even ones as simple as pong, SLAUGHTER your battery life... Luckily for you, dear reader, this game doesn’t even make my phone get warm after an hour+ of gameplay. - Multiplayer AND it’s multiplayer! What?!!? - Great alt-tab functionality When playing single-player, you can go do other stuff and come right back, the game will remain ready for a while, and it autosaves constantly just in case! Cons; - Placement system I disagree with this one, since I kinda like it, but if you have big fingers my two friends who I got to try it said that it felt clunky since they couldn’t see under their fingers while queuing placements. - Good If you’re lame, you won’t like it... ¯\_(ツ)_/¯
I only have one thing to say about this game. ITS BLOODY AMAZING! Despite only having it for just over a week I’m already hooked it’s that good. However not but the next day after downloading it I found that I couldn’t join any of the servers as they were on version 122 (for mobile) and I am on 121. I had originally figured that it would be the usual day or two after the update to the servers before I would receive it as well. That update has yet to arrive almost 5 days later. This could just be bad timing on my end or that this might be the usual schedule. Aside from this slight issue it’s a great overall game. Great graphics, great community, and most importantly, creative. I honestly see this game some time soon reaching the popularity of factorio, however despite the fact that the game is basically in early release and things are still being added in and changed I don’t think this game will ever TRULY be finished like for example Halo. P.s Sorry for the long review but I’m not good with words. KEEP UP THE GOOD WORK!!!
Ok, I’ll start this off by saying this game is a full fledged, time consuming Game. I’ve probably put hundreds of hours into this game and there’s so SO much content. The main tech tree is time consuming but satisfying to slowly upgrade your weapons and reach new machines. If you’ve heard of factorio it’s something like that. If you get bored or want to tweak stuff, there’s a mod menu with dozens of mods for ease of life. I recommend 2x conveyors, it make it feel far better paced. There’s dozens of levels with ranging levels of difficulty and materials to mine. Also offensive levels where you have to build an army to take over a level. Overall: if you’re looking for a pretty complex factory base builder base defense game you can really sink your teeth into, this is the perfect game for you.
This game is a lot like Factorio, with the base-building, resource gaining, production, etc. The main difference is that this is faster-paced since it revolves around combat, where Factorio revolves around expanding production. Right now, after a certain point, you can’t really progress more, since for example, shields can barely be upgraded. I think there should be a way to upgrade those because at extremely high waves (200 for example) they get instantly decimated. However, the game itself is very fun and addicting, and it has mod support, so that shield issue can probably be easily fixed by downloading a mod. I highly recommend this game, because it’s incredibly fun and it only costs $1 (no micro transaction bs). It’s also open source, so you can follow the development of it and contribute if you want!
I NEVER do reviews, especially game reviews. Ive maybe done 3 in my entire life. But this….this game….id rate it 6 stars if i could. Every once in a while a great mobile game comes around, but very rarely do they pack this much goodness in the game. I wouldve easily paid $10 for it. The campaign is long, the controls adapted from the PC version actually work, which is very rare! There are a crap ton of mods, easily browsable in game. And its got every amazing aspect of tower defense, base building, upgrade tree, etc. I cannot say enough good things about this game. Its like, remember back when you were a kid, you found a game and its almost this sense of freedom because now you can have fun playing no matter where you are? Im getting that feeling again. Church is gonna be a good time today! Haha!
so I’ve been playing Mindustry for the past month and I like how there’s sandbox mode and survival instead of one main thing but a few things I wanna ask are, first can you add a feature that removes the sandbox things or keeps them but adds an option to make all the guns/towers to be automatically loaded when you build them so you don’t have to put down a million item sources. Second, instead of having to go to the discord on mobile make it so there’s a workshop type of thing kinda like steam workshop or something anyways this is a super good game with a cool concept and it’s worth the money so anybody that’s not a developer that’s reading this you should get the game. ΘιΘ U
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to...
AppAdvice Fri Sep 29 2023