Tue Aug 21 2018
This app has been updated by Apple to display the Apple Watch app icon.
Features
The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance.
Fixes
If a party member is dead the game should not crash after captive villagers leave.
In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
In multiplayer, games should not crash while on the arbitration screen.
It should be possible to sell a quantity greater than one of rings or similar equipment from a container.
The iOS Export Character UI should use the Icewind Dale Character Extension.
In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang.
You should not be able to dual-class if the requirements are not met.
Restoring the Elven Shrine quest should show as a completed quest when finished.
Result of single combat with Presio should not be said by party leader.
Color choices sliders should not lag when dragged.
In iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session.
The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name.
Localizations
New Priest of Tempus dialogue should not play in English for languages with localized audio.
In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text.
Italian voiceover should not be missing for Heart of Winter player soundsets.
Turkish text should not be different if the party leader is female.
I love playing this game particularly on my iPad. However, about three chapters in, my thief stopped wanting to use his bow from a distance and standard charging mobs before he would fire an arrow, making him basically useless. I tried changing his script and that would fix it either. This is mentioned as a bug in the computer version but, since it is iPad, there’s no way to manually fix a character script. Please fix this melee bow bug.
I am obsessed with dungeons and dragons lately and this game is the perfect fix. I even prefer my iPad version over my console version, although the original PC is still the best version. This version is streamlined for mobile and they did a good job with it. I love coming up with different party scenarios to try and then making a run thru the game. Even though I have most everything memorized by now there's still something so comforting about these games, including Baldur's Gate 1 & 2, etc. I never get bored or tire of these games and it's a must they remain on my tablet. I highly recommend any of these games.
I was really excited to get started, but my heart sank when I found out there’s no way to set the facing of your party formation when moving. In the original you could accomplish this using right click + hold to move. On iOS right click is long press, but a long press + hold pans the camera instead. Setting the facing of your party is extremely important for tactics and for navigating tight spaces. Without a way to do this quickly, the only way is to move each character individual—very cumbersome for a 6 man party. Because of this lack of just one feature I can’t give it more than 2 stars. It is that important. I’d rather lose the ability to zoom the camera than to lose the ability to easily set party facing
The toggle for the highest difficulty mode, Heart of Fury, is still broken and has been as long as I’ve had this game. It does not matter how many times you put it on this difficulty level, it will reset to the next difficulty lower than this each time you reload the game. It also does not always take place immediately, you have to pass through a zone for the difficulty to change after you flip it back. This is a real pain in the rear. In addition, it sure would be nice to have the ability to add custom portraits on iOS like Baldurs Gate or Neverwinter nights. The number of portraits that come with the game is pretty limited.
I have not had any technical or other issues I see in some reviews. What I like most about this game is that it is one of the only games I can find that you can roll and design a multi character party. 6 characters of various classes. Nearly every game on IOS like this is one character only….i much prefer having my own characters making up a large party. Game is actually 3 “modules” in one. There are 2 larger adventures and one shorter one. Love everything about it.
Plays great, the touch controls work well. I love most of this type of games (baldur’s gate 1 and 2, divinity original sin, planescape, etc...) and this one does not disappoint. Got it for 5$, and not disappointed whatsoever. I didn’t play the expansion content during my main story play through, and regretted it, since that would leave you higher level and with great items for the main quest. It still played well after, though.
Very disappointed with iOS IWD:EE version being behind all other platforms which prevents any actual “cross platform” play. There aren’t any discussions on Beamdog Forums regarding this nor any information on a forthcoming release. I’m a reasonable consumer, and I understand all of the amazing projects Beamdog is working on, but info on an estimated 2.6.6 release for iOS would be great. (Cross Platform was the main reason I purchased this game for my iPad, so please don’t make me regret this purchase…pretty please with a Miniature Giant Space Hamster on top!)
I would like to start off by saying yet another great emulation of a great game. This is going to be my first full play through and I’m trying to connect with my brother via online multiplayer however, I am unstable to connect or even find the game. I am on iOS he is on Mac. The description calls out “cross-platform” and both devices are listed as compatible. Not sure what the issue is but will stay 3/5 until the problem is resolved. If it is just my ignorance on connecting I will apologize.
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