Wed Feb 11 2026
ADDITIONS
• Few new german commanders: Wilhelm List, Maximilian von Weichs and Georg von Küchler.
• River generator both in scenario editor and in random scenario generator.
• Railroad generator both in scenario editor and in random scenario generator.
CHANGED
• Improved scenes unloading speed (especially noticeable on large maps). Brought it down from 13 minutes to 30 seconds on a 900x700 map.
• Aggressive propaganda policy now properly gives you +30% turnly manpower growth.
• Operation Overlord standalone scenario channel islands ownership (should have been Germany, not the UK).
• Europe 1942 standalone scenario: added missing commanders.
• M4 Crocodile is now marked as Prototype.
• M4 Crocodile availability date has been changed from early 1942 to early 1945.
• Churchill Crocodile availability date has been changed from early 1943 to mid 1944.
• Partisans spawning was uncapped, it is now capped so that the total amount of partisans spawned in one turn cannot be higher than the total amount of occupied cities (if there are 5 occupied cities, then a maximum of 5 partisans will be spawned).
• Support fire logic has been tweaked a little so that potential supporters will never support attacked unit when the distance between the attacker and the attackee is greater than the potential supporter range of attack. Vanilla behaviour remains unaffected, this really is a fix for modded games where an AT weapon with a range of 1 would support a friendly when attacked from 5 tiles away by a unit with high range.
FIXED
• Mountaineer trait damage bonus not properly applied in proper cases.
• Potentially fixed a rare occurence of timezone/local computer clock issue resulting in possible login into multiplayer but then being spammed with 'you need to be logged in to perform this action' messages.
• Online PBEM game giving 'player mismatch' error message when a new player was being added through event(s) in the game (such as Vichy France creation upon France's capitulation).
• Partisans spawning was not checking for max unit purchase cap.
• Out of fuel range area calculation for planes was wrong.
• Out of fuel range area for planes was not taking into account carriers or carrier compatible planes (only checked against land airfields/reinforcement tiles).
• Player swapping seats/nations in PBEM online multiplayer games in some specific cases.
• Next human player panel showing up in online PBEM multiplayer games between players.
• Income modifier setting resetting itself between custom campaign scenarios leading to 0 income (both start and turnly) on second scenario and onward of custom campaigns.
• Custom campaign scenario choice had the '.sav' extension shown on the UI.
• Clouds spawning but never clearing themselves when zoomed out max with the camera (resulting in serious performance issues after a long time if not zooming back in again).
• Infinite campaign commander XP when completing a scenario, saving, loading, completing again, etc.
• Many server-side fixes, including logic issues and email deliverability issues/blockage by some providers (gmail, yahoo...).
• Unit purchase limit was not properly updated when you used the 'spawn units in VPs' in the map editor. It could bring you above the limit.
• AI freeze during policy picking when modding the game (very specific, edge cases).
• Units spawned through events would have 0 manpower value assigned and 0 morale.
Love this game ! This is the closest thing we will ever get to panzer corps on iPhone . You are doing AMAZING work ! However I have one issue (thus why it’s 4 stars ) On the new iPhones with “Dynamic island “ (D.I.) the D.I. Takes up a good portion of the menu on the side when playing . I don’t know if you guys can do anything or add a option to move side bar around or something cause it’s a giant pain . Again this is not the developers fault and I will 100% continue to support the game with DLC or any purchases I can make ! Keep up the amazing work.
I tried giving this a solid run through several of the maps and the German campaign. Nearly every time I ended a round the app crashed. In the middle of several dozen turns, the app crashed. I’m currently running a Pacific map playing team Japan. After every end of turn, the app crashed. In fact, I’m trying to advance beyond round five and can’t because it crashes at the same point every time as the AI teams are taking their turns. I literally cannot advance this game any further! I’ve tried replaying the round from a previous save and still had ten straight crashes right after AI Netherland’s turn! So why 2 stars? This game actually has a lot of potential. The AI doesn’t make moronic decisions like many other strategy games. In fact, I’m curious as to why exactly the game crashes when it does. It’s almost as if it’s overtaxing the iPad’s ability to compute what the AI is doing. Some of the other crashes appeared to be graphics related. I love the unit options and realism. The prices are a bit too high but it’s within tolerance. The terrain and weather effects are also great. I tried the upgrade option a few times and couldn’t figure it out. There are too few menu helps. With some fixes, this game can be the best of the turn based strategy games. Please, please please fix the crash problems for the iOS platforms.
So the game just came to mobile so I can't be harsh. I have a feeling most of the things Im going to say will be fixed at some point so, its just a friendly reminder. One thing Id like to see added would be a help bar. This is due to the fact that I have no idea how to resupply. What the "help bar" would do is to help players get more comfortable witht he game. Everything included would be from simple movements to complex things you have added in your game. It could festure the how resupply works to how certain terrains effect troops. I see the bar on the side panel with the icons but, all I see is "no cost" and nothing happens. I think it would also benifit to new players of TBS and bring more people to love the game. Another thing is that the AI won't do their turn. Usually stuck looking at one unit for awhile and I have to restart the load for it to work. Other than those things I have no complaints on the game. It is a master piece and just as good as any Easy Tech game Ive played. So hats off to you for making a greating game. Thank you for taking your time to read my comment.(Sorry I know this is just a repost but I added more detail to the help bar I couldnt find your email)
I just got this a few days ago. The play balance is not historically accurate. And, if played over a number of turns, becomes very lopsided in favor of the AI. I am playing the Italy 1943 campaign, and I notice that the refurbish/resupply points for the human player (USA and Great Britain in this case) are very low (200 to 600) while the axis are generally 2000 (Germany) to 6000 (Italy) per turn. What this invariably leads to is constant regeneration/healing of Axis Units, while allied units are not provided the same luxury. Eventually this leads to the axis player generating an overwhelming force. For example, at least three battleships, and numerous paratrooper units. In reality, the Italians had few such units in real life. And, if I remember correctly, the Italian Navy was pretty much non existent in 1943. Also, the Italian Air Force, over a number of turns becomes a dominating force on the battlefield. So much so, that the play balance is so lopsided that the game becomes a no joy. My recommendation is to re-examine the refurbish/resupply per turn for all players, both human and AI to reach a more balanced battle. I played both the normal and hard battle settings. Addressing this issue will make this a great game.
The mobile version of the PC game HoS is incredible. It feels like a PC game, but it isn’t. The developer seems to be very active and working hard on this game, the strategy is very good, the AI can be historically accurate or act fictional. An example is the Soviets, which when they have this setting on, their policy is scorched earth. This detail makes the game more challenging since you need important points for cash to get more units. The AI doesn’t make dumb moves frequently, and you have to watch out for supplies. Though, I really like effects and the game doesn’t have much effects except for bombings on victory points, smoke, and the destruction of units. I would like to see when a unit dies, corpses or vehicle remains stay visible. This may be a little too much work but I’d like to see this detail. The game is extremely replayable, and is online/offline. Anyways, this is a good game.
This game looks like it is probably a lot of fun on a PC, but as a mobile app I am finding it frustrating. The manual seems to be written for pC as it implies that there are a number of key binding actions that are supposed to be used in the game. However I have no clue how to do these actions in the mobile app. For example, there is a key binding listed for “repair unit.” How does one do this on the iPhone version? I have tried parking damaged planes on friendly airfields. No repair. Anchoring damaged ships in friendly harbors. No repair. Redeploying. No repair. I would recommend steering clear of this game as a mobile app for now, but the developer seems like a conscientious guy so perhaps in the future he’ll get these limitations hammered out. Perhaps he merely needs to write a more mobile-friendly set of instructions. TLDR: avoid for mobile use atm, possibly an epic game in the future.
A few tips and improvements: I can't give you five stars for these reasons, but the game itself is a good one. The problem that the Apple version of the European map will flash back after opening the map needs to be solved. I remember that this problem did not exist in the previous version, so I believe the author can definitely solve this problem. This is a suggestion to create a folder dedicated to this game, similar to the archive mobile version of My World, so that the mobile version of the real implementation of module loading and unloading can better combine multiple, now the mobile version of the module is just a decoration, can not be imported, I hope you can solve these problems as soon as possible
Great game been really enjoying the new update, except now it seems the AI is constantly trying to naval invade, which in a standalone scenario isnt so bad when i can modify my money production, but in a campaign focusing on land operations it gets to be a massive pain. Forcing you to invest into a significantly larger navy, occupying all tiles next to water, or purchasing defense's. All of which are extremely expensive, taking away funding for offensive operations. Also coastal guns can only be built around harbors and harbors cant be built at all. I would suggest either allowing coastal guns on coastal tiles or allowing engineers to build harbors, as they can already build airfields and factory's.
This rough-edged indie wargame slipped under our radar, but it's good enough that we felt it was worth coming back to.
www.wargamer.com Mon Jun 28 2021