Mon Dec 18 2023
Gameplay
- Fixed displayed duration of the Engine Disruptor weapon effect when used with the Tactical Weapon officer ability
- Fixed Prag Mah beacons displayed incorrectly with the Pirate transponder
Interface, Graphics and Sounds
- Fixed a blocking bug that would occur when the player had no more fuel and too many officers at the same time
- Fixed ending bosses exhibiting regular human officiers
BugFix Major
- Fixed a bug that prevented players to receive the Hammer class battleship when finishing chapter 4
BugFix Minor
- Fixed a misplaced mask in the Intel Broker tutorial
- Fixed some translations
- Other various bug fixes
Dear developers, the game is experiencing very frequent crashes, mostly during battles when multiple units were individually selected for different targets. Please do a hot fix on this since certain events (Dual enemy ship encounters or triple like the final chapter boss) are utterly unplayable due to reloading from the start, if this cannot be fixed, please consider adding an auto save right after one of those fights during the encounter, thank you! Edit: The game crashes when double tapping a unit on the battlefield, so far it yields an 100% crash rate, additionally, squadrons like parasite, juggernaut will also cause game to crash when using their abilities. When more than 5 or more squadrons are engaged in asteroid terrains, the game also seems to crash too. Also, a few times the game crashed when the enemy is using ship weapons against my squadrons. Hopefully this helps, I’m still testing to see if there were other crashing triggers.
Really love how they make you feel like a starship commander and the storyline so far, and I’ve only finished chapter 1! A few things keep it from being 5 stars. 1. The graphics feel a bit small and are sometimes hard to parse, I can’t imagine this playable on a smaller screen than 11”. Would love some kind of zoom when selecting tiles, even just a little would help a lot. I don’t need to see both ships when I’m telling my drones where to fly for example. 2. Some of the pixel art doesn’t seem to scale down right, like the terrain on surface missions looks like a mess of pixels, I tried the PC demo and they were clear there. Not sure what resolution this is running, but give us a higher resolution level for iPad pros! 2. The controls are mostly well implemented, but I can’t figure out how to cancel ship weapons without restarting their timers, and I’ve accidentally bought things in shops because I swiped too slow since there isn’t a confirm box there. Little things like that are frustrating. Overall though I recommend this game to anyone who enjoys spaceship combat, strategy, or who loved FTL. Can’t wait to play more!
Bought the game a couple days ago and I love it. The combat flows and scales nicely depending on what difficulty you pick. The story and lore is a slow drip with an interesting twist. I only really have two complaints. Every now and again the game boots me out when I’m about to win a fight and will continue to do so if I approach it the same way again and again. It’s not a big deal on a lower difficulty as all I have to do is change my tactics, but on a higher challenge it’s a nuisance and makes quick runs demoralizing as this bug is more common than I’d like to admit. My second is the length of the game. This game is SHORT. A handful of hours and you’re done. It’s a bit disappointing giving how much attention went into the world building. I feel an expansion would give this game the time it needs to feel even better. If you like post apocalyptic Sci-fi this game is an easy grab.
I hate long-presses. This game is a lot of long-press and tap sequences, for little reward. Annoying. My hangar has two ship slots. Filled. Lets change deployed ships. Tap “squadrons”. Expands that command area. Tap a ship. Details come up. But the list of replacements doesn’t. Even though there is plenty of room. Tap ship in hangar again, maybe that will give option to replace. Nope, closes the detail popup. Long-press ship dock. That removes the ship. Doesn’t bother to open the list of undeployed ships! Click empty dock. Finally get ship list. Tap one. All that happens is details popup. Seriously?! Gets worse in battle. Because I frequently need to long-press dock-with-ship, I accidentally long-press a long-range weapon that has been charging for ten seconds. Instantly undeploys, without any warning. Fine, time is stopped, so do the multiple steps needed to get it back. Of course the 10 seconds of arming starts over. Land on planet. Watch a sequence of random events that you have no control over. Having fun yet? No. Uninstall. Story is mildly interesting, so I gave it 2 stars.
I downloaded this game because of the App Store recommendation, and I was not let down. The visuals and story are mysterious and interesting and the music is great. I love how some elements are clearly influenced by other science fiction games/films/books such as the intro cutscene, which appears to be heavily inspired by The Matrix. The combat takes some getting used to, partially because I have not discovered a way to review old tutorials, but once you gain a basic understanding it becomes much more fluid and engaging. One suggestion: I would greatly appreciate if you make it so that you can select a ship’s target/route before it actually spawns on the battlefield? I find it annoying to have to pause the action to place the squadron, unpause to let it spawn, and then pause again to select enemy squadrons or systems.
• Story Engaging (No long wall text) that assault eyes like some games. Very well written, easy to follow.. deep story w/ linear conversation tree mechanic - meant to give you deeper understanding of story, by asking questions. Which you will ! • Onion layers here with the depth of... - Ship Abilities - Officer Abilities - Cool Down Abilities - Rock, Paper & Scissor Mechanics (a classic game mechanic) • Beautiful Art Work (I’m screen capping all over the place) so I can save as wall paper on my iPad Pro 12.9 • Mixture of Turn Based Tactics & Real Time Strategy. Civ 6 -meets- Rome Total War? In regards to mixing these two cadences. • Compelling, mysterious atmosphere. It will pull you. • I’m that one strange person, that could never get into FTL, and I tried. Crying Suns does not have FTL vibes to me. It’s own thing in my eyes. Crying Suns gives me XCOM vibes for whatever reason. I’m still learning this game, about 4 star visits in.. but I had to give this game a 5 star. I’ve been a NON free to play gamer for over 30 years. I know my way around the block - This is a premium gem. My only wish... in the future it receives PVP. I would love to test these tactics & strategies versus human minds!
The story kept me engaged enough to finish on easy. But the combat is not much fun. When I was done on easy I went back to try the game on normal. Even when you get some synergy it’s just not very satisfying. The ships should not be called “battleships”, they don’t have hardly any capital ship weapons just anti fighter guns and the whole combat revolves around a rock, paper, scissors of different fighter types. The graphics would have looked great 20 years ago but I’m not a huge fan of the “hey let’s go retro for the graphics” look that is popular now. Though some of it is attractive, like seeing an enemy ship blow up and some of the artistic cutscenes. Also, long before I finished the game I was already seeing many of the same NPC stories repeatedly. The game needs: Battleship weapons More of the random story content A better combat system I will continue to try the combat on medium but it’s really not feeling fun now that the story is done.
There are five chapters and three sections for each chapter. As you go along you collect scrap which is used for upgrades. You also need to collect fuel which is also used for upgrades. The dumbest part of the game is that after each chapter you start the next chapter completely from scratch. You don’t have access to anything you collected besides maybe an officer (still can’t figure out how they determine that non-sense). If you die during the chapter, yep, start over from scratch. And then to top it all off, a lot of “missions” are a coin toss but good luck coming out ahead even 50% of the time. This has to be one of the lamest, most frustrating games I’ve ever played and I wish I could trade it in or at least snap the disk so no one else has to deal with my mistake. The reason it gets the one star instead of zero, is because the story is somewhat engaging. Good luck trying to get through it though.
Crying Suns is an indie sci-fi roguelite often compared to FTL: Faster Than Light, but that's only half the picture since the game also...
Android Police Wed Jul 29 2020
Crying Suns bills itself as a tactical rogue-lite, and bears no small similarity to the high-stakes spaceship management sim, FTL.
PC Gamer Tue Oct 29 2019
Humble Games, creators of the Humble Bundle, is working together with Alt-Shift to bring Crying Suns, a new indie rogue-lite game,...
Bleeding Cool News Wed Jul 29 2020
Crying Suns is cut from the same cloth as a game called FTL: Faster Than Light. If you're aware of Subset Games' sci-fi roguelike,...
Gamereactor UK Fri May 29 2020
The game was released on September 19, 2019, on Windows and macOS, and on June 25, 2020, on iOS and Android.
TheGamer Thu Apr 29 2021
There's something compelling about ironman play-throughs and rogue-like games, where one misstep can ruin your game and force you to start...
The Arkansas Democrat-Gazette Mon Mar 29 2021
Here's 7 great tips which will turn you from a struggling strategist into a competent commander in tactical roguelite Crying Suns.
Big Boss Battle Fri Nov 29 2019
What is it? An FTL-inspired roguelike with a lot of story. Expect to pay: $25. Developer: Alt Shift Publisher: Humble Bundle
PC Gamer Tue Oct 29 2019
Crying Suns is a solid story-driven take on the sci-fi strategy roguelite.
Cultured Vultures Tue Oct 29 2019
Humble Games has announced that Crying Suns will be getting one final update, as they have named this one Last Orders.
Bleeding Cool News Thu Jun 29 2023