Mon Feb 13 2023
It was sometimes impossible to enter your profile name on some devices.
To solve this issue, the save files are now automatically created at the first launch of the application. No need to enter your name anymore.
I'm really sorry for the inconvenience.
Don't hesitate to send me an email if you encounter other bugs.
it did serve a purpose and was fun to unlock the characters and some challenges. but what’s annoying is that on the journey mode which has the potential to be so much fun. Zero explanation to what increasing and decreasing the values actually do in game. i’ve tried a mix of things and they are all impossible because not one thing makes sense. does increasing the quantity or the loot a good or bad thing? does increasing loot quality mean there’s less quality or more or rarity of items? does it mean i’ll find less or more lol. hopefully they can add some explaining
I just happened to check to see if this developer had come out with any new games, and was super excited to see he just came out with this one! I have played all the other games by this developer in the past, and they are always clever and well done. They’re also always priced fairly with no ads or IAP. And the file sizes are small and they don’t drain your battery. And they always save your progress so you can play when you have a short break. Everything is done right. The tutorial is excellent, and this game is quick to learn so you can start playing. It’s a really enjoyable mashup of card game and dungeon crawler. I look forward to playing this more and more. There’s lots of variety and replayability here. Thank you developer for doing such a great job and monetizing fairly too. The App Store needs more good guys like you. I highly recommend this game!
This game has a problem that many roguelikes share, which is that some of its “difficulty” arises from the statistical risk that it might generate a board which is impossible to beat even with perfect play. At lower levels of difficulty this is acceptable because it’s reasonably rare, but in some of the game modes, and with some of the characters, particularly the extremely imbalanced/gimmicky ones, you’ll find yourself losing because of an impenetrable wall of damage that no amount of preparation can forestall. This is frustrating. The counterpart to this is that the RNG sometimes produces games that are arbitrarily too easy, even at a higher difficulty setting. Victories achieved this way are unfulfilling. That feeling of unearned victory bleeds over into a suspicion that all of the victories were due to flukes. The interplay of the various game item cards encourages a range of play styles and makes each character feel unique, which is nice. The corresponding downside to this, which I think others have pointed out, is that you are often at the mercy of the RNG and you will wind up often using one or two default strategies based on the first couple items you happen to get. Overall, this game is not particularly difficult. I got to 100% completion on this game in about 3 weeks of casual play. I like the game’s visual style, and it has a fun dungeon-crawl-throwback aesthetic.
It’s a low commitment game that was thought out quite well!! Been playing it for a number of weeks on and off. Again… very well thought. I like it. I do see there is likely going to be a cap here at some point. But it’s a loose cap, Unlike a full-blown campaign though with a clear end. Good play. Would certainly buy again and I recommend to friends. I have had no issues with gameplay or software bugs. And I note to developer—I really love the different challenges. I think it lends itself to different people’s game preferences.
Overall the game has good meat on its bones but the power ups you gain throughout the levels feel disconnected making a "build" feel more like luck than anything else. You can go half a run without selecting any power ups with synergy and the even having tons of money to buy entire stores at once won't help. That said, some may find it fun enough to skip what feels like a luck-based upgrade system every run.
This game is delightful; a small, easy-pickup way to crawl through some dungeons and off some baddies … The art is great, it starts off pretty easy and walks you through how everything works, and then starts to get more interesting as you acquire more characters (with unique abilities) and start stacking cards that enhance your actions. I’m really glad this has a nice format for iPad; it can be used in landscape mode (which I love) since I usually have my iPad with my Magic Keyboard. If I had one request, it would be to enable “iCloud Syncing” between devices … I usually play this game on my iPad, but sometimes, when I’m out an about, I’ve wanted to play this on my iPhone and pick up where I left off — and that functionality doesn’t yet appear to be supported. Beyond that — this game is a steal for only 2 bucks — get it!
This game is like a mini version of slay the spire at such a great price. There’s a ton of randomization and unlockables. The first few runs will end early but keep on playing and you’ll eventually figure out what you need to smash your way to victory. The only bug I’ve found is sometimes when killing all the baddies on screen it will make the screen go black for a second—-I guess to reload new cards. Not sure if that’s intended but it doesn’t break anything either.
I don’t usually write reviews but a reasonable priced, thoughtfully designed, and really fun game without microtransactions is worth a great review! I really loved this game, and there’s a surprising amount of depth to the card system, a variety of characters, and lots to discover! I hope the developer releases additional content: I’d love to shell out a few more dollars for an expansion :)
GameCentral takes a look at the month's most interesting mobile games, including a new Tomb Raider game and a fun Vampire Survivors clone.
Metro.co.uk Sat Oct 28 2023
Two Tiny Dice is bringing us Pyrene next month, a rogue-like deckbuilder dungeon crawler coming to PC and Mac this September.
Hey Poor Player Fri Mar 28 2025