Tue Jun 25 2024
New chapter in the Lost Archives section: Archive VI - Mother
- 10 new challenging levels
- New gameplay mechanics
- New highscore leaderboard
- Minor improvements and fixes
After getting through the tutorial and finishing the first section, I have to say that this game is absolutely beautiful for a mobile game! The art style is unique and not seen in too many games nowadays. Gameplay is fun and unique compared to other games in the genre. Just on gripe with Hyperforma is those lasers that go along the sides of the level as you turn the cube. I feel that they are a fine challenge but while you're focused on the center they always seem to appear out of nowhere and reset you. Since there is an option to remove them that is not going to stop a 5 star rating. Maybe make the lasers easier to spot and not move around as fast. Excellent game overall and I hope to see more content added in the future!
I recently bought the iPhone XR, and this game is amazing, and a real refresher from the linear pattern of mediocre mobile games. It embraces the platform of touchscreen excellently while still feeling fresh and having exquisite graphics. You all are truly geniuses and I love the work. The plot leaves a lot of room for interpretation. The graphics reflect the setting. The interface entities seem moving and breathing while still being mechanized and inhuman. It’s quite the challenge but it compensates by giving generous abilities. Highly recommend to anyone wanting a break from the mediocre hack-and-slash mobile game. You all please continue to make amazing games and remember “Don’t listen to your critics. Listen to your fans.” —Micheal Scott, “The Office”
The mobile phone as a platform for games is unlike any other medium, requiring direct touchscreen input and gestures to control your experience; a medium that, while immersive, is not often exploited to its maximum potential. Hyperforma is an exhilarating exception. Two dimensional movement— three dimensional puzzles; with mind boggling puzzles, polished graphics, and mechanical beats, Hyperforma is a challenge at every level of the game. I’ve only spent a few days with the game, and it already scores as high with me as other mobile titles like Infinity Blade and Monument Valley in terms of ingenuity. If you’re looking for a very challenging but well polished game, Hyperforma won’t disappoint.
This beautiful game has the atmosphere of the mobile game “transitor”. With the colorful gameplay and the soundtracks put together makes this gem a hit. Controls are simple but hard to master if your not on time/point with changing the forms and dodging laser beams. The story is very very interesting once you get the message that’s subliminal, it had me focus on what they were saying along with the creepy sounds when reading/clicking dialogues. It will catch your attention because it is almost like your playing brick breaker which is a legend game. 5 stars to this guys!!
“I had to say that: I love your game ❤️📱👍, it has a hacking vibe to it as well a brilliant puzzle game, but me a fan to your app / (game) really wants to see where the story goes into place, and I can’t wait for when the update is out very soon, I hope you can understand that you have made an amazing (gameplay - story) for your work”. “I also hope you have new ideas 💡 for more awesome games just like this one in the near future of your career and I wish you the best of luck 💻📱😇🙏, 😎🤘🔥🔥💯🔥🔥📱🌎✌️”. (From: Newvan720)
First of all I have to say this game has incredible sound. It is a lot of fun and really nice to see a fresh idea on the App Store for a change. I also love not being assaulted by ads at every turn. If you are looking for a nice game for travel and relaxation, this is it! Another consideration I would put out there is that it is extremely long. They don’t shortchange you and there’s lots of levels. Definitely give this one a try, there should be more like this on the App Store!
So the developers’ intent was to create a multi-dimensional brick-breaker set in a sci-fi world. Alllllmost made it. As enjoyable as the game is at first, there’s a mechanic involving multiple insta-death objects surrounding the field. These rotate around the field perimeter in response to your inputs. The problem is, this is a lousy mechanic to have when the goal is to break blocks with conditions. Your focus is on the center of the playfield, not the edges. When you need to also constantly scan the perimeter to avoid running into these insta-death objects, the game becomes a chore rather than entertainment. Especially because they are often very hard to avoid - nothing worse than starting a level to immediately run into one on rebound. Either lose these entirely, or give us the option to turn them off. I’m writing this after closing the game in frustration at the end of only the fourth level with two of these death objects in play. Let me play the game - remove this crappy mechanic that actively prevents me from engaging. Thanks.
I’ll just make this easy and quote myself: “An absolute mess of vague power-up applications that only serve to subvert any sense of strategy. There is never any notion of using a particular ability at any one time as being more advantageous over another, which allows the player to use them arbitrarily with no sense of purpose. This leaves a feeling of disconnect and dissatisfaction with the absolute basics of the gameplay. In its legitimate attempt to push the genre in an original direction by upping the action and variable, the game becomes buried under its own twisting confusion. The boss battles are awesome though, because they are nothing like the standard proceedings. In that regard, not all is lost.”
Hyperforma is a brick-breaking arcade game that takes place in a vast and empty cyberspace left behind by humans. Hack your way through and unravel the secrets...
AppAdvice Sun Feb 16 2025