title image

Kenshō

Open the door to a new world

Ratings

Age

9+

Category

Puzzle

Languages

English

Kenshō is an artistic puzzle game that takes you on a journey through various surreal landscapes, from lush jungles to frozen mountains. The gameplay revolves around sliding tiles on a grid to match colors and clear obstacles. As you progress, the world around you evolves, revealing a mysterious narrative through its visual design. With over 50 levels and a rich, cinematic atmosphere, Kenshō is as much a visual and auditory experience as it is a brain-teasing puzzle game.

Dinsun Expert Review

Our Expert Score

91/100

Kensho is a mesmerizing puzzle game that feels like a journey through nature. The tile-sliding mechanics are intuitive, but the way the game constantly introduces new elements and changing environments keeps it fresh. The visual transitions between levels are some of the most beautiful I've seen in an indie game.

The soundtrack is a standout feature—it’s incredibly atmospheric and perfectly matches the mood of each new 'world' you discover. It’s not an overly stressful puzzle game; it’s more about the flow and the experience. It’s highly recommended for anyone who wants a beautiful, meditative challenge.

Dinsun reviewed on: Sat Nov 01 2025

Features

1

Stunning surreal visual style

2

Original atmospheric soundtrack

3

Evolutionary puzzle mechanics

4

Dozens of hand-crafted levels

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

The story is told visually through the environments and transitions rather than through text, inviting personal interpretation.

Ratings & Reviews

Well worth the time and money!
Wed Oct 16 2019 dabmaster12

This game is perfectly genius. Not too many levels so it feels endless, not too few that it’s not worth the money. Not too hard so that it feels impossible, but not too easy, so every move takes thought. The graphics are beautiful, the lights and animations, everything. The clicking sounds when you move the tiles and other little sound effects add so much depth to the game. The little puzzles to open the doors are really fun, it’s a nice change of pace so it’s not tile after tile. I love the camera feature, a wonderful addition and a fantastic idea. I have really grown attached to all of the characters. The small noises they make and the music that accompanies them gives them an emotional ambience, and if it wasn’t clear enough what feeling was on display, the little box character has the little emoticons that are almost tacky, but just within the lines. Everything is so thoughtfully calculated. I wish there was a statue or something of the box-character, to go along with the deer. I’d buy it for sure. I look forward to more apps from 52! 🦌◽️

I played 3 hours for the first time
Sun May 20 2018 Em MK

I downloaded it because it was visually beautiful and mysterious. The instructions are minimal, I thought intentionally. Other games/puzzles which involve a visual logic are similar. It makes them charming. The guides are consistent, which is part of the challenge. What isn’t clear is where the game is ultimately going after it stopped the way you proceeded and introduced something which seemed to go nowhere. I addressed this today in a message to Kenshō. I only had one other occasion to contact them when I couldn’t solve a puzzle; the response was rapid and helpful without giving any hints or strategies. For anyone contemplating downloading this game, don’t let My most recent problem discourage you. It’s a delight to look at and a challenge as they introduce each twist. I don’t care for the music which is distracting, so I turn it off. I like the sound effects. I gave this a 5 star rating because the whole experience was mesmerizing. It is not easy to stop, but that is a problem in the discipline of the player.

Phenomenal
Thu Dec 21 2017 Dreaming of Wolves

Time: 3 days (1 to 2 hours per day) Price: $1.99 (sale) When I finished this game, the first question which came to mind was: why isn’t it more popular? The second question: why are people complaining about the best parts? The game is a match three where you have to match the color of the key tile with two tiles of the same color. With each level, a new mechanic is added, keeping things always refreshing. I never thought the game was getting bland. I bought this as something to reduce stress and it nailed that perfectly. If you cannot play this game with music on (preferably with headphones), I’m more hesitant to recommend it. You have to listen to the music to be immersed. The soundtrack is a huge part of the game. There weren’t many levels, but each level had a substantial amount of gameplay. Now for things to improve upon: The story was vague. I did not understand what was going on. One bug where the circle piece froze in mid animation so there was a circle in the middle of my screen and it already moved on to the next section. It only occurred once. Another bug is that the skip animation is glitchy. Music won’t play sometimes. I don’t think it’s quite worth $3.99. However, I DO think it’s worth purchasing because the developers seem very dedicated to their game. There’s an update planned with more levels. Support these kinds of developers, who continue to expand their games after the initial release. They go beyond small bug fixes. Please don’t make chapter 2 an in app purchase.

Bought the deer on Etsy
Mon Oct 16 2017 Likeflint

Straight up this is one of the most beautiful puzzle games I've played in years. Reminds me visually of Blockwick, One of my favorites. And before you think this game is all looks let me assure you it is also a great puzzle game. It takes a pretty simple puzzle concept and leverages it into something special by giving you a reason to keep playing. At risk of sounding a little kooky I have to see there's a certain spirit this game that seems very sincere but is hard to describe. Lots of games try to look beautiful as part of their appeal but this one seems to have a real beating heart of it's own. I bought a beautiful stuffed deer they linked to in the app as well, and can't wait to see it!

It's cool but...
Fri Jan 10 2020 S-maps

I find the game more frustrating than fun, and although the gameplay mechanics are interesting and cool, the structure of the game disappoints me: It relies on random generation. I love the puzzles that unlock the doors (those don't rely on randomness), but the main game feels luck based. This is why I heavily prefer puzzle games with specificly designed levels, rather than games like this and candy crush where random generation is a part of the game, and the levels are different each time they're played. It’s more of a strategy game, which isn’t my thing but that’s just me. If puzzles that rely on random generation are your cup of tea, get the game... but there are some really great puzzles out there that are so much better. I guess it depends on what you’re looking for. Graphics are very impressive here, music is nice, gotta say though.

Fundamentally Flawed Design, Improved!
Tue Jun 25 2019 QuizoidZ

Update: Of the solutions I listed below, #2 was implemented. Yay! However, it is still true that you can somewhat “muscle” your way through the game. There is no penalty to filling the board, so you can still win any level by repeatedly pressing one button until you get lucky. However, smart play just speeds things up. Old Review: This is a beautiful game with a fundamental design flaw: often times the best way to progress is to fill your board and “lose”. I’ll try and explain as succinctly as possible: 1) Puzzles have a set start place. 2) Each requires you to gain five pieces. 3) They get harder as they go and your board fills up. 4) If you fail, it restarts to puzzle 1 of 5. 5) However, you don’t lose any collected pieces! Therefore, it’s boring but possible to progress like this: 1) Get a piece. 2) Fail on purpose. 3) Get that same piece again. -repeat until done Possible fixes: 1) Lose collected pieces: players must collect all five without failing. 2) Randomize the start of each puzzle. 3) Add an achievement of some kind for finishing without losing. This game is artsy enough, one of those fixes may be present but invisible to me at this point.

I like this game
Sat Nov 25 2017 jww4th

Fun game. Once I moved up a few levels it became kind of tricky, but I started to pay attention to all the other squares moving around and it became easier to figure out. I'm not done yet and look forward to the rest of the puzzles in this game. Without knowing all the mechanics there is still a lot randomness in the game. In my opinion. Any fun game. Or game I'm interested in playing takes a bit of a learning curve or skill, but also mixes a bit of the unknown into it. The random surprise factors. In my opinion. It a balance of these two aspects that makes a game fun to play. A balance of skill mixed with the unknown.

Okay
Mon Dec 25 2017 Anomandaris Purake

It is a super swell 3s game but it would’ve been better if they’d left out the fancy cut scenes, went for a wee bit more minimal approach and made it free...but then there would be ads - total drag - but free is THE magic word, doesn’t matter who you are. The super rich are some of the scroogiest (to use a seasonal metaphor) most cheapass tight mf’s you’ll encounter...funny enough. That’s mainly why they’re such terrible terrible people. When money means more than life, explicitly human life, then one should make arrangements to have all of their assets to go to worthwhile sources and donate their remains to organ transplantation and universities anytime before they find it irresistible to end their life. 😀

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