Thu May 26 2022
The update includes improvements especially for rarely occurring graphical glitches in the last puzzle.
EXIT: The Curse of Ophir is a fantastic digital adaptation of the popular 'Exit: The Game' board game series. It captures that specific 'escape room in a box' feeling remarkably well. Instead of just being a hidden object game, it requires genuine lateral thinking. You are an investigator looking for a missing writer at the Hotel Ophir, and every screen is packed with environmental puzzles that require you to manipulate your phone or combine items in non-obvious ways.
What I appreciate most is the atmospheric tension. The game uses a noir-inspired art style and a moody soundtrack that makes you feel like a detective in over your head. The hint system is also elegantly handled; it provides tiered clues so you aren't immediately given the answer, preserving that 'aha!' moment that makes escape rooms so satisfying. It’s a premium experience that proves board games can live a double life on mobile without losing their tactile cleverness.
Brand new story in the EXIT universe
Innovative multi-touch puzzles
Atmospheric noir graphics
Tiered hint system for all skill levels
Don't ignore the brochure rack. The patterns on the paper often correspond to the lock on the front desk. Use the multi-touch features to zoom in on fine details.
If you’re stuck, tap the lamp icon. The first hint is a nudge, the second gives you the logic, and the third provides the solution. Using fewer hints results in a better final score.
No, this is a standalone story with unique puzzles designed specifically for mobile devices.
I have played about 20 of the boxes Exit games, and this game was similar in the problem solving required. The game does a good job of ramping up the difficulty of the puzzles, and removing items once they are finished being used. The puzzles were usually straightforward to understand, but I did need help with a couple of them, so don't be afraid to use hints or go online to get support if you get stuck. Story was clever and interesting. If you enjoy the Exit games, and have done at least a few of them successfully, then I think you would enjoy the app version.
I’m replaying this game - I played it first a long time ago - and it’s just not fun. The puzzles are hurting my brain - they are too complex and twisted, with obscure clues. It’s like the dev is trying to make the puzzles as hard as possible and has forgotten that they also need to be fun and solvable. I agree with what many other reviewers have said about this aspect of the game. Yes, the hints are there, but who wants to play a game where you have to use so many hints and don’t get to just play and feel good. It’s too bad because the game has a lot going for it - it’s pretty substantial with a good atmosphere and nice graphics. But the design of the puzzles just gets in the way. If they were just a couple of notches down in complexity it would be a whole different story. Don’t get me wrong - I don’t mean I want easy puzzles. I just want them to be more logical and have clues that are less obscure. For the record, I have the same criticism of their other game.
Several other reviews critique this game’s difficulty—but in my view, that’s part of its charm. So many games feature puzzles that are too simplistic, repetitive, or boring. EXIT: Curse of Ophir, on the other hand, is not only creative but also UNIQUE. This game will make you think, puzzle, explore, and use hints. Just surrender to it: The hints are there, so use them. Please support this game: If you’re an experienced puzzler or escape room fanatic, you'll really enjoy this game!
I’ve played a number of the physical Exit games and have enjoyed most of them. But I’ve found the puzzles to be about 1/3 easy, 1/3 hard but satisfying, and 1/3 impossible because they require huge/unsupported deductive leaps. In this game, the proportion of puzzles that fell into the third category was significantly higher. When I needed hints, I’d often fully worked out the first and second clues but just couldn’t make the leap to the solution. In two or three cases, I read the solution and *still* couldn’t understand how they got to it. There are much better puzzle box apps in the world. For Exit, stuck with the physical games.
Some of the puzzles were a serious stretch - I mean you get so close, but the solution may depend on the orientation of the objects and I'll be damned but I'm not trying every which way. For example that final puzzle with the frame - solution depends which way you're holding the frame. There's a couple like that where I figured everything out except orientation and then had to use three hints bc the thing I didn't know was in the third hint. Maybe I'm just not that smart 😂🤣. Nonetheless, it was a different take and overall I liked it. Rather short.
Hi there you will need a lot of out the box thinking to solve these riddles - too much for my liking. I needed quite a lot of hints to either confirm what I already was thinking or to get me onto the correct path. Do not get me wrong though, there is nothing wrong with the game - actually it is nicely done. But a bit too challenging for me. Thanks Felix
Overall, I really enjoyed this and am looking forward to playing through the next one. For the most part, the puzzles were quite challenging but doable if you’re really paying attention. And that’s exactly what I’m looking for in this type of game. However, a few, particularly the last one, were just too obtuse. The only puzzles where I used ANY clues, I used ALL the clues.
I have played quite a few escape games, such as The Room, Meridian 157 and Legacy - The Ancient Curse, but Exit the Game - The Curse of Ophir was a tough one. I got stuck quite a few times and had to use all the clues to get through to the next thing. I became really stuck on the footpath and despite following the clue instructions, I could not get it to work for me. For the first time I am quitting a escape room game. Congrats to everyone who made it through all the way. It was to confusing for me.
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