Fri Jul 15 2022
- Fixed controller support and added a setting in options to disable or enable controller
- Fixed issue where crocodog world setting would reset after entering and exiting volcano
- Fixed zoom location for messages in a bottle
- Fixed a soft-lock when interacting with menu items near the edge of the screen
- Reworked virtual stick and attack button to be more responsive
- Added UI button to quickly recraft or rebuild items (R3 button on controller)
- Improved item placement for those not using controller
- Prevented accidental taps of UI buttons through the map screen
- Fixed placement of Walani's surfboard
- Fixed some graphical glitches and updated the quality for some buttons
- Fixed issue where changing language would display an unrelated error
- Fixed issue where the opening video would not play properly
Don't Starve: Shipwrecked is a fantastic expansion of the original survival formula. By moving Wilson (or other characters) to a tropical archipelago, the game forces you to rethink everything you knew. You aren't just worried about the dark anymore; you have to deal with tides, monsoons, and volcanic eruptions.
The addition of boats is a game-changer. Exploring the open ocean is both thrilling and terrifying, as sea monsters lurk beneath the waves. The new biomes feel distinct and dangerous in their own ways. It maintains the 'Tim Burton-esque' art style and brutal difficulty that fans love, but adds enough fresh mechanics to make it feel like a completely new survival challenge. It’s a must-have for anyone who enjoyed the original game.
Navigate a vast open-ocean archipelago
Brand new tropical biomes and creatures
Customizable boat crafting and upgrades
Four unique tropical seasons
Classic Don't Starve difficulty and art style
Build a Rowboat as soon as possible. Exploration is the only way to find enough food to survive the first Monsoon season. Always carry a 'Boat Repair Kit' to avoid being stranded in the middle of the ocean.
Manage your hunger, sanity, and health while navigating islands. Watch out for the 'Wetness' meter during rain, as it can cause you to freeze or drop items.
On mobile, Shipwrecked is available as a standalone app, so you do not need the original game installed.
Firstly, let me say that this game is beautiful. The design is stunning and the scenery is also. The characters have their own styles and “voice” which is typically the music. Secondly, I would also say that the journey is a very fun one. It’s adventurous. I use it as a challenge to see how many days I can survive and to dig out the secrets. I want to unlock and discover everything. Maybe there’s a way to escape? Maybe not? Only as the days continue, Will I probably find out. Lastly, the bugs. It’s terrible. I would give it five stars but I my character glitching in the game as my days get longer. The music starts to get all disoriented and that’s not just from losing my sanity. My sanity can be perfectly fine but the music isn’t. Then the colors start to fade, which is annoying because everything goes to a gray color. The birds don’t even sound like birds anymore. Even when I close out the game and open it again, it fixes it for a while and then it goes back to crap again. Please fix. Other than this, I would recommend to anyone looking for a challenge within a stunning game.
I'll get right to the point. In addition to Shipwrecked mobile, I also own DS pocket edition, and while I have never had any issue with the latter (save for occasional frame rate drops during the game's auto save mechanic or during heavy whether, both of which always resolve shortly) Shipwrecked has suffered more significant performance issues, which this last update fixed for the most part. However, the game repeatedly crashes each time it attempts to auto save, or I attempt to save and quit, something that was also present before the update. So far I have two worlds, one on day 30 and another on day 9. I can't get any further in either of these due to guaranteed periodic crashes. That said, none of my game files appear to be corrupted, as the game did not direct me to the forums or support like some have reported; I'd prefer not to lose my worlds, but if I have to generate a new map in order to guarantee an unhindered game experience, I still wouldn't give this game anything less than the 5 stars I know it deserves. The amazingly unique experience that both the original DS pocket edition and Shipwrecked have delivered is unparalleled, and both are tied as my favorite games of all time, in their genre and overall. I know everyone at Klei is hard at work, and these issues will be resolved (anything less than 3 stars at this point seems excessively harsh). Thanks for your time. ***Update: The game is now able to function well within the system requirements as the previous patches suggest, and I haven't experienced any crashes even after extended periods of time. Thanks Klei!
When did you sneak in the Home Sea Home update?! I could swear I checked the update notes every time because I'm one of the weirdos who actually like the iOS interface a lot, and I've been really sad that I couldn't play Shipwrecked on iOS because the Home Sea Home content is so, so important. So, yay! It's here at last! (Although it looks like some minor things are still a bit buggy -- Walani's descriptions of most of the new content are "It's a...thing", which is afaik the default "oops, we forgot to put in a description of this" description -- and the edge-of-the-map endless loop bug is still there.) Update: After finally unlocking completing the quest to free Woodlegs and unlock his character, I was feeling triumphant! So it was really crushing to discover that his exclusive boat cannon doesn't work on mobile. I love this game, but the bugs in this port can get you down.
I adore this game. Truly, I do. But my favorite way to play is relaxing on the sofa on my iPad Pro — it’s just so portable and the size is perfect! Unfortunately, the bugs make it too frustrating. An example? Instant overheating when I enter the volcano, no matter what I wear or do or what season it is. I’ve never been able to unlock Woodlegs. That’s the most frustrating one for me. If you play on Steam I’ve heard there’s a mod to correct this, but no such thing exists on iOS. I’ve also run into a bug where my last action just keeps repeating and the only thing that fixes it is to save and quit, and one where when I sail off of the edge I keep bouncing back and forth without getting to the ocean. But those went away with a save & quit. The volcano one is a game-killer. If you go to Klei’s forums (where they direct you if you have a problem) you’ll see pages of people listing bugs and almost all of them have hundreds of views and zero replies. Nothing gets addressed. So be prepared going in.
The story is there, it’s in every detail of the beginning of the game, such is their MO. This game is not really fully intended for the phone, but for the computer. It’s also on the PlayStation list and I’m sure even XBox might have one too. If you want to play games based on other people’s opinions, then you might not play ANY GAME, every game has its flaws and it’s perks. It’s up to you to decide, based on the gameplay itself, do you like the game. It’s not about my opinion or theirs, it’s about YOUR opinion. This game is a work of art, you don’t have to appreciate it, others will. You don’t have to understand it, because trust me, OTHERS WILL. (All upper cased words are done so to emphasize not seem like I’m yelling ) I say one thing they should add for this game, is a setting to connect a controller and to apply a configuration for how to access and use and fight and move.
In short, if you like the original Don’t Starve game, you’ll like this one too. The only thing that keeps this game from getting 5 stars is that the controls are a bit finicky... it’s fine when you’re just walking around the world, gathering and building things, but it’s a nightmare when you’re fighting an enemy, especially when there’s a lot of trees in the way. Your character will just stand still, making some comment about the tree you just clicked on, while some monster chomps away at him! It’s especially bad since a lot of the fighting requires you to hit the enemy a couple times before running a small distance away to dodge their attack. You need to make sure you’re in a wide open space to fight anything effectively. Also, you can’t play as Wigfrid (my favorite character), so you can’t just tank the enemy attacks.
I have been playing this game for years starting with the original version. However, I now noticed the supply list at the bottom of the screen overlaps with the map and rotation controls so I can no longer click on my hats and costs being worn. Also the attach and repeat function buttons overlap with items in the world such as pots and other objects making the gameplay more tedious and not as fun. There should be an option to remove the attack/collect/repeat buttons from the screen. I know the programmers probably made changes like the joystick and the buttons to help plays but don’t get why the joystick can be removed but not the buttons. Also the issue with the overlapping rotation buttons and items being worn is very annoying. Please fix!!
It's an awesome game riddled with numerous bugs but if you can see past that then you'll learn to enjoy the game, good thing the devs are working on this game from time to time and hopefully someday they'll be able to fix most of the bugs since I know it is really hard to have a good game without bugs in it. I guess you sometimes have to learn to ride the wave if you don't want to drown Current Issues/Bugs • there will be a time where the only thing that works is the D-Pad and nothing else leaving you with an option to either restart the game and reset the day which is bad or die accidentally and lose your progress because nothing works which is bad as well. Hence this is one of the game-breaking bugs that happens not only in shipwreck but also in DS:ROG iOS • Hammer will not work using the active buttons, you need to point-hold on an item you want to hammer down which is counter intuitive this is not the case with the OG DS • mangroves take too long to chop down when you use the action buttons but if you just tap on it very quickly the character will chop faster like normal • the chest slots are placed too far up the screen that you wont be able to see the top half clearly • the D-Pad would sometimes pop up while viewing the inventory, almost the same issue with the OG DS • game will occasionally freeze when jumping to a boat and you interrupt it, solution would be to save/quit and relaunch game • Game will render all actions undoable except the D-Pad. The inventory, pause button will be unclickable and the only solution is to relaunch the game which will throw you back in time which is a waste of time Visuals 10/10 Sounds 10/10 Gameplay 8/10








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