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Dicero!

Roll Dice. Build Skills.

Ratings

Age

9+

Category

Casual

Languages

English

Dicero is a innovative turn-based RPG that centers around the art of the dice roll. Instead of traditional skill trees, players build a 'deck' of magical dice, each with different faces representing attacks, shields, heals, or special abilities. During combat, you must choose which dice to roll and how to mitigate the inherent luck of the toss using powerful modifiers. With a dark fantasy setting and deep customization, Dicero offers a fresh take on the tactical RPG genre.

Dinsun Expert Review

Our Expert Score

85/100

Dicero successfully manages the difficult task of making a dice-based game feel strategic rather than frustrating. It leans into the 'weighted luck' philosophy—you know you’re rolling dice, but you’ve spent so much time crafting those dice that you feel in control of the outcome.

The art direction is fantastic, with a moody, hand-drawn look that fits the high-stakes combat perfectly. Each encounter feels like a puzzle: how do I use my limited re-rolls to turn this mediocre hand into a winning strike? The progression system is rewarding, as unlocking a new legendary die feels like a major power spike.

It’s a great title for players who enjoy games like Dicey Dungeons but want something with a bit more of a traditional RPG feel. It’s polished, original, and highly addictive.

Dinsun reviewed on: Tue Jan 21 2025

Features

1

Unique dice-based combat system

2

Deep hero and dice customization

3

Atmospheric dark fantasy art

4

Challenging tactical boss battles

5

Epic campaign mode

Featured In

Upcoming Events

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

While there is luck involved, the game provides many strategic tools to control and influence your rolls.

Ratings & Reviews

Five stars all the way.
Mon Apr 27 2026 DistractedOnce

For once, I can’t think of anything bad to say about an app or game. Ever since I started last night I haven’t opened any other app on my phone. I love dice games and rpgs so this is already up my alley. I appreciate that it’s not timed, like I can start a battle and walk away to handle life, and come back and finish. This is a very important feature these days! I also like that I can play with only one hand on phone, another helpful feature when multitasking. I will there there are A LOT of things to tap at first, when unlocking features and accepting earnings, and most of the time I didn’t even know what I was claiming. It has slowed down now that I’m establishing my character, and I’ve played enough to know what I’m collecting. I love this game!

My Review
Sat Apr 25 2026 Benjio42

You have a good addicting game. I enjoy the gameplay. The progression has been smooth up until now. I feel like I’ve reach the top of the S curve in terms of progression at this point. Some critiques that I think would help me want to keep playing while on top of the S curve would be: 1. Allow an offline mode of some kind. I get absolutely no signal at work (where, like most people, I spend most of my day) and I can’t play your game at all because it makes me log in and connect to a server. You can tell this game is heavily inspired by Balatro. One of the best things about Balatro was that it can be played anywhere and everywhere regardless of signal strength. At least implement some offline minigame that allows you to earn some rewards. 2. Allow us to equip and transmog the look of our character using the basic outfits you find at the beginning. It seems like you can only change your characters outfit by buying certain outfits. I wish I could change my outfit just based off of everything I have. It would give people most incentive to buy the more powerful outfits that you guys have. 3. Make the game less reliant on luck. A more diverse option of power ups after you defeat an enemy could help with this. Get creative with (not game breaking) with the types of power ups you can choose from while going through the main gameplay loop. I might change my score at time goes on and if these features are implemented. For the time being, I think this is a fair score.

honestly… this game is kinda peak.
Fri Apr 24 2026 justpreston.

I’m ngl I kept getting this ad through Instagram, and I was like… lemme just down load it so I don’t get the bad anymore ( ik it’s wrong IM SORRY DICERO😭🙏 ) But now… I wanted to try it bc I was curious of animation, and honestly ever since my curiosity I genuinely like this game. It’s easy to play, simple understanding of the controls and honestly it’s pretty fun. I’d definitely recommend if you wanna chill out for a bit. I will say the only problem I had was a very tiny bug when I tried starting the game and it showed purple boxes ( probably bc it was released the same day ), but once i restarted the game it was gone and it never showed up again sooooo, Good Job DICERO… you now have a loyal player😼😼😼

Ok but no challenge
Tue Apr 21 2026 artfoundry

Mechanics are like a rogue-like version of Yahtzee. Gameplay is decent fun. Graphics and sound are pretty bland though (and why do people think fighting slimes is so appealing??). And tons of typical f2p gift giving junk. The biggest issue though is it's WAY too easy to become uber-powerful. On my second run, I defeated the final boss in one shot (and no, it wasn't all luck). That's just ridiculous. Do players and devs have so little self esteem and skill/ability to problem solve these days that they need automatic wins and heroes that easily become super powerful to boost their fragile egos?? One more thing I just discovered - when replacing a die ability with a new one, you can't see the dice's current abilities, so you don't know what you're replacing unless you remember each one! That's ridiculous! Every single game in existence allows you to see an equipped item's skill when choosing whether to replace it.

boy should i just stick to geometry dash
Sun May 03 2026 PyroCircuit

never mind about my other review, i played this and it gets significantly harder around level 10 so you either grind gear for 回DAYS回 on end or you have to (not surprisingly, it's a mobile game) spend money! "i love spending money for pixels!" i understand that the developers of games like this one deserve to make at the very 回LEAST回 a few bucks for their time and effort, but this feels a bit overkill. in my opinion HABBY should make in-app purchases here an 回OPTION回 instead of nearly an obligation to continue so that people aren't turned off by feeling forced into spending their money 回thank you for reading this 😀回 also for people who are complaining endlessly for trivial reasons other than the slight pay2win the developer was up at midnight responding to your reviews thats called 回dedication回 EDIT: after playing more it does feel slightly less paywalled because i have obtained more gear and i'm 回REALLY HAPPY回 there's no ads (yet), just for that i'm rating it higher all i'm saying is please either make the subscriptions and in-app purchases less overpowered or make it just a bit easier for non-paying players also how does the healing loot work because it seems to only appear more than 2 at a time when you're above 70% health... i will rate it 4 stars because this game is not completely polished (or, better worded, it's still in somewhat early versions) so it has some problems but overall in my opinion it's pretty good! (specifically to HABBY: i can tell your developer team worked hard on this and 回thank you回 for that i appreciate that you don't feel the need to rely on ads and i understand that the other alternative to earn an income from games would be donations or in-app purchases, i just would like it to be less overkill (and make the game just a bit more streamlined so you can see where you need to go without having to scour for <!> signs); thanks for reading this 😀)

Wow…no way
Sun Apr 26 2026 BigJ--TX

Game is pretty cool, but this review is addressed to some of the tardos on here moaning about P2W. So, you goofballs played FREE to level 10, no ads, no nothing, and wanna gripe because the devs actually wouldn’t mind making a few bucks for their hard work and time??? Geezus, that garbage always amazes me. Dipsters expecting to play a game without even watching ads (which I haven’t seen yet here), to give the devs SOMETHING for their blood, sweat and tears…too friggin funny. Jog on kiddos, go get a job, or buy a console game, don’t care, either way, this is a nice game, if MAYBE a tad repetitive, but so far, ZERO need to spend. Sad little rabbits.

Terrible
Sun May 03 2026 LethalAffliction

A player joins a server until it’s full, once it’s full then nobody else can join. If you switch servers, you start over. If players stop playing that server you’re on, it’s a dead server and can never be revived. Want to invite a friend? Be prepared to start over on a new server. In less then a week my server lost half of its player base and 85 servers were made since then which means the players are highly segmented. Couldn’t find an English guild, gameplay is worse than an idle game. And it’s really asking to pay to advance in progress. Game feels like a cash grab, pay money to progress only to realize the server is dead so you switch servers and have to pay all over again. It’s like a roguelike for cash farming.

Wow this is their worst money grab yet
Sat Apr 25 2026 Damage Pump

This developer has published quite a few freemium games now, and yet this one is the greediest of them all. All their games are Gacha based with a stamina system that you use to complete stages. Their other games have a “blitz” or “travel” system where if you can’t complete the stage you are currently on, you can rapidly use your stamina in one go to basically auto complete the last stage multiple times for gear/powers/etc. In this one, you have to PAY for that privilege. Sure you can use it a couple times a day for 1 rounds worth of stamina, but if you pay $5 a month you have unlimited uses and you can use multiple rounds in 1 go. This feature means you will have to spend LITERALLY HOURS more on this game PER DAY unless you are willing to spend money for their monthly pass. You will have to sit there and repeat the past stage over and over and over again, while people that pay can just mass use their saved up stamina and then go do something else.

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