Thu Jan 08 2026
Fixed a bug preventing Did You Know? facts from appearing. You may still spot the occasional Kelpie fact, but plenty of new surprises are being added.
I saw this game many times looking for new TCG mobile games and I always avoided it because at first glance it looks super lame. I’m a individual who is into Yugioh, Magic and Digimon TCG games and play at competitive levels so I feel like I understand a good card game when I see one and after I finally gave this game a chance I became instantly hooked! The game mechanics are simple but requires Strategy in the higher ranks, this game rewards F2P players and actually sets you up pretty dang nice, if you want to invest money $20 will actually go a long way and get you what you need. The thing that makes this game better then other TCG mobile games is the trading system, yes the trading system is amazing and actually gives you a huge chance to get cards you actually need and the community is actually very giving and will take junk for that legendary you need, on top of it all duplicates are actually nice in this game unlike other games where you need duplicates to make your cards stronger this game you can use your duplicates to trade to other players it’s pretty fantastic. Try the game for about 5 solid hours I bet you will think differently if it then.
It is a cute idea and was fun. The recent update blocks meaningful trades. That is the dumbest idea the developer could come up with for a trading card game. The trade meter was fine as a suggestion to help people who are not sure. They have a meter babying and holding their hand and forcing them to click agree if it deems it one sided. But, people often intentionally make one sided trades otherwise why trade. It is not possible to write an algorithm that knows what trades people want to do. I give a lot more for a cards I want right now and so do others. I could spend hours trying to find trades that boost my position through wheeling and dealing and that is part of the fun with trading card games. I would trade when I did not want a particular card to try to get better cards for the cards people want so that I could have value when I wanted a card. I would never do an even trade just because someone wants a card I have and I have duplicates. Fusions for limited is a common trade I used to make that many people with duplicates are fine with for instantly getting card. Many people won’t but who cares you move on to someone who will until two people mutual agree on deal despite the meter. Disproportionate trades are literally the reason trading is relevant in a trading card game. I think it is a cash grab to block the ability for free users to get better cards to try to sell more packs.
So, I’ve been playing card games for years. Big magic player, big hearthstone player, Shadowverse, plants vs zombies heroes to name a few more. Saw an add for this and thought this looks interesting and for as easy as it is, it’s definitely got a fun kick too it. The cards are fun to mix and match and figuring out what goes together to get you the most point is fun, plus it’s fairly FTP. I invested $20 and ended up getting a lot of cards out of that being packs are cheap and it’s nice they have them separated by theme to make it easier to acquire cards. The trading system is also cool, it’s nice to finally see some type of trading system in a game. My only thing, and it isn’t bad being this is a new game, is hopefully in time they come out with new mechanics and strategies. Right now the best strategies involve ramping into a ton of energy to have big swing turns, or playing cards that drain your opponents energies or points. Granted that’s the point of the game to win based off points and using your energy wisely, but hopefully in time we will see some new strategies and mechanics that go above just energy and points. So far though I’m having fun with the game and am working my way up to master class. Can’t wait to see what else they do with the game.
I’ve played Pokémon and MtG and really enjoy this deck-building (and battling) game. My (adult) son recommended the game to me. I downloaded it, yesterday, and played not imagining it would be a keeper. The mechanics of the game are clever. That the cards have info on the back appeals to the former educator in me (as well as a fan of all-things-trivia). I enjoy that there is a trading element. I adore that you have to think when setting up your decks. Collecting cards is amazingly fun. The coins you can “earn” each day are generous (especially when compared to other apps and their micro transactions). I would like it if there was a place that I could find/purchase some new Card Backs and if the 400 gem theme packs were more feminine. (They seem to changeover once per week, so I’m hoping for something “prettier” in four days time. Fans of crocodiles/alligators and the Aztecs are in luck this week!) I was happy to purchase some sets in order to give some funds to the developers. I appreciate the thought they’ve clearly put into the game. I look forward to watching the game progress!
It’s fun at first, when the game actually puts you against winnable opponents. But after a good 8 or so matches you start getting put up against opponents with 6 legendary cards in their decks. Theres this one card, Martin Luther King Jr., That costs three energy and gives off 19 power. Not too bad right? Except for the fact that this three energy card gives 20 power to every other card, including itself, that gets played. Effectively turning a “3 energy card” into a card that supplies 79 power… in other words, a card that’s stronger than every single common/rare card that’s costs under 8 energy. There’s also this stupid cat card, another legendary, that is 120 power, you’d think it would cost like 12 energy, but it only costs 8. THATS 15 POWER PER ENERGY SPENT?? Meanwhile my normal cards cost 7 energy and drop a maximum of 90 Power. And then once I play them I end up losing like 50 energy. This game forces you to pay money for legendary cards to win against other players that have a bunch of legendary cards. There’s no strategy in this game. Just pair up a couple of cards and drop a few legendaries in there and you won’t lose against anyone who hasn’t spent money on the game. Which spoiler alert, is a good 95% of the player base.
Cards, the Universe, and Everything is an online Trading/Playing card game that introduces a fun and even educational twist on the mobile genre. The depth at which research goes into making this game as well as its cards allows for people to play, collect, or trade however they want without needing to worry about not leveling up or gaining currency. Speaking of currency, while I’ve been playing the game for over a few months, I have not had to spend one dollar on gaining the cards that I’ve found throughout my journey. I’d also like to point out the ease at which new players can pick up the way games work with CUE’s excellent tutorials and fun graphics that allow the game to be more immersive and simplified for everyone to play. Even if someone wanted to play competitively, that option is provided and well organized. I give this game a rating of 5 stars because it is a well designed game that can be fun for all sorts of people that constantly updates with new cards and new challenges. Thank you for making such a wonderful game!
One thing to start it off is this game is not pay to win I have never spent any money on the game and I am actually able to play this game competitively This game is amazing I have a lot of fun with this game it needs to grow even bigger. The only few problems I have with it is that my phone while not being new is not very old it is and iPhone 10, but it gets hot playing this game fast which is not that bad of a problem. I don’t know how many countries y’all have it released to but it needs to be made available everywhere so everyone can experience this game. It is one of the only mobile games I can play without getting jammed packed with adds. The only add I have EVER got I think was when I wanted to spin the wheel again without waiting. This games is so much fun and the makers obviously care a lot of about it with how much they add and change the game to keep it new and not boring. They update the game every like 3 ish weeks as well.
3 week player here that got banned for trading. Game is definitely pay to play. You’ll probably pull 1-2 limited* legendary being free to play. I got lucky and didn’t have to spend so much because I pulled the ultimate grail at the very beginning, which is their “Dragon” card. I got finessed, and traded that for 4 mythic cards and broke it down. Then got banned for making those trades, I thought that was reasonable to me. What’s the point of having a trade system if people can’t trade how they want ? Over 5000+ cards and you only get to trade up to 4 cards at max. You see the same ol 20 cards being traded back n forth. By the same ol people. These developers are full of themselves. Their the ones giving out and making these trades whenever they want. They be having 100+ copies of 1 card and being greedy not trying to trade them away. Yet yall tripping about how I trade ? Or is it because I didn’t spend enough ? Or is it because i made it to the top 20 in rank and didn’t have to spend an arm an a leg ? People have options to click yes or no for a reason you know ? Worst experience I’ve had with a game. Send me my refund if yall would. “ShiMeeko”
All of the latest Cards the Universe and Everything codes are listed in this guide to help players get various useful freebies.
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