Tue Aug 18 2026
1. New Hero
New Legendary Hero Elio (Overall, PvP, Mobility) is now available through the Legendary Hero Elio event.
2. Improved Gameplay Features
Roots of War Registration UI Improvements
Priority Coins Added to War Pet System
Auto-Peacekeeping & Auto-Capture Improvements
Auto-Exploration Improvements
Call of Dragons is a massive, visually stunning mobile strategy game that successfully blends traditional MMO elements with real-time tactical combat. Coming from the creators of 'Rise of Kingdoms,' it carries a lot of that polished DNA but adds a high-fantasy twist that makes it feel fresh. The inclusion of 'Behemoths'—massive boss-level creatures you can capture and deploy in battle—is a game-changer for the genre.
The map is truly enormous and seamless, allowing you to zoom from a high-level strategic view down to individual units fighting on the ground without loading screens. The three-faction system (Elves, Humans, Orcs) adds a layer of asymmetrical balance that encourages different playstyles. While it does suffer from the typical 'whale' advantage found in many free-to-play strategy games, the social aspect of building an alliance and coordinating massive raids is where the game really shines. It’s a high-production title that demands and rewards long-term commitment.
Epic real-time tactical combat
Unique Behemoth capture and summon system
Seamless 3D fantasy open world
Deep faction-based progression and heroes
Use the 3D terrain to your advantage! Ranged units like Elven archers gain significant damage and range bonuses when positioned on high cliffs or hills.
Cooperate with your alliance to defeat Behemoths in open-world raids. Once defeated, they can be summoned by your alliance to turn the tide of siege battles.
While purchases speed up progress, strategy and alliance coordination are essential for success in large-scale wars.
The sequel to Rise of Kingdoms or something like that from what I’ve heard, is very good. I have personally never played RoK but call of dragons is still super fun, fast paced, seasonal strategy game. I love how many speed ups you get just naturally through playing. I’ve spent only a dollar on the beginners package and I’m still in a contributive state to ward and behemoth raids. However, this game is very very pay to win with the only restriction on pay to win players is how much they can use their heroes to attack other players. But with that being the only downside I don’t think that’s too bad. It’s still playable for free to play/ small spenders. However, the biggest brag about this game is like to talk about is the quality of life mechanics they have in just the regular chat and mail system. Integrated in chat system is an auto translator. How cool is that. You don’t have to try to figure out which characters people use to understand different languages. Not only that but you can copy messages in game. You can send photos in chat. You can set individualized profile pictures and have profile walls. You can have contacts. Group chats. I think as long as I’ve been playing mobile games, all of these things are borderline unheard of or the games that do have these kind of systems don’t do them nearly as well as call of dragons. Well done call of dragons team. 👍
Been playing since the game opened. Aside from all the unbearable dialog, I play games for fun not to read books or I’d read a book, the graphics, gameplay are great. Issues: game at first makes you think you are fighting a great threat, threat has nothing to do with the mobs in game, they are static unless triggered by attack, you can walk right through them, unless you are raiding then there is an aggro zone. The threat are players, specifically whales. Like every game in existence you get those 10%ers who have loads of cash to spend, what do they do, they flex and not on their own counterparts because that’s just nutty, fighting your own strength or level, why? When you can ruin the game for casual players isn’t that better, I mean I wake up everyday and look to pick on the less fortunate, don’t we all?! So why oh why haven’t developers designed money caps on servers to keep the game fresh and fair for everyone? Make a server for whales, you spend over “x” amount of money you get planted on a server for the rich and lonely. Keep the game clean and fair, people will be willing to spend more when they are having fun; or the rich will try to out spend their counterparts for power, win win.
I have been playing the game for about a week now. And I have been addicted since. It’s interactive, customizable, and you never run out of things to do. Over all a great game and have recommended it to my friends. However, there are a lot of flaws that the developers are trying to fix but taking the wrong approach. They just sent out a “memo” in the game telling people about the server reset coming soon. And I think that is a good idea, resetting the server is a good way to hinder super alliances with over 100 people in them. (personal city growth won’t be affected, but hero lvl, artifact lvl, alliance, etc… will be reset/wiped) But the problem is they will just join the same alliance as soon as the wipe happens. Making the small alliances have to start over with their maybe 20-23 people while the super alliances have a 50ish member head start when it comes to donations, fighting, etc. A tweak that I think NEEDS to happen is drastically drop the max number of people able to be in an alliance. (40-50, just an example) This will do 2 things. It will force super alliances to select people they want to keep. And 2, the more important one. It will force there to be more alliances in the region and force more battles. Which is half of the game. The super alliances are sucking the fun out of half the game, bullying little alliances into doing what they want.
I have had tons of fun and sure spent money to but know many that haven’t. First company is shortly after entering zone 3 things just become boring the season stretches and little to do outside creating more wars. Would like to see shorter seasons or more and content/progression opportunities. Sentinel arrows and treaties take sooooo long to obtain locking out t5 troops in the first season and unless charged even second season for all but big time spenders, I’m talking 10’s of thousands. I spend and long in multiple times a day and it’s a long ways away. Support is a joke.I’ve spent a day amount but where’s glitch was occurring and I saw speed ups to things just go poof and the sped up completion bar jump back up. Must have lost days and days of speed ups. Contact suppprt and after a very long wait, over a day, for a response was told they have seen these reports and it is being looked into. Weeks go by an nothing and more speed ups wasted as completion bars sudd let jump back up. Tried support again and told oh no nothing is wrong you didn’t lose anything, tell me the date and server time they occurred? I’m sorry what?!? How am I supposed to find this form weeks ago one and too what about all the times I probably missed it. Until things changed I’d hold off on much if any spending. I keep logging in hoping things change and to an extent a likely sunk cost fallacy. Please improve your support and fix the issues. I will say they must have fixed the bug atleast as I haven’t seen it again in weeks….
I have been playing for a while now and during the first “Season,” it was mostly enjoyable—a few annoying people and lack of helpful documentation held me back at first, but by and large it was fun. Now there’s a new “Season” and the game is nothing but frustration. EVERYTHING is much harder to accomplish, and having all of the heroes reset to peons was frustrating. But none of that compares to the unending onslaught of “whale” players who seem to find their pleasure in repeatedly annihilating everything, everywhere, all at once. Even being in a big alliance makes no difference, as the malcontents simply mount wave after wave of attacks with seemingly infinite resources and astronomically-high (like 8 times higher levels) heroes. Having to waste the limited hospital healing power every day because the “whales” attack my city (which I thought wasn’t supposed to be possible if you’re in an alliance and its territory?) is off-putting to say the least. I can’t build up heroes that are forever stuck in hospital, and alliance members can’t help because they, too, are constantly getting wiped out. I don’t have the ability to move away from the aggressively hostile players, so I’m considering just quitting since the game is not fun any more.
Edit: If I could give this game zero stars I would. Once again they have left the vast majority of players out of any game play. They released a new 30v30 battlefield and it’s locked behind a power wall. Most players in our current season server won’t get the opportunity to play the new content. Only the whales and Farlight/Lilith’s sponsored social media content creators will get the chance to play. When I first played the game I thought it was great. Weights heavily to those that will pay but still playable if you can spend a little money and/or a lot of time. Season 1 went well for our server. I got the chance to play most game content and finish most objectives with some PvP thrown in. Then the season took forever to end after Dragon was beat and players started quitting. Then they announced season 1+ matches which the claimed would be fair—not! The most powerful match was 16B (yes Billion) points more powerful that the weakest of the four merged servers. More people quit upon the announcement because what’s the point? Before the season even begins most of us know we will get no chance to play the content. We’ll be lucky if we make it through the season with any troops left. The Devs don’t care. All they care about is that their sponsored YouTuber will not have to risk losing in a fair match against the other 3 top servers. If you play—do what you can without spending and accept what you get. If you spend you’re throwing money away to be zeroed by whales.
But there’s a function that’s a key factor to this game that I can’t get over. The seasonal resets. For this type of game, it’s a huge ick to me personally. They’re not free to play friendly, playing the game a constant nonstop grind. Which wouldn’t be a bad thing in my opinion If it didn’t reset as much progress as it did. When it came to playing the game, I was enticed and drawn in by almost everything there was I was constantly planning on what to grind for and what to do next, but the second I thought this game might have a reset and it turned out it did. Words can’t describe how upsetting it was to find my type of civilization game and it have my most hated function. Rebirth is better than reset because then you’re at least constantly making progress and working towards something. This game does eventually have an end they just make it as drawn out as possible, and even more difficult for free to play players ftp It could take you 1-3+ years to complete it entirely Which is cool and all but honestly pisses me of. The navigation of the game is incredibly clunky an uncomfortable not to mention all the tiny fees is a total scam increases your progress and all but Their incredibly inconsistent with the value Honestly, only came here to write about the reset, but there were a couple of other things I wanted to discuss as well the developers value money over the players experience, which all in all is enough for me to quit the game by itself. And I’m not talking about the people who do the work but the people who come up with the ideas about how this game works?
After realizing that I did not want to continue to keep being a farm for p2w players in #36, like Kyle and Debon. I requested to have my account to be deleted. After going through a 3 month ordeal with customer service to finally remove my account, I tried a week later to verify that my account was removed and was not linked to access my account. I was happy, and march 2023 I was out of game, until a old friend contacted me and let me know my account was in game. I thought that was weird, but got sent a picture and sure enough my account was on screen with name Nowayout. Why would my account be active on screen with the fact that I left game over a year ago. So I re-downloaded the game, and when I logged in sure enough my account was active. Should I be concerned that I was lied to by customer service and sense I had to give customer service all my information and purchase records first for them to delete my account, and that this was a mistake. Well considering that I verified that I was not linked or able to access my account, I was like did they simply hold my account and keep my account for themselves and were trying to give to possibly to someone else to have. Now considering I spent money on game to get rank 12 vip, I had the right to have my account deleted, but yet it appears it was not. So should I expect to be refunded back my money used for purchases for my account that is currently open and active. This is some shady behavior by developers and business practices. I will be filing a complaint about this matter, hopefully this doesn’t happen to anyone else.
Our Call of Dragons codes guide is here to help as you set out to tame the scaly beasts and wily wyverns in the hit new mobile game.
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