title image

BattleLore: Command

Strategy

Ratings

Age

9+

Category

Strategy

Languages

English

Based on the Second Edition of the popular BattleLore board game, BattleLore: Command puts you in charge of valiant warriors and vicious demons in the fantasy world of Terrinoth. Lead the noble Daqan army to defend their homeland or command the invading hordes of the Uthuk Y’llan to spread chaos. Muster your units strategically, utilize a 360-degree battlefield view, and wield powerful Lore abilities to turn the tide of war. With a multi-mission single-player campaign and various multiplayer modes—including Online, LAN, and Pass & Play—you are in total command of the battlefield.

Dinsun Expert Review

Our Expert Score

86/100

BattleLore: Command is a spectacular digital adaptation of the beloved board game, bringing the epic conflict between the Daqan army and the demon-blooded Uthuk Y’llan to life. The transition to 3D is handled beautifully, allowing you to rotate the battlefield 360 degrees to plan your flanking maneuvers or check line-of-sight for your archers. It captures the tactical essence of the 'Command & Colors' system while automating the rules, making it much faster to play than its physical counterpart.

The single-player campaign is meaty and challenging, forcing you to muster specific armies for mission-critical objectives. I particularly love the 'Lore' system, which gives each side unique magical advantages that can completely swing a battle if used at the right moment. While it’s a graphically demanding game that requires newer hardware to run smoothly, the level of detail in the units and the sheer tactical depth on offer make it one of the best fantasy wargames on mobile. Whether you're playing through the campaign or engaging in cross-platform multiplayer, it’s a triumphant strategy experience.

Dinsun reviewed on: Fri Feb 27 2026

Features

1

Stunning 3D graphics with a full 360-degree battlefield view

2

Deep tactical gameplay based on BattleLore Second Edition

3

Massive single-player campaign with a heroic storyline

4

Lore power system for faction-specific magical advantages

5

Multiple multiplayer modes: Online, LAN, and Pass & Play

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

It is a faithful adaptation of BattleLore Second Edition, though it streamlines certain mechanics for faster digital play.

Yes, you can lead the Uthuk Y’llan army in skirmish modes and multiplayer matches.

Ratings & Reviews

Great game for board game lovers
Fri Jul 12 2019 b-mac83

I love tabletop war games and Fantasy Flight, so I love this app. People complaining about the game taking too long are clearly looking for a different kind of app. For iOS games it takes a long time, but for board game lovers it's what you'd expect. The balance didn't bother me, as the AI isn't the best, so it seems fair that it would have certain advantages. It's funny to me that some people think it's too hard to beat. Again, they're probably not tabletop dice game fans, as this is part of the experience for me. When so many games are dumbed-down these days, I like the potential to lose and refine my strategy. I beat the game the day I got it and continue to play. It's too bad no one plays online, but solo gamers can play both sides or the AI. I'm hoping for more content to be released!

An enjoyable wargame
Wed Nov 08 2017 Supermateo

I’m really enjoying this game so far - just finished the campaign. A couple of ideas to make it even better: Add a new campaign or make the current one longer ;-) Please add an ‘undo’ button for things like moving units or choosing a target unit when playing a lore card. Btw, for those considering getting this game, some people mentioned the dice being skewed - I for one think that they’re most probably blaming the dice for something which is in fact a lack of tactical skill... the dice are just fine.

Enjoyable but slow and occasionally glitchy
Sun Feb 09 2020 Lando 82

The game is generally fun to play, but there’s no way to expedite opponents game speed in campaign mode and, without being able to save progress on half-played campaign levels, the game will occasionally turn off forcing to restart from the beginning of the level.

Tactical Grid Based Masterpiece!
Thu Mar 07 2024 Lost in Tactics

Darksouls level of challenge. You will be engaged and mentally stimulated. An excellent game. I’m glad it’s still here on iOS! Worth the price and some. Features: • Excellent campaign w/ voice acting & art • Online PvP • Player vs. Ai • Hot seat (pass & play)

What the hell with the dice
Sun Oct 01 2017 Debawv

This game is good except the dice. Graphics good. Story good. AI good. Dice are awful. Unfortunately the dice is most the game. The last time I played I was protecting the cattle. Enemy goes first. There are five cattle to protect. Before I got a turn 3 cattle were dead. That is 9 his on 12 dice. My turn came. I had 8 dice. I got zero hits. This is every game. It is no fun. Too bad. The board game is awesome. This is just work.

Multiplayer question
Wed Jun 15 2022 Sir TYRANNIS

I’m wondering if you can still play this game online?

Like it but ...
Tue Mar 27 2018 ? mysterious

I like it a lot but there should be a way to get expansions on the app to BattleLore.

Try again fantasy flight...
Sat May 16 2015 Breven

I usually enjoy fantasy flight board games, but not this one. The graphics and story art are great but the actual gameplay is not. Combat is broken into 4 sections. First one seems useless. Movement and combat are the meat of it. I REALLY dislike the way movement is done in this game. It limits your choices of what units to choose based on the battlefield being broken into left middle and right. You get to pick from a list of predefined cards of how many from each side can take action, and this gets exhausted until you take a turn refreshing it or pick another side to work on. There are some other special movement cards you can use, but this DOES NOT feel like it's a strategic choice. It feels like a limitation for some unknown reason. Combat is not good either. When you fight, units can hit, miss, push, or get a rune action. The rune result feels like it should not be a result of combat. You can use rune powers on groups when you get enough, and they are cool, but the way you get them from combat is stupid. The push action is SUPER annoying. This means sometimes when your group can hit twice, instead it pushes away and can only attack once. So these two things combined in combat result in a system that is annoying. Combine that with bad movement and you get gameplay that is not enjoyable. The only reason I rated this as a 2 star is because the graphics, and art are good, but not enough to save this game. Don't waste your $$$

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