Thu Feb 12 2026
Update 1.10: Out for Blood & Valentine's Fever
Love is in the air, but so is the stench of the undead! The survivors must defend their new luxury, or risk a date with death…
Mini-Campaign: Valentine's Fever* - Three rosy missions to reignite the spark of civilisation
The Fight is On: Three new Expedition Modifiers, Ancient Graveyard, Guard Dogs and Blood Money
Expedition Improvements: High Score Percentiles, Levelling Categories and New UI
*Only Available February 1st - 28th.
After Inc. is a triumphant evolution of the simulation genre from Ndemic Creations. While Plague Inc. asked us to end the world, After Inc. presents the far more complex and rewarding challenge of putting it back together. The game strikes a perfect balance between granular resource management and high-level social engineering. You aren't just building structures; you're deciding the moral and political foundation of a new civilization.
The technical depth is staggering. From managing hyper-local supply chains to dealing with the 'unforeseen' consequences of your scouting parties, the game keeps you on a knife-edge of survival. The UI is clean and intuitive, managing to pack a massive amount of data into a mobile-friendly interface without feeling cluttered. It’s a somber, beautiful, and ultimately hopeful simulation that demands your full attention and rewards strategic foresight like few other games on the App Store.
Complex social & economic simulation
Branching technology trees
Strategic scouting and exploration
Dynamic world-shaping events
Prioritize 'Scrap Collection' and 'Water Purification' immediately. Without a steady flow of materials and clean water, your settlement will stagnate before you can even establish your first scouting party. Keep your population small until your food production is stable.
Your choices in random events shift your society's alignment. This affects how other survivor groups perceive you and unlocks unique buildings and research paths tailored to your leadership style.
It is a spiritual successor. While it shares the same high-end simulation engine, the gameplay focuses on rebuilding society rather than destroying it.
So far I have done two levels and I am enjoying it. Simple gameplay but robust decision opportunities. Graphics are simple but sufficient for the needs of the game. I am playing on casual so the pace is slow enough for the average 10-year old and the supports in-game provide suggestions but few requirements. You can even continue your level after you complete the goals but it will be tech limited. It would be easy to call this a civilization game, but so far, it is teaching what government does and how to manage the limited resource of stamina to achieve the goals. Do you build extra water wells in case there is a fire or do you build the tavern to make folks happier? You can wait, but another need will pop up so the choices matter. And decisions do matter with the game showing clear short-term consequences and rewards, but there can be long-term consequences, too. Take that fire, for instance. If you put out the fire, your villagers may not have water, but if you give a half-hearted response, you might lose buildings or reduce villager’s ability to create stamina. If you like a farming and exploring game, this is a great one. I am sure there will be increasing zombie fights but so far, the pacing is great. If you like a game that requires thought and lets you explore managing and leading people, this is also a great game. If you like a civilization war game, it might be a great game if you played on hard mode.
You pay $2 for only 8 levels anything more is locked by bonus packs. If it were $5 to unlock the rest of the game I could see people paying that but who is paying $17 to unlock more levels for a mobile game? That just doesn’t make sense to me when there are free iOS strategy games coming out every day. I do have to say it’s a great concept for a game and the developers did a good job with it as I did enjoy the gameplay. But come on James, making people pay for only 8 levels is insane, the beginning levels at least should be free. I should have never paid for this and I loved all the other inc. games so honestly it was kinda hard for me to write this review. I loved rebel inc. and also the new concepts you’re exploring so just please make this game more affordable, to be honest I think your sales could increase from that as well, seeing an in app price of over $10 for a mobile game is only gonna attract a certain amount of customers. If you want to expand faster consider lowering prices or even having ads in your games. Letting customers watch ads for certain in game benefits would allow you guys to be paid more and keep costs low for your customers. Please consider this suggestion maybe not the part about in game ads tho idk tbh. I do really like your games but I can’t pay for this on principal, I’m not gonna pay more than $10 for a mobile game when I could just play another one for free. Seriously not trying to be rude here but think about the value of a dollar.
I guess maybe this is a rating based on expectations more than anything. Years and years after Plague inc (no really, it’s been calendars years!) I was really excited and immediately downloaded. It’s a bit like a very poorly balanced civilization game to sum it up in one sentence. But everything you do upsets the resource balance. A razors edge off the optimal causes an hour of gameplay to be ruined and you throw your device. And I’m playing on the easiest level. The scenario replay value is so bad you don’t even want to pick it up again for a week if you fail. It’s very out of character I’d say, Plague was so polished, so well thought out. You see the seeds of greatness here but even with a lot of polish…. I have doubts. No one enjoys struggling with every resource at once at all times. It’s just work. A rethink might be in order here. Update. After finishing the initial campaign with no clue and zero replay ability the $$ wall is thrust upon you. I feel stupider after finishing the first campaign too. All resources on a razors balance. It’s just dumb. Any mistake you make? A complete catastrophe. Ug. I don’t even know what I did right when I win? It’s like a thinking person’s kryptonite. This is such a disappointment after loving and playing plague for years. Downgrading to 2 stars.
Having bought and played Plague Inc. and Revel Inc, After Inc. is hands down one of the most engaging games I’ve played in a long time. From the moment I downloaded it, I was hooked—the graphics are gorgeous, the gameplay is smooth, and the storyline keeps you invested every step of the way. The balance between challenge and reward is spot-on, making every victory feel earned and satisfying. I also love how polished the controls and UI are—it’s intuitive without being overly simplistic, and you can tell the developers really put care into every detail. Whether I’m sneaking in a quick session on a break or diving in for an hour, it’s always a blast. If you’re looking for a game that’s immersive, fun, and just the right amount of addictive, After Inc. is it. 100% recommend!
Definitely reminiscent of plague inc. but with really fresh new ideas. Personally I find it a bit slow and harder to navigate. The resource bars on the side are nice indicators but having to navigate to them when the indicators aren’t there is not smooth. I definitely got my moneys worth but would love to see some quality of life updates that really bring it up to that 5th star. Dropped a star because I was thinking this wasn’t a cash grab, unfortunately they conceal the fact that you’re not getting a MAJORITY of the content until you complete the first few levels. Totally understand the price but this should be up front on the start screen. I shouldn’t play a game, really enjoy it, rate it highly, to be met with a screen telling me I’ve not actually paid for the full game but basically a 3rd of it. In all honesty I probably would have paid that full prices but be upfront. I prefer transparency and while I totally agree with having people pay more and support a game as it grows and adds content. I don’t think this is the way to do it.
Plays exactly like Rebel Inc. Suffers the same issues such as enemies popping up out of nowhere in your settlements but it’s worse because the game artificially limits your Fighters (soldiers) to only two, so imagine playing Rebel Inc but you only get TWO soldiers to help fight off all the rebels instead of 5. Also the game doesn’t make a lot of sense for its mechanics. You could be creating the best settlement in the world but because you didn’t build a toilet as soon as the game started your moral just utterly collapses and you lose. That’s right. Your settlement could be a sprawling utopia and you’re dominating the map but you lost because you forgot to build a toilet. Lowering review to one star. This game launched with only 7 levels unlocked. Even though you paid for the app already, you HAVE to fork up $60 once you complete the first 7 levels (about 2-3 hours of content) in order to continue playing the “DLC” levels. If the game launches with those levels already made, it’s not DLC, it’s you paywalling off the games content. Absolutely scummy and greedy practices and you should not be supporting this behavior.
I’ve been enjoying what the game has to offer for some time now! However, I’ve reached a point where I’ve completed all of the story missions and now I’m left just with the challenge missions which reset after 2 or so days. These challenge missions don’t take that long to complete either so, once they’re completed, I’m effectively left with no content until said challenges reset. I wish I had more to do in the game beyond replaying the same selection of maps again and again until a new challenge mission pops up. Which is why I have a few suggestions to solve this! Freeplay - As the name suggests, the mechanic functions by allowing the player to play either on a given selection of maps, or a randomly generated map with random modifiers in which they can play like normal. Custom Play - Much like Freeplay, but the player can choose what modifiers they have. Map Builder - This can be either bundled into with the game for free, or as a paid expansion, but the whole purpose of it is that it allows the player to create their own maps using a tile-based system which they can either play on, or potentially publish onto some kind of in-game, user made map catalog. Custom Challenge Builder - Works closely with Map Builder to allow users to make their own challenges which can be published in a similar manner as the custom maps.
I’m loving this game and been playing it for a few days now. I decided to try the middle difficulty level since I was feeling comfy with the easiest but I’m running into a very frustrating problem. My biggest gripe is that it seems like taunting zombies out of a zone and killing them before moving in to cleanse has no effect on the cleansing action. If I successfully wipe out zombies from an infestation during a taunt battle, I really feel like that should decrease the remaining zombies left to cleanse. It’s frustrating to plan and be strategic about my moves, thinking I’m setting myself up for a doable battle by taunting and fighting first, only to get stomped during a cleanse to the point I lose all my fighters. Pleaaaaaaase make taunting and dispatching zombies from an infected zone have an actual effect on the difficulty of cleansing it. 😭







Today's surprise third release, out now for iOS and Android (Steam in 2025), is called After Inc., and it's about what happens after an apocalyptic pandemic.
Game File | Stephen Totilo Mon Dec 23 2024
Ndemic Creations, the developer behind Plague Inc., has a new game called After Inc. It's a “mini 4X” strategy game about rebuilding after a...
Android Authority Mon Dec 23 2024