Fri Nov 19 2021
Compatibility fixes.
I really like this game…on pc. I downloaded this game on my phone after beating it twice on my PC. I thought it would be the same game but there are some things that I would like to see on the IOS version that are on pc, such as how you can rotate while moving, how you can basically move diagonally, and how you can start attaching blocks away from you. I also noticed the colors aren’t as vibrant, the “joystick” seems to be a little small and invisible. Thank you for making this great game and I really enjoy it. Sorry if this seems needy I would just really like these changes. Thanks!
To begin with, the concept is both simple and entertaining. You manage a warehouse where more and more goods are delivered each round and you have to arrange them so you can find them quickly enough when the customers come looking for them. That’s the good part. Now for the bad parts. The controls are horrible. A great deal of the difficulty comes in sliding right past the items back and forth until you are finally close enough to grab them. Then you move the items, but you have to keep going back to pick them up again as you accidentally drop them with the awful interface. Finally, the visuals are very simplistic. The whole game doesn’t look very appealing. It is sufficient to get the job done, but if you’re looking for polish, you’re looking at the wrong game. Overall, if they fixed the controls, this could be a four star game, but in its current version it really isn’t ready for release yet.
Like any game (or anything at all) it takes a few minutes to figure out how best to play. Once you’ve done a few rounds the controls are intuitive and delightful. I am very confused about the reviews slamming this game for the graphics, as the reason I downloaded it in the first place is for the delightfully simple visuals. The game is minimal in an intentional way, and I enjoy the contrast between the colorful combinations of the icons and the line drawing of the warehouse and it’s inhabitants. Lovely game for passing the time while listening to an audiobook. It’s a simple but enjoyable concept and once you’ve gotten the idea it’s a perfect companion for audiobooks for podcasts.
It’s basically information architecture: the game, and it’s delightful. Controls are a bit odd at first but they become natural once you play for a bit. I do wish PC-equivalent keyboard controls for the Apple Smart Keyboard were supported though—would be much more relaxing and probably easier to control.
I was excited to see this game featured on the app store. I love puzzle games and I like supporting developers who charge one price for their game and don't have IAPs or ads left and right. This game has tons of potential. The controls are maddening. I kept wondering if I was doing something wrong. You touch the screen even a little and your character slides straight to the other side at full speed. The sensitivity needs major adjustment or a totally different control scheme (tapping on the objects to go to them). What could be a fun, relaxing game is making me want to pull my hair out in the tutorial. Very disappointing.
Not sure why others are having a hard time with the controls? Are they the best ever? Nope. If you play mobile games often, will you quickly get used to the controls? Absolutely. They really couldn't be simpler
I am very disappointed with this port. It is incredibly difficult to control your character and meet the basic time requirements of the beginning levels. If you can’t figure out how to get a touch screen to accurately move one space up with a tap, then make a controller that can be tapped to fix all the sliding. As of right now, I would only recommend this game on a pc, or console where it is actually fun and not frustrating.
Cute puzzle game that looked to be relaxing and fun when I noticed it on the App Store. It has potential, but that potential is overshadowed entirely by the most frustrating control scheme I’ve ever seen implemented into a game. Developer: did you play this before you released it? And if so, what made you think the controls were a good idea? You’ll spend the majority of your time sliding past, back, and past your mark again and again. I completed the tutorial, then quit during the first level in frustration after the 11th attempt to drop my loads in the intended location. If it ever gets an update to the controls, I’ll give it another shot. But until then, this is a hard pass.
Publisher Finji and developers Hollow Ponds and Richard Hogg have announced Wilmot's Warehouse sequel Wilmot Works It Out for PC and Mac.
Gematsu Fri Mar 28 2025
A relaxing follow-up to Wilmot's Warehouse, but one that loses the box-stacking sense of satisfaction.
Rock Paper Shotgun Wed May 28 2025
Wilmot Works It Out, a new puzzle game, is designed to make solving puzzles fun instead of annoying. The game is out now on PC and Mac.
The Verge Wed May 28 2025
Finji's latest puzzler is all vibes and no stress but for how long will Wilmot Works It Out stay fun?
Shacknews Mon Apr 28 2025
The new title from Finji, developer of acclaimed management game Wilmot's Warehouse, is one for the books. Wilmot Works it Out is out today...
Polygon Wed May 28 2025
Wilmot Works it Out is the next game from Hollow Ponds and Richard Hogg. It is set to release on 23rd October, with a demo available now on Steam.
Eurogamer.net Fri Mar 28 2025
If you're feeling very rested and at peace today, I do not recommend you play the demo for just-announced puzzle game W…
Rock Paper Shotgun Fri Mar 28 2025
How I feel about Wilmot's Warehouse likely bears some introspection. I've personally dealt with a wealth of stress and anxiety in the past...
Nintendo World Report Sat Mar 28 2020
Finji, a studio founded by Adam and Rebekah Saltsman, has quietly built itself a reputation as one of the best indie game publishers out...
Shacknews Mon Apr 28 2025
Can you help Wilmot to better his life, while systematically ruining your own? Now is your chance in Wilmot's Warehouse.
Movies Games and Tech Sat Aug 28 2021