Fri Nov 19 2021
Compatibility fixes.
Wilmot's Warehouse is a deceptively simple puzzle game that taps into the primal human urge to organize. You play as Wilmot, a square-shaped employee in a vast warehouse who must receive, sort, and retrieve hundreds of abstract products. There are no strict rules on how to organize; you can sort by color, shape, category, or even the Dewey Decimal System. The freedom is both liberating and terrifying as your warehouse fills up with more and more items.
The game's tension comes from the 'Service' phase, where you must find specific items for customers under a tight timer. It’s a brilliant test of your own memory and organizational logic. The electronic soundtrack provides a perfect ambient backdrop to the 'labor' of sorting. On mobile, the touch-and-drag mechanics feel tactile and satisfying. It’s a rare game that makes work feel like an incredibly rewarding puzzle.
Unique relaxing organization gameplay
500+ different product types to stock
Labor-saving upgrades and perks
Procedural warehouse challenges
During deliveries, group similar icons together immediately. This saves time later when the warehouse gets crowded and you need to move large stacks.
When customers request items, you have a limited time to retrieve them. Use the stars you earn for efficient delivery to unlock power-ups like faster movement.
The sorting phase is untimed, allowing you to organize at your own pace. Only the delivery phase to customers is timed.
I really like this game…on pc. I downloaded this game on my phone after beating it twice on my PC. I thought it would be the same game but there are some things that I would like to see on the IOS version that are on pc, such as how you can rotate while moving, how you can basically move diagonally, and how you can start attaching blocks away from you. I also noticed the colors aren’t as vibrant, the “joystick” seems to be a little small and invisible. Thank you for making this great game and I really enjoy it. Sorry if this seems needy I would just really like these changes. Thanks!
I downloaded this game a few days before a voluntary surgery, as to occupy the time spent in a hospital bed. It did not disappoint. Intentionally or not, this game taps straight into the needs and interests of neurodivergent people such as myself— The game is laid back, but the timed challenges keep you just engaged enough. The premise is exactly the kind of thing I can zone out to for hours. It’s like it was made for me. I understand other users’ qualms with the controls of the game. I am playing on an iPhone 7, and though the game is thoroughly playable, the controls have their flaws; namely it’s extremely easy to mix together inputs intended for movement and inputs intended for picking up/putting down blocks. However, this is purely an inevitable symptom of mobile games, and I can’t think of a solution that doesn’t include dropping a joystick or set of buttons in the way of the screen, and I fully understand why the game developer may not want clunky controls like that. Part of the aesthetic is the simplicity, after all. Because this seems to be an irreparable symptom of the game’s platform, it’s no reason to lower my rating. The developer doesn’t have many options to fix it. I think this flaw would be completely nonexistent in a port of the game through a device with more volatile controls— Perhaps the desktop, or I could even imagine it operating well on game consoles like the Nintendo Switch— But of course development and adaptation like that takes a lot of time and money. It’s only theoretical. Overall, great game. I hope the developer continues to update this game, as I’d hate to see it lost to time. You have great potential when it comes to game design.
To begin with, the concept is both simple and entertaining. You manage a warehouse where more and more goods are delivered each round and you have to arrange them so you can find them quickly enough when the customers come looking for them. That’s the good part. Now for the bad parts. The controls are horrible. A great deal of the difficulty comes in sliding right past the items back and forth until you are finally close enough to grab them. Then you move the items, but you have to keep going back to pick them up again as you accidentally drop them with the awful interface. Finally, the visuals are very simplistic. The whole game doesn’t look very appealing. It is sufficient to get the job done, but if you’re looking for polish, you’re looking at the wrong game. Overall, if they fixed the controls, this could be a four star game, but in its current version it really isn’t ready for release yet.
Like any game (or anything at all) it takes a few minutes to figure out how best to play. Once you’ve done a few rounds the controls are intuitive and delightful. I am very confused about the reviews slamming this game for the graphics, as the reason I downloaded it in the first place is for the delightfully simple visuals. The game is minimal in an intentional way, and I enjoy the contrast between the colorful combinations of the icons and the line drawing of the warehouse and it’s inhabitants. Lovely game for passing the time while listening to an audiobook. It’s a simple but enjoyable concept and once you’ve gotten the idea it’s a perfect companion for audiobooks for podcasts.
It’s basically information architecture: the game, and it’s delightful. Controls are a bit odd at first but they become natural once you play for a bit. I do wish PC-equivalent keyboard controls for the Apple Smart Keyboard were supported though—would be much more relaxing and probably easier to control.
I was excited to see this game featured on the app store. I love puzzle games and I like supporting developers who charge one price for their game and don't have IAPs or ads left and right. This game has tons of potential. The controls are maddening. I kept wondering if I was doing something wrong. You touch the screen even a little and your character slides straight to the other side at full speed. The sensitivity needs major adjustment or a totally different control scheme (tapping on the objects to go to them). What could be a fun, relaxing game is making me want to pull my hair out in the tutorial. Very disappointing.
Cute puzzle game that looked to be relaxing and fun when I noticed it on the App Store. It has potential, but that potential is overshadowed entirely by the most frustrating control scheme I’ve ever seen implemented into a game. Developer: did you play this before you released it? And if so, what made you think the controls were a good idea? You’ll spend the majority of your time sliding past, back, and past your mark again and again. I completed the tutorial, then quit during the first level in frustration after the 11th attempt to drop my loads in the intended location. If it ever gets an update to the controls, I’ll give it another shot. But until then, this is a hard pass.
I am very disappointed with this port. It is incredibly difficult to control your character and meet the basic time requirements of the beginning levels. If you can’t figure out how to get a touch screen to accurately move one space up with a tap, then make a controller that can be tapped to fix all the sliding. As of right now, I would only recommend this game on a pc, or console where it is actually fun and not frustrating.
Publisher Finji and developers Hollow Ponds and Richard Hogg have announced Wilmot's Warehouse sequel Wilmot Works It Out for PC and Mac.
Gematsu Fri Mar 28 2025
A relaxing follow-up to Wilmot's Warehouse, but one that loses the box-stacking sense of satisfaction.
Rock Paper Shotgun Wed May 28 2025
Wilmot Works It Out, a new puzzle game, is designed to make solving puzzles fun instead of annoying. The game is out now on PC and Mac.
The Verge Wed May 28 2025
Finji's latest puzzler is all vibes and no stress but for how long will Wilmot Works It Out stay fun?
Shacknews Mon Apr 28 2025
The new title from Finji, developer of acclaimed management game Wilmot's Warehouse, is one for the books. Wilmot Works it Out is out today...
Polygon Wed May 28 2025
Wilmot Works it Out is the next game from Hollow Ponds and Richard Hogg. It is set to release on 23rd October, with a demo available now on Steam.
Eurogamer.net Fri Mar 28 2025
If you're feeling very rested and at peace today, I do not recommend you play the demo for just-announced puzzle game W…
Rock Paper Shotgun Fri Mar 28 2025
How I feel about Wilmot's Warehouse likely bears some introspection. I've personally dealt with a wealth of stress and anxiety in the past...
Nintendo World Report Sat Mar 28 2020
Finji, a studio founded by Adam and Rebekah Saltsman, has quietly built itself a reputation as one of the best indie game publishers out...
Shacknews Mon Apr 28 2025
Can you help Wilmot to better his life, while systematically ruining your own? Now is your chance in Wilmot's Warehouse.
Movies Games and Tech Sat Aug 28 2021