Tue Mar 24 2026
[Anniversary]
[Field Exercise]
New Commander Tactic: Phantomflage
Road to Valor S11 Reward Optimizations
Brave's Path S3 Reward Optimizations
Glory Server Migration Optimization
Combatant Command: Honorary Posts
[Radar System]
[Battle Formation]
[Battlefield Mode]
Warpath: Ace Shooter is a slick combination of real-time strategy and base management set in an alternate history WWII. Unlike many mobile RTS games that are just menus, Warpath actually lets you control your units on the map in real-time. This adds a level of tactical depth that is missing from its competitors.
The unit variety is excellent—you can customize tanks, infantry, and aircraft with historically inspired parts. The scale of the global map is impressive, and joining an active alliance is a must for the large-scale 'City Takeover' events. It’s a visually stunning game that rewards long-term planning and coordination with other players.
Real-time tactical combat
Authentic WWII-inspired units
Massive, seamless world map
Deep base customization and research
Always prioritize 'Industry' research in the early game. Faster building and gathering speeds will give you a massive resource advantage by the time you reach the mid-game.
Don't just build tanks. Use infantry to soak up damage and anti-tank guns to deal with heavy armor. A balanced army is much harder for other players to counter.
Yes, there is a full campaign that serves as a tutorial and provides background on the war against Raven.
Now when I downloaded War Path I was not sure what type of game it would be. The last thing I expected was a Real Time Strategy. I was very close to deleting it as soon as I found this out but decided to give it another chance; it was very much worth it. For a mobile game, I can’t stop hopping on and off to collect rewards, explore fog, upgrade my troops, base, etc, play the campaign, and much, much more. The teamwork in this game is also outstanding, you can rally troops from your Alliance (this game’s “clan”) together against an enemy Alliance to capture different POIs on the map ranging from villages to Transport Nodes and more. On to the Downsides. Loading time ranges from 10 seconds to 10 minutes, i’m not sure what it wants to do. Clunky chat boxes also make it hard to communicate efficiently sometimes. A few picky recommendations; When placing a marking in a POI like a base, and that base is destroyed, there is no way to easily remove it, I recommend making it to where you can place marking wherever you choose on the map. Also I think you should be able to have as many marking as you want, or at least 10. Troop command is also inneed of some refinement. Just like how there is a button to find your base when away, there needs to be one for your army. I also think there should be a troop transport mode for infantry as it can not keep up with my armor a lot of the time. Other than this, the game is absolutely worth checking out if you love RTS games, or are new and want to try them out! P.S. Im super stoked for the Air force features!!
First, the developers must have spent a ton of money on the Ads for this game, they are gorgeous and you think you will be involved as a POV during battles. Well, I was at level 25 and had yet to see any scenarios like the ones depicted in the ads. Second, there is no real strategy in the arena events, you just select the equipment allowed and the AI does the rest, not much thinking there. Third, there is no ‘bubble’ protection allowed for your base. If you happen to be on while you are being attacked, you may be able to defend somewhat-but unless you’re attacked by an idiot lower base you WILL be beaten and demolished, ditto when you are away, you have very little chance at a good defense, no matter how strong your walls or however many tanks etc you have. Oh, and they is no chance that you can retaliate, the cowards simply move their base and you cannot track them. Fourth, progress in building your tanks, artillery, troops,planes is EXCEEDINGLY slow! Count on playing for hours on end (happily for developers) with very little progress in offensive strength. Fifth, I was with several alliances and all were of virtually no help with leadership or battles. Sure, the ‘assist’ button is easy to press, but when needing help with attacking or even understanding how to take a village (still don’t know how that’s done-game refused to let me seize one). So after about 7 months of nearly daily play and still not getting any satisfaction or fun, I’m done! Thankfully I did not spend any $$ on this time waster.
The game is solid build conquer join a alliance take over other nations all that great stuff but the small issue is the supply drop from ravens it could be a bit better when coming to that higher lvl it’s a bit backwards because as the lvl goes up for the more higher tier loot it’s very little and makes the grinds seem pointless but the reason it’s a five stars is because I love the story and the graphics also it’s not stupid expensive it’s some that’s fair paced and if you do have the bread for the game well you will be just be one big target but the game need more tanks like the super heavy an heavy need more variety on them and the planes need to come soon too because if their was more variety in selection of tanks and a troop buff too the mini fort this game will be solid maybe not gold but it can forge its self close enough to that status in due time and it’s the first game like this from all others I’ve played empire no city etc that ain’t a straight money drinker I hope the devs keep this same thought process three to five years out I can see this game doing good things in the long run
Please think about the free to play players, they make up a large part of the community, and we do know that pay to play are important for income and it actually makes it fun also. But there is a limit to it when it becomes simply impossible to keep up. Even other pay to play player can’t keep up because that one person simply has unlimited funds. Please put a cap to how much a person can spend per day to get ahead because it is not fun when a person has 12mil power and the 2nd strongest player in your city has 4.5mil and considering how the power strength is actually exponential to the number, it would be imaginable that he stronger by tens of time. It is imaginable that you may have not seen this coming but there are many that do spend ridiculous amounts of money like that, that ruins games. If you would like to have an active player base and stay on the top of the game store rankings, I recommend thinking of the little guys who make up the majority. I do like your pay to play system, it charges more than most other games which keeps the game very balanced for the most part, but a cap needs to be instated, including all cities because that is what happened on my game, the level 12 player came over from another city, and I can not see banning the movement of player from city to city in this game except from a level 2 city to a level 1 city.
I’ve been playing this game for a few months now and it out great until…….. fast forward to present, I’m level 24 and in a solid alliance(mostly North American players) and the game has turned into a nightmare. Our alliance can’t progress anymore and we pretty much spend everyday waking up to our bases being demolished. To make matters worse we can barely repair our bases to maximum hp without getting bullied by high level whale alliances. Yes you read that correctly this game has been ruined by mostly Malaysian Whale alliances aka Zod, Zodn, Z….. pretty much any alliance with a Z in it is a Malaysian whale alliance dominating the entire North American territory and there is nothing you can do to stop them because they are all lv 27-32 players with maxed out lv 10 tanks and artillery. It is sad to say but the server my account is on is pretty much dead and players in my alliance including myself have just given up and dropped tags and this game altogether. The main problem is the Developers for this game are not putting any restrictions in place towards these high level whales and it is ruining the game play for low level free to play players to even grow. I would not recommend this game to anyone unless you are going to spend a lot of money, that would be the only way to make any progress. At this point I wish I could just get a refund for the money I have spent on this game.
I’ve tried and played a lot of games like this, and have given them all a fair shot. It has a great idea for games that have a similar concept, build a base, train your army, resources, research, form or join an alliance. I’m not here to complain about the game being pay to win, even though it is. It’s a free game people, expect any of them to be pay to win. Unfortunately I lost interest in this game because of a couple of things. 1: the progression gets slow fairly quickly. 2: the community is very toxic and will destroy your troops and base for no apparent reason. Before you say I’m being a crybaby or something, I understand it’s a war game so expect to get attacked, but there isn’t a way to defend your base from getting attacked. Every other game like this has a feature to bubble yourself from getting attacked if you want to be left alone and automatically expires if you want to attack someone else. Developers: please take a note from Top War. I’ve been playing that game for a while and have spent no money on the game and have made a ton of progress. Paying money should only feel like an added benefit. You shouldn’t be bringing players in and they notice that the progression is too slow so they feel forced to spend money
Been playing the game for let’s say a month now. I loved it, from the units, to the alliances, to the decent combat system. It’s just that, for new players, the game sort of drops you into the game at one point. A few chapter missions deep into the game I felt like this would be nice and easy to play, but then campaign got involved. I believe the devs said they would change the campaign parts of chapter missions, but my lord, is it strange. So with the first few campaign quests you need to complete one or two missions, and then it forces you to do 8 in a row. This is what I meant by it drops you into the game, and every area is significantly harder than the last to if you want to level up easily, you need to know what to expect. Also, the research missions. Same thing as campaign except with materials instead of power. And finally, I need to talk about the social experience and micro transactions in the game. One role, I was simply offline, and then my base is destroyed, so I thought I would see who did it. Clicked on their name and saw that they had 16 million power. 16 million on a city that has a maximum level of like 2 million with people who pay to play. The fact that people from the very first city being able to come into a city with nobody really strong is upsetting, especially for the free to play players such as myself. It breaks the flow being destroyed multiple times and then being forced to join an alliance. So essentially, the level up system and pay to win aspect of the game should be tweaked a bit. Maybe add a cap to how much someone could pay in one day, ease the player into chapter missions, and maybe lower the exp cost for leveling up.
I be been playing this game for over a year and since the new 5.0 update if your not spending 1000’s of dollars to keep up with the new units your not going to be able to do anything. This game has turned into a huge spender game. I wouldn’t waste your time on this game. Between the crashes and the lagging this game has went in the garbage. It’s started out one of the best games I’ve ever played on mobile but it slowly turned into the rest of the games like this. Better have a huge wallet or don’t bother playing. Reaching out to support about the lags and game crashing and they have done nothing in over a year. Everyone keeps complaining about it. They keep saying it’s coming out in the new update and they’ve been saying that since the lvl 4 events started which has been pretty close to a year now. Instead of fixing the problems they just keep making new ways for people to spend money. People are quitting this game a lot. The server I was in is a dead server from everyone quitting. And to buy tickets to go to another server where there’s more people cost 1000s of dollars or would take you a year of saving alliance points to buy them in the alliance store. So please don’t waste your time and money on this game like a lot of us did. It’s not worth it.










Lilith Games — the developers — has added nearly 100 new vessels that replicate iconic ones from World War II all the way to modern times...
GameGrin Sun Mar 23 2025
Lilith Games pushed a big update for its military strategy MMO, Warpath, today. The update focuses on the Navy aspect of the game,...
MMOBomb Sun Mar 23 2025
Warpath Has Been Downloaded by Over 36 Million People on Both PC and Mobile Devices...
GlobeNewswire Thu May 23 2024
Lilith Games has launched a brand new mobile-RTS title this week revolving around World War II combat called Warpath. The game is totally free on both iOS and...
Bleeding Cool News Sun May 23 2021
Warpath: Ace Shooter is a strategy game that lets you hone your skills in over a hundred missions, set in diverse battlefields both on the ground and in the...
IGN Thu Mar 23 2023
In Q1 2024, the top 5 military games on iOS in the US showed varied performance trends in weekly downloads, revenue, and active users, with significant...
Sensor Tower Wed Oct 23 2024
The game has sniper missions that allow players to destroy buildings, vehicles, and ground troops. Players can also play defensively and defend their allies.
MMOBomb Sat Mar 23 2024
In the game, you will be able to take on a diverse array of sniper missions, allowing you to take out key enemy resources and protect your allies from afar!
GameGrin Sat Mar 23 2024
Lilith Games has some new content on the way to Warpath, as the latest cinematic trailer highlights the effectiveness of a sniper.
Bleeding Cool News Sat Mar 23 2024
Warpath is a free-to-play online multiplayer real-time strategy game developed by Lillith Games. Take a look at the latest trailer for the...
IGN Sat Mar 23 2024