Thu Feb 12 2026
In this update, we're adding new cardbacks for Weaver Mastery and Perfect Phobos, plus a few more fixes and improvements:
- Fix Criss-Cross+ doesn't deal damage on 2nd Unravel
- Fix Apocalypse Trumpet triggers Zeal powers before card effects
- Fix timing issues of Shii spread and Threat Trigger
- Improve Delay Draw and Fading Ember timing
- Improve artifact orders to make them trigger more consistently
- Fix some translation errors
Vault of the Void is easily one of the most innovative roguelike deckbuilders I've played on mobile. Its primary strength is the 'low-RNG' philosophy—it removes the frustration of random events and puts the power entirely in the player's hands. The ability to iterate on your 20-card deck *before* every single battle is a game-changer. It turns the genre from a game of chance into a game of pure strategy. You can see exactly what enemies you’re facing, allowing you to tailor your deck specifically for that encounter.
With four distinct classes and over 440 cards, the variety is staggering. The recent addition of the Weaver class—who uses shadow pets and silk-bound creatures—adds even more mechanical depth. The Void Stone system, which lets you infuse cards with extra powers, leads to nearly infinite combinations. The technical side is equally impressive, with cross-save functionality between PC and mobile that works flawlessly. If you're a fan of Slay the Spire but want something with more tactical control and less randomness, this is the gold standard.
Low-RNG Strategic Gameplay
4 Unique Character Classes
440+ Cards and 320+ Artifacts
PC/Mobile Cross-Save Support
Dynamic Deck Customization
Since the deck size is fixed at 20 cards, always look for opportunities to upgrade your current cards rather than just adding new ones. Quality beats quantity in the Void.
Use Void Stones to add specific keywords to your cards. Infusing a low-cost card with 'Draw' or 'Energy' can completely change your deck's tempo.
No, Vault of the Void is designed with no random events to ensure your success depends entirely on your creativity and skill.
Heard of this game from Dawncaster, and let me say their recommendation did NOT disappoint. The animations are great, building your deck is very much in your control and less rng oriented, and the class playstyles are very fun to play and experiment with. I’m always on the lookout for great deck builders, as many are free to play and the ones that aren’t are usually smaller in scope or horrible balanced, games like Vault of the Void and Dawncaster really are the “height” of premium deck building experiences, definitely will support further to see what content and updates they add if any, for $7 the asking price is more than fair, you can tell there was a lot of work put into this.
I like the game, and I think it has a ton of potential, but I find it to be very frustrating because the mobile experience often causes cards to accidentally trigger when I’m just trying to read them. I feel like there should be an option to adjust the activation of cards so double tapping them doesn’t activate, and instead dragging them to the appropriate target does (for self-targeting cards just use the top of the screen); this is basically how StS handles it and I’ve put hundreds of hours into that game on mobile with almost no accidental activation. I’ve put maybe 5 hours on this game and I accidentally activate cards at least twice a run, which is really annoying. I would love to play this game more and update my review if this one issue was addressed.
Things I’ve appreciated so far: * Solid and diverse puzzle dynamics in enemy setups. * Ability to plan deck archetype by virtue of being able to see card rewards in advance of choosing enemy encounters. * I consider reactive blocking a substantial improvement over the traditional preemptive style. * Design clearly prioritizes UI. Map movement is somewhat nuanced over the traditional tree structure, but selection UI makes the consequences of your choice quite clear. Readability is quite good for my aging vision on my iPhone 13 Pro. Given other people’s comments, perhaps there’s a flaw in the scaling for higher res phones? * I’ve only played the bleed/combo archetype so far, which is solid, but I can see the developer put some thought into organically branching specializations. * Upgrades, rather than being an integer increment, are a one-time revamp of the card. The changes can be quite substantive in terms of utility.
This game takes my favorite genre and fixes the only thing i dislike about rogue-likes: The ability to plan and build a deck that can also be tuned when you come across enemies that are weak to your chosen build. There are still enough RNG elements to make every run unique and fun, and the class mechanics are fun. Note to devs: I’m playing on a large version iPad and sometimes some text gets cut off on the far right of the screen. Not a show stopper, just a small detail.
I’ve been playing this on and off for over a year and still keep coming back. I recently won runs with all 4 base characters on i+70 (just in time for the new 5th character). I love how each characters plays so differently. The amount of depth and freedom in building your deck is incredible, and the Instability system is such a smart way to customize the challenge. Honestly feels like a steal for the price. Easily one of the best deckbuilders out there.
It’s a lot of fun, and visually impressive. The information overload at the start is frustrating for a while though. There’s also a lot of relics taking up space that have useless effects like gain 20 block on your 4th turn every battle. Definitely need to remove or just tighten them up. Note to dev: Also I end up purging cards when I meant to play them, and vice versa. It happens more when there’s only one enemy, so an option to play a card by flinging it to the left when there’s only 1 enemy would be great.
I loved playing through the first time, but was really mad when I died and found out you loose all your cards and start all over. The learning curve was big mainly because I had to guess how to select something or move the game forward. Card games like this should allow you to build and keep your own deck.
I bought VAULT OF THE VOID FOR APPLE. I have a problem in terms of synchronization problems when it is through the Apple cloud. Has anyone had the same problem? Also with the keyboard of my iPad m4 the keyboard gives problems only with that game. When one uses the trackpad it does not respond to commands, it is only in that game.








![Vault of the Void -- Hidden Impossible [New Player Guide] - YouTube](https://img.youtube.com/vi/lbvtrMMzegM/0.jpg)
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