Mon Oct 19 2026
Minor quality of life improvements and fixes.
UltraPool: Pool Roguelite takes the precision of billiards and injects it with pure, chaotic fun. The satisfaction of executing a triple-bank trick shot that triggers chain explosions across the table never gets old.
With high replay value through unlockable cue traits and wildly varying relic synergy combinations, this is a standout title for fans of unconventional physics puzzle games.
Roguelite deckbuilding mechanics applied to pool physics.
Dozens of unique cue sticks, table modifiers, and weird ball types.
Endless run mode with escalating boss tables.
Combine the 'Explosive Cue' relic with the 'Multiball' power-up early in runs to clear entire tables in a single turn.
Aim precise bank shots using touchscreen trajectory lines while activating active abilities mid-roll.
Basic collision physics apply, but wild powers break traditional rules for maximum fun.
Ultrapool takes a really simple concept and turns it into a surprisingly deep roguelite with tons of interesting possibilities and different ways to build your runs. It’s easy to pick up, but there’s enough variety and strategy to keep me coming back for “just one more run.” I can’t recommend this enough if you enjoy roguelites or pool/billiards games. Really hoping the developers keep supporting it and add more ball sets in future updates, because there’s a fantastic foundation here.
The game itself is awesome. Been loving it. Ive played for a few hours and have a max score of 307 million. I have a couple issues ive ran into, sometimes the game will crash. I have an iphone 11 pro. Maybe its a hardware issue but it is very annoying when im sitting there, waiting for it to reach max score and it crashes. It also takes way too long to reach max score on some of these rounds. I once left it running while taking a shower and it wasnt done by the time I got out. I had 10x mult on my pockets and was gaining like 20k per pocket but it still takes forever for the round to end. It also eats your battery. Im assuming none of these issues besides the having to wait for the round to end exist on PC, but id love for the game to be a bit more optimized for IOS. Im not sure how you could fix it taking a long time to finish the round, maybe there could be like a “simulation mode” which you can activate any time during the round and it will calculate your score.
The synergies aren't particularly juicy or apparent like some classic roguelites. Combining balls leaves you wondering what if any synergy they actually have. Maybe because the tips don't fully explain what each keyword means. Maybe I missed it in the tutorial? I played 10 rounds of the demo, was prompted to purchase the game which I happily did, then was exploring the options and found some button to restore demo progress. So I thought okay I just played the demo maybe I press this to lock in that progress. Instead it started rolling through all these achievements and unlocks which went well beyond the 10 rounds of the demo I just played. What's up with that? What did I miss? There's no option to reset it. Also game is locked to one orientation so you can charge an iPad while playing on a stand for example because it won't 180 rotate between either vertical orientation. Seems to crush battery life on an iPad Pro latest model and os.
You hate to say it but ludwig’s offbrand games made a great casual rougelike. Ive been playing for like 2 hours on a train and a person came up to me and asked me what its called, so yk id love an affiliate link. The game itself is really fun and addicting and im an expert in ball games. As someone who watched baseball basketball and football and currently going for the world record in the voodoo game “ballz” with my expertise i would recommend this game.
I really love this game. The core idea and gameplay is super fun and rewarding. My only complaint is that it absolutely kills the battery on my iPad. After playing for 30 mins my battery is drained multiple times more than any other app and the device gets hot. Is the studio possibly looking into ways to optimize this for performance? Or am I an exception here
Short review: if you like the old pool mobile games and balatro, then you will love this. The perfect game for grab and play for a couple minutes when you can. Ive logged probably 40+ hours in over steam and IOS during the demo period and absolutely love it. Was a no brainer to support and buy both copies on release, I hope you guys have all the success you deserve.
I’ve been playing this game for a few days now and all I can say is that it’s pretty addicting and fun. The game can be pretty difficult at times but is rewarding once you learn the mechanics and start to complete stages easily. Hope the devs continue to improve and add more features. It’s a very great pool game.
Been playing this niche banger for a while and just finished all challenges ! Were really fun and creative different ways to play the game ! Although it wish there was a way to support the creators ! Overall 10/10 game and can’t wait for future content.