Mon Oct 26 2026
Now Optimized for iPhone Duo! Command your realm like never before. The latest update for 9 Kings brings full iPhone Duo compatibility. Experience expanded interface layouts, smoother dual-screen navigation, and complete control over your kingdom across both displays. Update today and rule with double the power!
Fixed
Midas Touch card title preview text appearing in English when the game is set to Hungarian.
Quality settings menu text not updating when changing the game language.
Some plots in the Quest mine fields being non-interactable during the first year.
Difficulty choosing screen title not translated.
Playdigious strikes gold once again by bringing 9 Kings to mobile platforms. Combining the rapid decision-making of deckbuilder roguelikes with grid-based city planning, 9 Kings creates an extraordinarily addictive strategy loop. Finding chaotic tile placement combinations that suddenly explode your gold generation or army strength feels incredible.
Each of the nine playable kings drastically alters your strategic priorities, giving the game immense replay value. The touch interface makes organizing structures and casting combat spells feel effortless. It is easily one of the premier strategy roguelikes of the year.
9 playable rulers featuring drastically different mechanical playstyles
Deep tile positioning and deckbuilding combo mechanics
Massive automated strategy battles against rival kings
Published on mobile by top strategy studio Playdigious
Try before you buy model with full game unlock available
Choose from nine unique kings with distinct passive traits. Build initial revenue generators and place defense towers to survive early wave skirmishes.
Draft building and spell cards between rounds. Position adjacent tiles to trigger exponential resource or damage combos that overpower enemy forces.
Place structures, summon troops, and cast tactical spells drawn from a dynamic draft deck, optimizing tile layouts to maximize combat output.
Adapt your build to random kingdom events, changing environmental conditions, and escalating enemy king invasions across replayable runs.
9 Kings is published on mobile by Playdigious.
Yes, it offers single-player roguelike runs alongside optional multiplayer modes.
Very enjoyable, quickly opted for full gameplay. Love supporting smaller indie developers, had previously briefly enjoyed Sparklite on the switch (also attractive retro feel with great aesthetic, alas don’t find the time for switch gaming that I’m able to squeeze in here and there on mobile) Cross kingdom style interplay fantastic, simple/straightforward while powerful mechanics and possible combinations between multiple small deck offerings very enjoyable without overwhelm, aesthetics and design very nicely done : Naturally early days bugs to help in developer feedback; issues with earned perks and difficulty levels unlocking but not saving, new bigger cards sound good but instead of holding to read possible suggestion for toggable option to press on lower half to enlarge until tapped out of, also attempting to swipe up on Apple UI to move out of the application or between it and others (carousel) nearly impossible without playing/or swiping in a card in horizontal/landscape orientation - workaround swiping sideways to switch between apps then reorienting and closing as needed, possible contact us link baked into app?, graphics custom settings not saving between gameplay sessions, explanation of what the red chaos toggle option changes in gameplay (maybe I just try it 😅), progression captures as in-game feature? I’ve taken a screenshot or two of my final stats wrapups to be able to mentally compare stats and strategies, HP buffs on buildings consideration, more options for diagonal adjacent influence factors(like X-ray) or factors in on rainbow or chaos cards for instance in addition to “adjacent” being only vertical/horizontal, potential option for card hands alignment towards sides of screen to aid in one handed gameplayability?- All constructive nitpicks/possible contributing ideas aside, thoroughly enjoying and have sunk more hours into than anything else of recent happily! Great work 👍🏼 Keep it up! And already looks like responsive updates team plugging away, thank you!🙏
I’m loving the game so far! I was specifically waiting for it to come out on iOS and am so glad its finally here. Playing on my iPad I have noticed a few issues though. Apple Pencil doesn’t seem to work right which is a bummer since I really enjoy these games with it, selecting cards is sometimes a bit funky and has a tendency to auto select a certain random card and I have experienced a few other minor bugs so far like not being able to select things in the menu. Also progression doesn’t seem to be shared between iPad and iPhone but all rather minor in comparison to how genuinely fun the game is! I really hope it gets some tlc but overall worth the money!
Seriously one of the best strategy card games. I’ve got this on steam but am so excited it’s on a mobile platform now. With that said, I think playing on a larger screen is better to learn because of reading the text. But once you understand the rolls of the cards it’s not a big deal. Games runs on average 15 min. It has a challenging campaign mode that keeps me engaged in finding the best strategy to win. Being able to pick different character rolls is a fun challenge and change to how you play. This games has a lot to unpack that keeps you coming back for one more turn. Tons of playback options.
I've just started playing this and I'm enjoying it, I love the genre ... but I don't fully understand what I'm doing! For instance, allocating perks across the three different levels ... What do these levels indicate? That's one example of how I wish the game had some instructional tooltips and, alongside the compendium, the full rules/instructions to help new players with the onboarding. Also, an iOS consideration: the card text is at the bottom of each card, which my finger hides when I try to read it ... and I often accidentally select it when I'm just trying to see what it says. I wish I could long press to enlarge a card so I could easily read it first, but this generally results in accidentally selecting the card.
I love this game.. been waiting for it to come out on Switch for a long time now, and I was so excited to see it come out on phone instead! All of my gaming has to be mobile so it is awesome to have the option. One small issue, currently there is a big IOS bug where progress does not save between runs! I have ~38/99 achievements on Game Center but nothing stays unlocked in my game, so I’m stuck with just king of nothing for now. Either way, this game is a blast. I’m sure it will be fixed soon, and I’m so excited.
Love the game so much! Having difficulties due to the game crashing. I thought it was a one off event but it has happened over 10 times in a few days and when I go back into the game I can’t access the full game until I restart my phone🥲. None the less love the game. Would love to see a user interface where I can look at the exact stats of each plot after each battle to see how much damage, health gained, poison dealt, etc.
I have been having such a blast with this game! My only complaint… why is run progress not saved in any capacity when the app closes? Runs can take 20-40+ minutes, and I sometimes need to stop and do something else. If the app closes within that time, I’ve noticed my run progress is completely erased. Like, there’s no way to load a game if the app closes. This is extremely frustrating and means I can only play when I have a 30+ minute straight block to ensure my progress won’t be erased :( </3 help!
I originally had problems with losing save progress, but the developer updated the game and it has been flawless since! 9 Kings has a fantastic gameplay loop and is seriously addicting and fun to play. I keep playing much longer than I think I am, which is a good thing! It’s a great variation on deckbuilder roguelites and is currently my number one game to just chill and tinker with. Give it a try! It’s simply fun!