Sat Oct 14 2023
Fixes a bug where a coin in one level was uncollectable on iPads
Optimized for a smaller app size
Other minor bug fixes
The Top Hat Club is a charming puzzle-platformer that feels like a love letter to the 'gentleman adventurer' aesthetic. The core mechanic—using your top hat as a tool and a platform—is brilliantly executed and sets it apart from the hundreds of generic platformers on the App Store. The monochrome art style, punctuated by occasional splashes of color, gives the game a sophisticated, 'noir-lite' feel that is very pleasing to the eye.
The level design is where the game truly shines. Each stage introduces subtle new ways to interact with the environment, requiring a mix of reflex and logic. Some puzzles will have you scratching your head for a few minutes, but the 'aha!' moment when you finally figure out how to bounce your hat off a wall to reach a ledge is incredibly satisfying. It’s a polished, thoughtful experience that proves you don't need a million buttons to create a deep and engaging mobile game.
Unique hat-toss mechanics
Elegant monochrome visuals
Over 30 challenging stages
Intuitive touch controls
Your hat isn't just for show! Tap the action button to throw your hat. It can be used to trigger remote switches or even act as a temporary platform in mid-air to reach higher elevations.
Navigate through 30+ levels filled with spikes, moving platforms, and physics-based traps. Collect the hidden monocles in each level to achieve a 100% completion rate and unlock secret 'Club' levels.
The game is typically offered as a premium experience or a single IAP to remove ads, ensuring an uninterrupted puzzle-solving experience.
The art in this game is charming, the music is fun, and the levels are challenging in a good way. The award names and the music slowing down when you have to re-try a level made me laugh. My kids and I had a ton of fun playing it together.
This game is very challenging and makes you think. My only complaint would be the jump button. I wish it floated like the controller so anywhere you hit on the right side of the screen would trigger the jump. On a larger iPad it is hard to keep hitting the same small button.
This game has a great vibe to it, but ultimately lost a star due to the short length and the majority of the difficulty (and by extension playtime) being driven by the controls rather than the levels themselves in quantity or challenge. Would still recommend for someone looking to kill a couple hours.
I love the game but sometimes when I’m jumping and going forward it doesn’t jump and I just walk forward and die but other than that the game is hard and I love the idea good job 👍








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