Wed Oct 29 2025
- Various bug fixes and performance improvements.
This is my favorite sports games, and possibly overall iOS game of all time. It's so simple and yet has so many strategic elements... it's perfect. The way the odds of getting extra yards, a completion, failed play or a turnover actually feel genuine and true not like almost any other game that uses an RNG (random number generator) system that make you feel like it's scripted. The way the player stats, morale and player perks all factor into the plays is genius. Plus, while it does help to put money into the game you really don't have to with the "auto play" feature. I hit the auto play button, do whatever I was doing then when the games over if I won move onto the next game, if I lost either try again or make a few tweaks and try again. It can get frustrating but not like other pay to win games where you wanna throw your phone across the room..... All in all, hit the download button and try. Trust me 👍
Love this game it's very simple but is fun and the grind to upgrade your team is addicting. That being said the grind for upgrading is my concern especially for later in the game. I quickly realized that upgrading my training giving me more upgrade points per win is what I should focus on so I upgraded a player to level 10 to try to create a legend but didn't realize you need a duplicate of that card to do so. It concerned me because it seemed to get duplicated you would need to drop money on the game cause of how hard the recruiting currency is to get. But at the same time I was fine as I had two guys with duplicates making me think when I make those legend I'll go from 1 prestige to 3 and be able to upgrade my training facility...but no, making a legend player only increases a bar that needs to be filled just to get 1 prestige this to me is a major concern as I will probably need 4-5 legends to get to 3 prestige, not only that but further in to the game when I need to upgrade it more as training players gets more and more expensive how will I be able to keep up with the demand for duplicates of players as the currency to get players is just as hard to get? Seems like I'm going to end up hitting a brick wall where I need to pay to play after being teased with a great game but I hope I'm wrong
You want a game where you don’t get to spend your money on anything else but this game? Well you’ve come to the right place. Once you start you get really excited. Recruiting? Check. Play calling? Check. Player advancement? Ding ding ding we have a winner, right? Wrong. You could effectively raise your player to max and he won’t be nearly capable of doing anything the next star up would do. Which really wouldn’t be so bad. Except for the fact that when you do pull a 5 star the game says “ooh good job, now pay me to keep him.” And yeah that’s like $5. Good luck getting me to pay $5 per position. If you don’t pay he drops down to a 2 star and is near useless especially since most of your PvP rival teams are all hardcore pay-to-win players with 4-star, and 5-star talent loading their rosters. Not to mention the fact that these spinners seem fair to begin with. But wait till you get about 4 games in. Then you look at how much of an advantage you have (near 60% red) yet 4/5 times they’re gonna make it whereas if it was slanted the other way around good luck EVER making that play. All in all this game did was raise my hopes for something decent, then toss me in the dirt, grind me under its heel then spit on me for good measure. Don’t let it do the same to you.
Very solid cinematic style football game. Spinner is generally very fair, however if you I’ve noticed that the rivals guess my play correctly more often than they should. I completely randomized my offensive play selection by tossing a coin for 500 plays and the rival played pass against the pass or run against the run 372 times. Of the remaining 128, 85 were balanced or blitz, and 43 were wrong. Given I was flipping a coin regardless of down, distance, score, or time, it became apparent the AI defense reacts to your call often. (Why else would the AI call run defense on 3rd and 17 with 40 seconds to go on the 48 yard line, but only if I actually ran the ball.) That said, the spinner is actually favorable, which makes up for it. I was pretty surprised by the RNG as a matter of fact, in that it really doesn’t seem punishing very often at all. I’ve completed about 70% if my passes despite going against pass defense almost every single time, so I’m not complaining. But I’d let players know there is no point in trying to surprise the AI because you can’t.
Looks this game has 10 star potential this is easily a 5 star gam but their are two reasons why I'm giving 4 one because of the game clock it runs down way too fast like really over 38 seconds a play? That's ridiculous y'all need to reduce the time taken away from the game clock per play and the second reason is the play cooldown like they're way too long there are times were I have only two plays left because the cool downs are ridiculous and my plays are very normal nothing crazy so the play cooldown needs to be reduced but other than that great game Edit: two more concerns the gold is ridiculously hard to come by once you get past the first season I used to get it no problem now I can barely get 10 gold and it is also ridiculously hard to find a duplicate to create a full star on a card I'll never prestige again because I can't find enough gold to get duplicates which are already super hard to come by but that's all please fix these 4 things I love this game and would like to see it prosper
The game is very addicting. Even when a rival team is better than yours, you’re still able to inch your way to a victory. The “RPG” experience with the game is actually quite interesting doesn’t just stop at getting a good player and then turning around and dominating with him. But then you notice the real issue of the game. It’s really, really, REALLY, REALLY grindy if you’re not planning on spending money to succeed. It’s a great toilet + couch game when you’re bored. But for actual time investment? Unless you have $5 sitting around for every time you luckily land a 5-star player or the money to build a freak team, you can kiss being the best team goodbye. The story mode drags on and gets boring fast. The PvP is horrendous in later ranks cause you’re facing players who actually invest time/money into their dream team. And unless you’re logging into the game every 20 minutes to do all the challenges, refreshes, etc. You’ll never, and I seriously am not exaggerating this, NEVER have enough currency to build an amazing team of 4 to 5-star players with amazing perks and stats. You can kiss that idea goodbye.
Everything is amazing about this game. I love the comic book style graphics, the idea of controlling a campus, and stylizing your team. The gameplay is pretty good, but it can be difficult starting out when your plays don’t give you the best chances, after all success in this game is pretty much left up to chance. But that’s great! Anyway, I have an idea. What if there was a game mode in Rival Stars where the number of stars you get for a win doesn’t determine your ability to play in a bowl game, and you need a certain win-to-loss ratio to get in, almost like playoffs. Just an idea. Thanks for making this addictive and fun game!
Like this game a lot. Only put a few bucks into it so far. Entertaining. My only beef is the momentum/morale meter. All my opponent has to do is get two first downs and they have a full bar and mine is empty? After being up 21-0 in the 4th quarter? So frustrating. The success rate of plays is off at times (so it seems). I can’t tell you how many times I’ve gone 4-and-out after calling plays that had 3/4 of the pie filled in green. 75% chance! Regardless, it’s mostly good and I enjoy it. Today, though, the app started to crash and not open for me. On the last day of a tournament. I’ve uninstalled and reinstalled three times and still no luck. Bummer. Would hate to see this game go, but maybe if it did I’d get some more time back in my day.
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