Tue Apr 11 2023
English version released.
Raging Bytes is a fantastic homage to classic turn-based RPGs, set against a gritty zombie apocalypse. The pixel art is evocative, capturing that retro feel while maintaining a modern level of detail in the animations and environments. The story follows Ben and Harry through a decaying world, and it avoids many of the clichés of the genre by focusing on resource management and strategic combat.
The battle system is the highlight. Zombies don't just stand there; they stumble toward you, and you have to manage your ammunition carefully. Choosing between a melee attack to save bullets or a high-powered rifle shot to thin a crowd creates constant tension. The difficulty options like 'Nightmare' are genuinely challenging and will test your tactical planning. It’s a solid, well-balanced RPG that feels like a lost classic from the 16-bit era.
Strategic turn-based zombie battles
Engaging post-apocalyptic storyline
Beautifully crafted retro pixel art
Deep resource scavenging mechanics
Multiple difficulty levels (Hard/Nightmare)
High score tracking for replayability
Use melee weapons for single, weaker zombies. Save your precious ammunition for large groups or boss encounters where range is vital.
Interact with everything. Supplies are hidden in cabinets, crates, and even zombie corpses. Ben's survival depends on being thorough.
Yes, you can use the dash mechanic to avoid contact with zombies in the overworld to prevent starting a battle.
I enjoyed playing this once you get the ability to run, which the stamina is justified though it’s not too limiting, it starts off slow before this, but after about 20 mins and battles begin, I like the first person view with a ranged combat system where the zombies approach and you use gently limited ammo, with knockback melee that costs hp when they are close enough. The story is solid, with a good plot twist for what caused the zombie apocalypse, though it took me a moment to get the max hp boosts are automatic as you keep the food items in inventory but can’t use it. However, after the mall, the encounters get repetitive (except for zombie Rocky) and collecting bullets/healing serum with an occasional weapon isn’t new for the last stretch of the game. Fortunately, it’s under 10 hours in total.
Good story, interesting characters, nice pixel art, tons of atmosphere and polish. Lots of nods to classic zombie movies. It’s not perfect (combat can get a little repetitive once you have a rhythm going, for example), but there’s a lot to chew on here (pun intended). It’s not terribly long, I don’t think — I may be in the last stage after four or five hours, but who knows. Frankly, I prefer a shorter RPG that stays entertaining throughout
the game is way to glitchy. says you loot and survive but the game is story driven and i mean DRIVENNN. the game does not let you explore you go the way it wasn’t a you to and there is no loot.