Mon Jan 05 2026
Improvements and minor bug fixes.
If you’ve played Unravel, you’ll notice a lot of similarities in Limbo; a cute character in an unknown world, solving puzzles to progress through the beautiful, dream-like landscape. The difference here is that Limbo takes it one step further and let’s you die. Now, I don’t mean die like “oops I messed up and have to go back to try again. I mean like, “caught in a bear trap with blood splattering” die. The thing is... it’s beautiful. It’s not red blood and gore, but you definitely have moments where you say, “oh wow.” I’ve only been playing for less than two hours, and I’m in love with the game. My ONLY complaint is that the controls feel too touchy. To move, you slightly drag your finger in the direction you want to move. But there are times when you need to get close to harmful items to move them, but you accidentally nudge too much and end up dying. I feel like an option to have a small directional pad in the corner of the screen would be easier. However, this is a minor annoyance rather than a game-breaker. I hope you enjoy the game as much as I am!
I am a game developer myself and while I will acknowledge that some of the art and graphics of Limbo inspired some that in my first game “Rubberband Stan,” I never actually played Limbo. I read reviews about it saying that the controls were frustrating at times but I did not experience that. In fact, I felt the controls for the iOS mobile version were nearly flawless for what the game is. You could even use just one finger (or thumb) if you wanted to—though it’s easier to use two. I do expect that this game has a very narrow target market. Basically, if you enjoyed games like “Another World” (also called “Out of This World”) or perhaps the very first “Prince of Persia” on PC, then this game is for you!! There were certainly times that I felt “stuck” and I eventually “cheated” by watching bits of walkthrough videos, but it was at no fault of the developers of the game—I was really just too lazy and/or impatient to figure things out. Overall, Limbo was a great experience and exceeded my expectations, which were high to begin with!!!!
I felt compelled you write this after seeing the first review of the App Store competing the similarities between “Limbo” and “Unravel”. That’s clearly a review from a guy who for whatever reason played Unravel first. But let us be clear: Limbo isn’t “pushing Unravel further...” Limbo came out a full SIX years before Unravel! Which isn’t to say you shouldn’t play either game. They’re both great. And Limbo *continues* to be great after so many others that copied its beautiful and poetic visual style, the waltz of the sweet and the darkly violent elements that will shock you by its beauty, and horrify you through its poetry. Because really, there’s nothing there that’s truly graphically obscene, and there’s more violence in PG movies these days, one might argue. But the violence and dark elements of Limbo are a triumph exactly because it manages to remain poetic and tame enough to have wide appeal , but to also shock and terrify through its poetry; the shadows of what is suggested more creepy and brutal than what one actually clearly sees. And when you got that beauty and genre defining style in service of a very solid puzzler/platformer and story, you got yourself a treat you cannot miss. So if you haven’t yet had the pleasure of experiencing Limbo, do yourself a favor and start right now! You’ll be glad you did!
I gave this 4 stars because there is obviously a lot of effort and love that went into this game. The art is nice, though it’s kind of subtly gory. However, if don’t like the idea that the game’s physics and possibilities are never clear, and so you just end up jumping from puzzle to puzzle without knowing what you’re even supposed to do, then stay away from this game. There are no hints, and then new ways of interacting with the world are constantly being introduced. So instead of actually solving a puzzle logically, you just end up trying to figure out what the game wants your solution to be. There is only ever one solution to each puzzle even though logically you could think of multiple ways to solve it if you were the protagonist yourself in real life. That might not be a problem if the game didn’t try so hard to illicit an anthropomorphic response. So it gets kind of frustrating that instead of thinking the problem through you just end up guessing what the game expects of you.
I’m only giving this five stars so people will be able to see my review. The game is fun and it has good graphics, but the player is incredibly slow and the puzzles need a fast paced character and this game does not allow for that so it makes the puzzles and the game take longer and longer, and longer to do Personally and I think many people agree with me. This game is very frustrating like really frustrating because the puzzles are so hard and again as I keep repeating the character is so slow. So editors if you’re seeing this more people would play this game if the character wasn’t so slow and it wasn’t so frustrating so maybe fix that.
I literally love this game. Very well designed, beautiful scene and even a seemingly main plot. The important thing is they are all connected and melted into one. The puzzles are difficult but still solvable. I didn’t check any online walkthroughs and only discussed with my girlfriend when I could not work it out (she’s a genius). So I don’t agree with those who rated low just because there’s no hints. I’ve played many other puzzle games, like medulla, father and son, lucid dreams, I would say this one is by far my favorite, even though it’s lower rated than those mentioned above. I guess my only worry is that for some levels you need to move really fast to pass and my fingers sweat so…
What a cool game! Other reviews said it was worth the money, and I’d have to say I agree. It was really refreshing to have such a nice blend of environmental puzzles and hand-eye coordination as a change of pace from the more traditional room-escape games (though “The Room” still holds a special place in my heart😬). The atmosphere was engrossingly stark, inducing a rather somber mood with occasional moments of panic while trying to avoid disaster, the disasters being horrifically “cute”. I absolutely recommend playing this game. Just be careful of sweaty fingers, as they tended to make my split-second decisions a little frustrating sometimes (the game can be really intense!). Looking forward to the second installment as well.
Wanted to love this game, but ended up deleting after about an hour of gameplay (before completion - no idea how long the game is). Here’s the deal: it’s gorgeous scenery and great concept, but really bad implementation. The puzzles are hard to solve without any clues or hints. It harkens back to Zack & Wiki model of try-and-die where you have to guess your way through these obstacles, jumps, pushing or pulling items you can’t even see, or else die trying and redo the whole thing over again. The controls could be fine, but lagginess means that you may or may not make that perfectly timed jump to move on. Further making things difficult are the random spikes and traps to kill you for no good reason. It’s pretty ruthless and not fun. That’s coming from a guy who loves puzzle and adventure games. Limbo is a huge miss for me. Totally overrated. Stick with Where’s my Water, King Rabbit or Plants vs Zombies.
Playing it on an iPhone is not the best way to experience Inside, but if it's your only option you should absolutely play it.
Game Informer Mon Jan 29 2018
[np_storybar title=”Review — Limbo” link=””] Score: 8/10. Platform: iOS (Reviewed), Mac, PC, Xbox 360, PlayStation 3. Developer: Playdead
Financial Post Mon Jul 29 2013
Although Danish developer Playdead has only released two games since its start in 2006, they've both been great ones.
Engadget Thu Nov 29 2018
LIMBO was, and still is, one of the most engaging experiences I've had with a video game. Playdead Studios created a hauntingly bleak, beautifully...
oprainfall Thu Jan 29 2015
Jumpship founder Dino Patti says his old colleagues at Playdead are suing him over his posts about the making of Limbo.
Rock Paper Shotgun Tue Jul 29 2025
PlayDead's future is now less clear. Jensen has stated that the developer's new project is a “fairly lonely sci-fi game somewhere in the universe”.
Game Rant Mon Nov 29 2021
The best games like Limbo offer alternative experience that capture a similar feel or style of play. The striking aesthetic of Playdead's...
GamesRadar+ Thu Dec 29 2022
Playdead's follow-up to its 2010 indie-hit, Limbo, is a colourful 2D platformer set in a 3D environment, according to details listed on the website of the...
VG247 Sun Jul 29 2012
The classic horror-platformer Limbo is free on Android for a limited time, so claim it on the Epic Games Store while you still can.
Android Authority Sun Jun 29 2025
Echtra Games may be developing Torchlight Frontiers, bringing the franchise into the free to play space. However, you can enjoy the first...
GamingBolt Thu Aug 29 2019