Thu May 26 2022
bug fix
Naboki is a masterclass in minimalist puzzle design. Created by Maciej Targoni, who is known for other zen hits like 'HOOK' and 'klocki,' Naboki takes a different approach: instead of building something, your goal is to disassemble it. You have to figure out the correct order to remove pieces from a 3D board, which sounds simple but quickly becomes a complex mental exercise in spatial reasoning.
There are no timers, no scores, and no text. It’s just you, the puzzle, and a beautiful meditative soundtrack by Wojciech Wasiak. The lack of pressure makes it one of the most relaxing games I've ever played. It’s perfect for people who enjoy 'unfolding' logic and want an experience that feels like a digital version of a physical wooden puzzle. It's a premium, ad-free experience that respects your time and your intelligence.
Simple, meditative gameplay
No ads or timers
Original ambient soundtrack
Fully 3D puzzles
Playable without internet
Look at the symbols on the pieces; they indicate which direction they can move. Some pieces act as 'locks' for others, so you must find the specific sequence that frees the entire structure.
There is no 'wrong' move in Naboki. If a piece won't move, it's simply blocked by another. Use your finger to rotate the 3D board and view the puzzle from every angle to find the next move.
No, Naboki is a premium game with all content included in the initial purchase.
It's one of the few puzzlers that kept me coming back again and again… until it was suddenly over Unique intuitive gameplay. Keeps your mind spinning. The game also continues to introduce new mechanics as it goes along, and does a great job of easing you into them. Sadly, it's just so short. According to iPhone screentime, I got exactly 95 minutes play time out of it. (For those wondering, there are exactly 48 levels.) I really hope the developer adds on some levels or releases a sequel.
I usually never pay money for any games/apps from the App Store, but this game had such good reviews I figured it was worth the 99 cents. The game is great, there’s a good variety and it’s made really well, but I ran into one issue - I have an iPhone X. There is no home button, in order to get to my home screen I have to swipe upward on my screen, but this game would not allow me to leave the game. Trying to swipe up on my screen to get to my home screen only made the puzzle keep spinning different directions. I couldn’t swipe down on my screen to see my menus either. Eventually, after about 10-15 minutes of trying to get out of the game I just ended up turning my phone off and made the decision to delete the app. Not sure if anyone else has had this issue, but even though I thoroughly enjoyed this game, turning off my phone in order to leave the game is a deal breaker for me.
I thought this was going to be a stupid waste of money, but when I first opened the game, i was very entertained. I love the game and how it requires you to think. The only downside of the game is that it is very short and does not have a lot of levels. I would love for the game to updated with more levels. Overall 10 out of 10 game aside the fact that there aren’t too many levels for endless fun.
I liked the ui of the game. You have to figure out how to solve everything on your own. And at points this became a challenge but it was a challenge that was well received. I hope more levels get added. I found it very satisfying solving the puzzles especially the more challenging ones and seeing what would come next. Looking forward to an update!
I’ve always loved your puzzle games, the likes of klocki and push are some of the most enjoyable puzzle games ever, and I can say the same for most of this game. But… the last bunch of levels feel like tacked on extras, as opposed to the rest of the game which actively introduces new mechanics and reinforces how they work, (all but one) of these later levels just feel like busywork instead of a puzzle to solve. Still a cute and fun game, I think its rather distant from some of your other titles.
This developer has an impressive knack of making unique and fun gameplay in the form of puzzles that progress from wordless tutorial levels to engaging and complex challenges. Hook and Klocki number among my favorite puzzle games, and Naboki lives up to the expectations those games set. :-)
I had fun playing the game but it was just so short. I finished the game fairly quickly (under an hour) & there is nothing else to do on it now except replay the levels which is no fun if I’m being honest. If you’re expecting a game that you can play for a good amount of time, DO NOT purchase this. If you just want something interesting to play, then go for it. Maybe hopefully the developers add more levels or something because I was honestly expecting for from it.
The art style is great, but the puzzles range from bad to mediocre and the gameplay is clunky. The main gameplay issue is having to spin the level to see the different sides of the blocks. It would have been nice to be able to make a block partially transparent (or something) to avoid having to spin the level over and over. But this doesn’t really matter, because all of the puzzles are trivial and require no thought. Every move is completely obvious, so you just mindlessly poke at the blocks until you get to the next easy puzzle. Don’t bother.



![NABOKI 9 new FREE Levels - Update 19/04/2022 (Minimal Puzzle Game) [iOS / Android / PC] - YouTube](https://img.youtube.com/vi/8Bvz7RCuPuA/0.jpg)

![NABOKI Full Game 100% Achievement (Minimal Puzzle Game) [iOS / Android / PC]](https://img.youtube.com/vi/BiswLp51LvU/0.jpg)


NABOKI, a brand new puzzle game by Maciej Targoni, is a masterpiece of mobile game design. Targoni is the developer of klocki,...
MacStories Sun Jun 28 2020
After a long hiatus, when we took a break from puzzle games, here we have another original effort that cannot be easily overlooked.
Letem světem Applem Thu May 28 2020