Thu Dec 01 2022
Minor patch to correct stats menu formatting
SiNKR 3 is a masterclass in minimalist puzzle design. Building on the foundation of its predecessors, it introduces a level of mechanical depth that feels incredibly rewarding without ever feeling overwhelming. The core hook—using various contraptions like hooks, ratchets, and portals to sink pucks—remains intact, but the addition of diagonal layouts and billiards-inspired physics completely changes how you approach the board. It forces you to rethink spatial relationships in a way that feels fresh even if you've played the previous entries.
What I appreciate most is the absence of friction. There are no timers, no scores, and most importantly, no ads or in-app purchases to pull you out of the zone. The ambient soundscapes and clean visuals create a meditative state where the only thing that matters is the logic of the machine you're building. It’s a rare type of game that respects the player’s intelligence and time, offering a premium experience that is both challenging and profoundly relaxing. If you’re a fan of logic puzzles, this is an essential addition to your library.
110+ handcrafted levels
No ads or in-app purchases
Billiards-style physics mechanics
Ambient, relaxing soundscape
Minimalist, UI-free aesthetic
Start by identifying the path each puck needs to take. Remember that hooks pull in straight or diagonal lines depending on the level layout. Use ratchets to control the sequence of movements, as timing is often the key to avoiding collisions between multiple pucks.
Later levels introduce portals and kickers that require you to visualize several steps ahead. Since there is no penalty for failure, experiment with different sequences to see how the pucks react to the billiards-style physics before committing to a final solution.
No, the game is designed to be a relaxing experience without the pressure of timers or competitive scoring.
I really enjoy the puzzles in SiNKR 1, 2, and now 3. Thanks!
i loved sinkr 1 and 2, very excited to see 3 out. so far i am at level 38 and not difficult yet. but, somehow it keeps happening that i will be in the middle of a level, pressed a bit too close to the edge of the game/screen and the level will disappear and the entire 87 shadows will come up, then I have to press the big X to get back to my level. also sometimes the screen would freeze, the shadow levels took over the entire screen, and nothing helps but just have to restart the iphone to get the game to start working again. and sometimes you press the hook or arrow and nothing happens and you have to press again harder to move the hook or arrow which also affects the timing of my moves. please fix so the games can be flow smoothly like the 1 and 2 did.
Fun but would be better if I could find instructions

![Really complex Puzzle game - SiNKR 3 [First Impressions] Gameplay - YouTube](https://img.youtube.com/vi/Uib6sXhMRQE/0.jpg)
![Stages 1-28 (Chapters 1-3) Guide and Solutions [SiNKR 3] Walkthrough - YouTube](https://img.youtube.com/vi/7fzO5_RkBqs/0.jpg)




