Sun Jun 15 2025
Miscellaneous Bug Fixes
Evertale is a sprawling monster-catching RPG that feels like a love letter to classic fantasy adventures while adding its own unique, darker twist. The world of Erden is beautifully realized, with six distinct regions that each feel unique and teeming with creatures to collect. The core 'Pandemonium' plot provides a compelling reason to explore, and the transition from a traditional single-player story to a massive online multiplayer world is handled very smoothly.
The combat is where Evertale truly shines. The 4v4 turn-based battles require a high degree of strategy, forcing you to think about ability combinations rather than just brute-forcing your way through. With over 180 monsters and heroes to evolve, the customization depth is immense. While the game does feature Gacha elements for its high-tier characters, the offline story mode offers plenty of content for those who just want a high-quality RPG experience. It’s a polished, engaging, and visually striking game that monster-catching fans shouldn't miss.
Over 180 monsters and heroes to collect and evolve
Strategic 4v4 turn-based combat system
Expansive open world with 6 diverse regions
Engaging offline single-player story mode
Real-time PvP leagues and collaborative guilds
Pay attention to the 'TU' (Time Unit) cost of your abilities in battle. Using high-cost moves will delay your next turn, so balance powerful attacks with quick, low-cost skills to maintain momentum.
Wander through tall grass to encounter wild monsters. Once captured, these creatures can be evolved through training, changing their appearance and unlocking more powerful abilities for your team.
Yes, Evertale features a substantial offline story mode that you can play on the go.
When I first saw this game I thought it was going to be like pokemon. And I was SOOO WRONG!! This game is a wonderful adventure full of things you can do outside of the story line, there’s even social platforms with other players if you have questions or need help! The whole thing is quite positive, the summonings may look a little 18+ but there not really. And with that all the available characters you can get if you just stop to interact with bushes or people on the way is amazing!! Half of my team are just awesome people I fought! It doesn’t have any effect on the story line to change out a few “main characters”. Even if the character you have is weak you can get weapons for them and little add one to make them more powerful! Is a blast!! You will find some similarities with Pokémon based on evolution, bushes and a few more.. but that’s what makes this game more fun! You feel a small connection to it that makes your heart warm a little. Even if you play and don’t agree with me, this game is still a fun one and worth the time to download.
I discovered this game through ads. And it was the usual, ads are nothing like the actual game. The ads portrayed a completely different game. The multiple ads I saw showed an open world exploration rpg with horror and mystery elements. This is not true. The game is, yes, a mostly open world rpg when npcs aren’t blocking your way. Horror is nowhere to be found. I’m mostly through the offline story and most of it was a stereotypical op main character and fighting the bad guys with an all-to generic plot. I say almost through the story because I’ve reached a point where I can’t get any further- all my characters are too weak. But the rate of getting an SSR character is absolutely horrendous, as the other reviews have said. It’s a very pay to win kind of gatcha, so I’m entirely screwed. I’ve hit a dead end playing a game I’d hoped would turn into what I was anticipating. What’s more, I was completely unaware fighting was part of the game until coming to the App Store. But this is where the game shines. It’s a challenging battle and strategy set up. I don’t tend to like battling games like this but I did enjoy it enough to play until I reached my dead end. The game is also beautiful. It’s semi pixelated but still rather pretty. I’m very disheartened as I was excited to play this imaginary game the ads showed off. But the game proves to be entertaining enough to a point.
I got this game and plowed through the main Offline story in a week. It's an enjoyable, pokemon-esque feel. Then, reality sets in... the developers hate new players and want to bleed you dry. First off all...SSR character draw rates are abysmal. At best, on banners for specific characters, you have .07% chance of summoning. You are, however, guaranteed for 1 in 500 summons, minimum. The only SSR guaranteed summons are for paid stones, which costs $24. Not worth it. New players struggle to hit 1 million power in a single battalion, so forget about raids or towers getting you good rewards, and with such limited mana, I find myself grinding low levels for limited time events. I wish there was a way to get guaranteed SSR characters: even just the crestbearer versions of Finn and Rizette maybe. Many other gachas give you a chance to get free 5 star or SSR characters that are surprisingly good without the need to rely on summons (and their SSR summoning banners have better odds). I'm talking about games like Another Eden. This game is fun, but it's been out for years. A F2P player like me would take years to get any decent fighters worth having since I can't advance in Arena, can't climb much higher than floor 40 in tower, can't complete EX dungeons for limited events, and can't participate in raids. This is a paid app... or it was when I got it. I wish they would stop trying to bleed me dry
I have a multitude of complaints. One, a game that is paid shouldn’t be a pay to win GATCHA game. And it’s laughable the prices for the premium in game currency. To do a 10x draw that has a 1% chance each draw for a single SSR character is, can you guess? If you guessed 24$ then congrats. To even have a single draw that’s at least 4$ Two the only monsters you can catch are always Rare or lower, as far as I know the game doesn’t give you the chance to catch anything valid mid to late game. Other than one SR character at seemingly random at the very beginning. Cause they need you to get them precious premium currencies. Like seriously make the game a flat 5$ or 10$ or something and get rid of the GATCHA system. It’s not fun. Three, did you fall in love with the campaign characters? Well to bad only the main character and anime girls get SSR variants that your lucky for even the chance to draw, other then that one frog that no one I know of cares for. Ga’Laga, Theo, and Mysha get no love from the devs. Which is unfortunate given Ga’Laga looks awesome and Mysha has an interesting story. Four is referring back to catching monsters. The rare ones you can catch? They are one time catches, once you get one they won’t appear there ever again. So even though they aren’t even valid for late game they won’t let you upgrade them to a somewhat usable degree.
I really actually dislike writing reviews but this one has earned it. Definitely one of the best Games I have played in a VERY long time, especially on a IOS platform. The graphics are great, and there are tons of different monsters and characters. I was hesitant because I don’t like to have to pay to win these games, but I beat the entire offline story without even buying anything at all. The offline story, however, took maybe 4 hours. After that the online story isn’t bad, but you started needing higher ranked characters and summoning is eventually very difficult without spending money. Even if you spend money(which you shouldn’t have to because you bought the game) the probability of you getting a good character is extremely low and you will probably get a high class weapon because they don’t differentiate between the two when summoning and weapons are more common. While this is frustrating, it still has some good qualities. The storyline is fun, and as stated the before the graphics and artwork are great. With those positives I’m willing to give three stars. I do recommend either lowering the prices of IAP’s drastically, or better yet just raising the price of the download and taking IAP’s out completely.
TL:DR at bottom. This is a fun game. The combat is interesting and has several different combinations you can pull. The visual art is fine, combat art is retro, which I like, the alliance system is fun and the storyline is especially fun and unique. This makes it better then most games like this, however, it falls a bit flat when it comes to how it plays out. The energy your given constricts the gameplay in a MASSIVE way. After the first act of this games offline storyline, it suddenly turns to an online storyline. You have to spend a lot of energy to play the story line, the same energy you need for special events that give you a lot of good stuff the more you play. This is the big downfall. I can’t play the storyline anymore because I’m using all of my energy to play the special quest. And the special quest use a lot of energy. At the earliest of the events you can play them 6 times before your out of energy. Then it takes 15 hours to refill. If not for this, 5 stars all the way. It just really took me out of the game. TL:DR- the game has a energy bar. Energy bar does not get you very far. If they did not use energy for the main quest it would make the game flow better.
First off, there’s no question that the art design is stunning. Obviously, ZZG went all-in and I thank them for that. The gameplay is easy to understand at first but definitely hard to master. The learning curve is fairly steep, but that’s to be expected with most games these days. The most major issue I have with Evertale is its gacha game component — soul summons. Let me explain: you have the option to spend 100 soul stones for one summon or 1000 for ten (with one guaranteed SR+ and one guaranteed character). I respect that ZZG makes the drop odds abundantly clear before you purchase, but obviously they aren’t in your favor. The odds of getting an SSR at all are very low, and it just so happens that SSRs make up the meta of this game. It’s pretty hard to survive without them. Not only that, but the lower tier characters can only carry you so far because they’re outclassed. And even beyond that, evolving the SSRs once you get them appears time-consuming. I haven’t beaten the entire story yet, so I can’t say this for certain, but it looks like a huge grind. Other than this, I have no complaints. ZZG did a good job.
We’ll first off the game is out right fun if you enjoy the old Pokémon feel along with other rpgs but the problem I have with the game is pretty obvious which is the summoning and the low chance of SSR characters also the ads and pics for a preview of the game I really thought this was gonna be somewhat creepy with lore of monsters and characters but all I’ve encountered was a kiddish game with no blood or gore whatsoever which don’t get me wrong would be kinda weird for an rpg but I really wanted to see different for rpgs still gonna play the game though I still enjoy it but if any devs read this could you possibly make a few side quests that follow some of the ads like the one where the lady became a monster after being obsessed with them or the one with the camp site if at all possible please update the game and add a dark and twisted tone to the game it would up my experience playing this game and make me want to play more of this with out it this game ends up being one of those games where I can set it aside for awhile and come back ever is often










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